10 Commits

Author SHA1 Message Date
yoan stamant
6d66e2376c [StateTree] moved some types to the execution types header
#rb mikko.mononen

[CL 26255567 by yoan stamant in 5.3 branch]
2023-06-27 09:09:35 -04:00
BinaerBoy
3b4489bbaa PR #10100: Including GAMEPLAYSTATETREEMODULE_API for UStateTreeComponentSchema (Contributed by BinaerBoy)
#preflight 641d807da86ae7cbcc3eb37e

[CL 24777927 by BinaerBoy in ue5-main branch]
2023-03-24 07:57:37 -04:00
henrik karlsson
9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00
mikko mononen
0d47d49765 StateTree: Context Objects
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties

#jira UE-156544 UE-147509
#rb Stephen.Holmes

[CL 22084585 by mikko mononen in ue5-main branch]
2022-09-19 19:47:11 -04:00
mikko mononen
cb367257d7 StateTree:
- Fixed potential crash in StateTree editor row
- Fixed StateTreeComponentSchema actor class not updating property on load

#rb Mieszko.Zielinski
#preflight 6315cd43ec45fbf3d7ae82d0

[CL 21791567 by mikko mononen in ue5-main branch]
2022-09-05 09:08:59 -04:00
mikko mononen
1810e46eb4 StateTreeSchema: fix missing Actor include
[CL 21685069 by mikko mononen in ue5-main branch]
2022-08-29 14:49:38 -04:00
mikko mononen
5772ff0254 StateTree: Fix missing include and editor guard from StateTreeComponentSchema
#rb trivial

[CL 21685039 by mikko mononen in ue5-main branch]
2022-08-29 14:48:32 -04:00
mikko mononen
0d1ace8323 StateTree: StateTreeComponent improvements
- Added option to start the StateTree automatically on BeginPlay
- StateTreeComponentSchema: allow to specify which actor class to expect the StateTree to run on (allows to bind to Actor specific data directly)
- Fixed FStateTreeReference parameter update on BP instance (the struct gets copied, which cause issues with the delegate handle)

#rb Mieszko.Zielinski
#preflight 630c70bb0345de4ccf7c8b51

[CL 21685020 by mikko mononen in ue5-main branch]
2022-08-29 14:47:43 -04:00
mikko mononen
f9887f77bc StateTree: Added schema picker to new tree creation workflow
- Added BP-like class picker for schema when StateTree asset is created
- Added "CommonSchema" meta tag for schemas to allow them to be added to the common list
- Allow the asset on StateTree actor component to EditAnywhere
- Fixed compilation indication for empty StateTrees (was showing red)

#robomerge EngineMerge
#jira UE-151649
#rb Yoan.StAmant
#preflight 62beaeeb8d5e6787590a0921

[CL 20911820 by mikko mononen in ue5-main branch]
2022-07-01 04:36:16 -04:00
Yoan StAmant
f4f130cbae GameplatStateTree Plugin
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a

[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00