5 Commits

Author SHA1 Message Date
chad williams
fe2540a743 MoviePipeline: Updated the Console Variables setting to display the cvars contained within each cvar preset.
* Added a new customization to display the cvars in a preset.
* CVar enable state (within a preset) exposed via UMovieSceneConsoleVariableTrackInterface::IsConsoleVariableEnabled().
* Added UMoviePipelineConsoleVariableSetting::AddConsoleVariable() so cvar overrides can be created from a preset.

#jira UE-170949
#rb matt.hoffman
#preflight 63d98ee465738ba951fad34a

[CL 23939422 by chad williams in ue5-main branch]
2023-01-31 17:18:44 -05:00
andrew rodham
84085745fd Sequencer: Added the ability to assign console variable collections to console variable tracks
#rb Max.Chen, Matt.Hoffman
#preflight 6362a3f0af536047f4edf777

[CL 22937944 by andrew rodham in ue5-main branch]
2022-11-02 23:07:13 -04:00
Jared Therriault
df5614a07e Console Variables Editor:
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser

#rb Jason.Walter

#jira UE-155812

#preflight https://horde.devtools.epicgames.com/job/62a8c795cf54a658ee2469e9

[CL 20695131 by Jared Therriault in ue5-main branch]
2022-06-16 16:57:48 -04:00
marc audy
621df74b6c [Backout] - CL20544648
#fyi Jared.Therriault, Jason.Walter
Original CL Desc
-----------------------------------------------------------------
Console Variables Editor:

-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser

#rb Jason.Walter

#jira UE-155812

#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024

[CL 20546379 by marc audy in ue5-main branch]
2022-06-07 17:58:59 -04:00
Jared Therriault
fa03f82ac4 Console Variables Editor:
-Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module
-Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure
-Add option to execute all commands in an asset from context click in content browser

#rb Jason.Walter

#jira UE-155812

#preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024

[CL 20544648 by Jared Therriault in ue5-main branch]
2022-06-07 16:22:39 -04:00