* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
* Legacy Xcode mode is forced with Window's Remote Mac builds, so use the old legacy code when running under windows
* Added a third party .cpp file to get copied to remote macs
* Fix Tools -> Open Xcode not working with modern Xcode
#jira UE-197465
[CL 28723100 by Josh Adams in 5.3 branch]
Required for Quest 3 MR + MetaXR plugin and newer VRS mobile foveation work.
#jira UE-193097
#rb jeff.fisher
[CL 27144048 by christopher fiala in 5.3 branch]
- Allow for projects to have ConfigRedirects.ini files - it was not oringally allowed but a licensee found that it can be needed for User saved ini files that can't be updated, so the redirects is useful for a licensee to specify
- Fixed a copy/paste error in a log about ConfigRedirects
#jira UE-188860,UE-165743
[CL 26898697 by Josh Adams in 5.3 branch]
- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR
#jira UE-168571
#rb carl.lloyd
[CL 26849309 by adam kinge in 5.3 branch]
- Fixed a naming issue (GameName vs ExeName) with stub creation for non-Development builds
#jira UE-191986
#rb calvin.zheng
[CL 26831770 by Josh Adams in 5.3 branch]
- Adds an option to not merge skeletal mesh sections sharing the same material during FBX import. This allows you to control visibility at a per-section level without having to give each section a unique material. [Github Pull Request: 9587]
#jira UE-164863
#rb Alexis.Matte, JeanLuc.Corenthin
[CL 26765816 by Brice Criswell in 5.3 branch]
We don't actually support ISR on Mac yet, so disable this until we get this stood up
#jira UE-189718 UE-174004
#rb Zack.Neyland
#rnx
[CL 26734672 by robert srinivasiah in 5.3 branch]
- Fixing the name of the .app when staging/deploying a BP IOS project with modern
- Uses a new AppleExports function to call MakeBinaryFilename, so we can use standardized name format for the BP .app
- Fixed which .app is archived for BP projects (it was archiving the UnrealGame.app, not the finalized MyProject.app)
- Programs now no longer use Game/Client entitlements, but can set bUseEntitlementsForPrograms to true in the .ini if really needed
- Added an Unrestricted.entitlements, an empty entitlements file
- Changed Programs to find the .ini for codesigning, without needing a .uproject
- Fixed path to strip to add a missing slash
- Pass -legacyxcode along to the legacy PostBuildSync step to make sure it uses legacy when overriding the .ini setting
- Added -legacyxcode commandline handler for legacy PostbuildSync
#jira UE-190517
#jira UE-189830
#rb various
[CL 26592555 by josh adams in 5.3 branch]
Change summary:
- Added UBlueprintGeneratedClass::RequiresCompleteValueForPostConstruction (config). These members will not be further decomposed into sub property delta lists.
- Added a CVar to allow the BP property initialization fast path to more easily be disabled for testing (similar to the CVar that exists for fast path component instancing).
- Revised property list generation to avoid storing extra "placeholder" entries for array values that exceed the size of the native parent default container's value (perfmem).
#rb Ben.Hoffman
[CL 26547265 by phillip kavan in 5.3 branch]