[REVIEW] [at]yoan.stamant
#jira
#tests PIE testing pressing ' still toggling the debugger
[FYI] loic.devaux, josselin.lefrancois, karl.dubois
[CL 23667615 by guillaume guay in ue5-main branch]
You can add :
[/Script/Engine.InputSettings]
bEnableInputDeviceSubsystem=false
to your game's DefaultInput.ini to disable it, or turn it off in the editor preferences.
#rb trivial
#rnx
[CL 23377530 by ben hoffman in ue5-main branch]
Dumps improvements:
1) Bring up for consoles
2) Better out of memory resiliency during the dumping process
3) Dumps console variables in CSV
4) Dumps process' log after completion
5) Dumps mip chains through FDumpTextureCS compute shader
6) Dumps depth & stencil texture formats through the FDumpTextureCS compute shader
7) Dumps at draw granularity with FRDGBuilder::DumpDraw(); (experimental)
8) Dumps final png screenshot to the dump directory
9) Adds & Dumps the FRDGBufferDesc::Metadata for viewer to decode buffer binary automatically
10) Dumps the PassParameters with structure metadata to decode shader parameters automatically
11) Adds CTRL+SHIFT+/ shortcut
Viewer improvements:
1) Tips display onload to spread some knowledge to the user
2) Supports for opening any pass/resources in new web browser tab
3) Emulates 16 and 32 bits UINT texture visualization with multiple webgl 8bit UINT textures
4) Fixes the webpage's tab going out of memory after visualizing many large resources.
5) Fixes the webpage's tab going out of memory after loading large buffer.
6) Adds support for more texture format with RGB channel reswizzling
7) Implements UI color-sheme based on UE5's editor theme
8) Implements texel color picker capabable of decoding every pixel format.
9) Implements texture viewer zooming with the mouse wheel
10) Implements a r.DumpGPU.Viewer.Visualize to open a specific RDG output resource when opening the viewer
#rb juan.canada
#preflight 619bb638fa0b360c406c42c5
[FYI] juan.canada, zach.bethel
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18260079 via CL 18372399 via CL 18372914
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18373039 by guillaume abadie in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Also made a minor optimization re test for "verbose" flag in FCycleCounter::Start.
#rb Catalin.Dragoiu
#fyi Yuriy.ODonnell
[CL 15821781 by ionut matasaru in ue5-main branch]
I've also only enabled this command for the editor because it is the only platform that should have shader compile stats.
#rb Arciel.Rekman
#jira none
#ROBOMERGE-SOURCE: CL 15388382 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15388384 by jason nadro in ue5-main branch]
[at]Andrew.Ladenberger, [at]Mickael.Gilabert
#RB Mickael.Gilabert
#ROBOMERGE-SOURCE: CL 12900424 via CL 12900454 via CL 12900557 via CL 12900759
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12907311 by brant french in Main branch]
#rb jordan.cristiano
[FYI] bryce.lumpkin
#rnx
#ROBOMERGE-SOURCE: CL 10799217 via CL 10799238 via CL 10799245 via CL 10799251 via CL 10799257
#ROBOMERGE-BOT: (v610-10636431)
[CL 10799264 by andrew ladenberger in Main branch]
#rb jordan.cristiano
[FYI] jian.ru, leslie.nivison
#rnx
#ROBOMERGE-SOURCE: CL 10271355 via CL 10271356 via CL 10271357
#ROBOMERGE-BOT: (v591-10236483)
[CL 10271363 by andrew ladenberger in Main branch]
- Fix 'Stub' issue for source descriptions in stat sounds when running audio mixer
- Add colorization options for debug body text
- Add disabling of full path for debug
- Add sort by priority for stat sounds
- Only show pertinent information when sorting by given field
- Relabel 'Debug' header for stat sounds to 'Visualize Attenuation'... as that's what the debug flag does and its less confusing
Potential 'stat soundmixes' fix
ClearSolos/Mutes on Begin/Exit PIE
[FYI] Kevin.Neilson Thomas.Dowd Randolf.Kestner
#rb ryan.mangin
#ROBOMERGE-SOURCE: CL 10088251 via CL 10088530
#ROBOMERGE-BOT: (v574-10069753)
[CL 10088964 by rob gay in Main branch]
- Allow keys to be flagged as "bindable in blueprints" and "bindable to actions" separately
- Mark all keys intended for XR projects as not bindable in blueprints
- Mark MotionController keys as not bindable to actions as well
- Replace the SteamVRController module with SteamVRInput based on the marketplace plugin
#rb keli.hlodversson
#jira UE-78930
#ROBOMERGE-SOURCE: CL 9960925 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)
[CL 9960926 by jules blok in Main branch]
#jira UE-78917
#rb jules.blok steve.smith ryan.vance
#lockdown Nick.Whiting
#ROBOMERGE-SOURCE: CL 8196325 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)
[CL 8196330 by steve smith in Main branch]
#jira UE-77489
#rb none
#ROBOMERGE-SOURCE: CL 7529075 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7529201 by robert manuszewski in Main branch]