ryan schmidt
66cfbb7815
GeometryProcessing: fix infinite loop that can happen if mesh a connected component has no border
...
#preflight 63cab76b76335fe6aee242b7
#rb none
[CL 23795978 by ryan schmidt in ue5-main branch]
2023-01-20 15:27:56 -05:00
ryan schmidt
dc0b4ed0ac
ModelingComponents: add FGroupVisualizationCache, this is a helper object that stores precomputed info about each polygroup in a mesh, used for visualization in various Tools
...
ModelingTools: add the ability to draw IDs of visible polygroups in UMeshGroupPaintTool, as well as draw the ID of the polygroup under the cursor. Add the ability to draw Tri/Edge/Vert/Group IDs in the Inspector Tool. Also expand the set of override render materials, and add a polygroup layer picker.
#rb none
#preflight 636454d9581dc906bca87c19
[CL 22990103 by ryan schmidt in ue5-main branch]
2022-11-04 13:06:17 -04:00
michael balzer
b8a1c9b6cf
GeometryCore: Remove ExplicitUseGeometryMathTypes.h
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#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
michael balzer
ba195473cd
GeometryProcessing: Move plugin from Experimental to Runtime
...
#jira UETOOL-3823
#rb ryan.schmidt
#ROBOMERGE-SOURCE: CL 16958628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16958640 by michael balzer in ue5-release-engine-test branch]
2021-07-26 14:07:13 -04:00