* Added a new customization to display the cvars in a preset.
* CVar enable state (within a preset) exposed via UMovieSceneConsoleVariableTrackInterface::IsConsoleVariableEnabled().
* Added UMoviePipelineConsoleVariableSetting::AddConsoleVariable() so cvar overrides can be created from a preset.
#jira UE-170949
#rb matt.hoffman
#preflight 63d98ee465738ba951fad34a
[CL 23939422 by chad williams in ue5-main branch]
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser
#rb Jason.Walter
#jira UE-155812
#preflight https://horde.devtools.epicgames.com/job/62a8c795cf54a658ee2469e9
[CL 20695131 by Jared Therriault in ue5-main branch]
#fyi Jared.Therriault, Jason.Walter
Original CL Desc
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Console Variables Editor:
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser
#rb Jason.Walter
#jira UE-155812
#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024
[CL 20546379 by marc audy in ue5-main branch]
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser
#rb Jason.Walter
#jira UE-155812
#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024
[CL 20544648 by Jared Therriault in ue5-main branch]