* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
* Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
* Fixed editor to not compile as universal when using -distribution, only the client should be universal
* Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
* Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder, unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
* Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
* Legacy Xcode mode is forced with Window's Remote Mac builds, so use the old legacy code when running under windows
* Added a third party .cpp file to get copied to remote macs
* Fix Tools -> Open Xcode not working with modern Xcode
#jira UE-197465
[CL 28723100 by Josh Adams in 5.3 branch]
#jira UE-179556
#rnx
#rb jack.porter
#preflight none for Remote Mac or Install Builds
#lockdown jack.porter
[CL 24572242 by adam kinge in ue5-main branch]
Copy unzipped IOS frameworks to the remote Mac when using the remote toolchain
#jira UE-144376
[REVIEW]
#rb Dmitriy.Dyomin
#preflight None
#lockdown Mitchell.Wilson
[FYI] Will.Damon
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 19353693 in //UE5/Release-5.0/... via CL 19356096
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19357804 by jack porter in ue5-main branch]
Use Windows UBT on remote Mac when using remote toolchain
#jira UE-139847
#rb Josh.Adams
#preflight https://horde.devtools.epicgames.com/job/61f0e74dff453b751b51f5f5
[FYI] josh.adams
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18735451 in //UE5/Release-5.0/... via CL 18735453 via CL 18735540
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18735558 by jack porter in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Fix up libimobiledevice not specifying exe extenstion to CreateProcess
#jira UE-124948
#rb Axel.Riffard
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 17442237 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17442249 by jack porter in ue5-release-engine-test branch]
Fixed remote toolchain thinking it didn't need to compile UBT/UAT on remote Mac when packaging IOS C++ from installed build.
#rb none
[FYI] Will.Damon
#jira UE-108593
#ROBOMERGE-SOURCE: CL 15526771 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15526773 by jack porter in ue5-main branch]
- build UBT/UAT on remote Mac
- exclude unnecessary UBT platform source from rsync upload
- modifications to UBT to allow it to compile with Linux and Lumin excluded
- manually convert CRLF for Mac shell scripts after rsync upload
#review
#rb Brandon.Schaefer
#fyi Ben.Marsh
[CL 15045791 by Jack Porter in ue5-main branch]