nathan mitchell
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a0dee240cb
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UVEditor: Enable support for UV island normalization in Layout operations.
#rb Jimmy.Andrews
#preflight 644197e6f126d87e459890db
[CL 25155917 by nathan mitchell in ue5-main branch]
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2023-04-21 19:15:16 -04:00 |
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nathan mitchell
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bb43f34fb7
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UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
#rb Jimmy.Andrews
#preflight 621526880f71e491cccb88a4
[CL 19393298 by nathan mitchell in ue5-main branch]
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2022-03-15 16:07:34 -04:00 |
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michael balzer
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b8a1c9b6cf
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GeometryCore: Remove ExplicitUseGeometryMathTypes.h
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18231457 by michael balzer in ue5-release-engine-test branch]
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2021-11-17 19:02:44 -05:00 |
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matija kecman
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24a5308dc4
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UV Editor: Add some tracing to the UV Editor layout tool call stack
#rb michael.balzar
#rnx
#jira none
#preflight 617a9be2d65ac900016f8c94
#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 17962942 in //UE5/Release-5.0/... via CL 17963012
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17963031 by matija kecman in ue5-release-engine-test branch]
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2021-10-28 11:18:26 -04:00 |
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michael balzer
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ba195473cd
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GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt
#ROBOMERGE-SOURCE: CL 16958628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16958640 by michael balzer in ue5-release-engine-test branch]
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2021-07-26 14:07:13 -04:00 |
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