42 Commits

Author SHA1 Message Date
Josh Adams
eb3569c187 - Fixed various blocking issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
* Missing ThinApp.sh
  * Missing some quotes around a variable in GenerateUniversalDSYM.sh
  * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
  * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
  * Fixed the PRODUCT_NAME for BP projects
  * Made CrashReportClient be a sandboxed app that inherits from parent
  * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
  * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
  * Set the no-encryption setting in the template Mac plist to make uploading to TestFlight/AppStore easier
  * Fixed editor to not compile as universal when using -distribution, only the client should be universal
  * Further improvements to stripping out nested .app's in a final .app (remove them from the staged directory helps)
  * Changed how the Mac app name is displayed, since the .app name itself is shown in the Finder,  unlike IOS where the CFBundleName is shown (the archived .app name in the .xcarchive is named by a project setting, falling back to the .uproject name if not set)
  * Disabled the SignExecutables function on Modern because they attempt to sign the wrong .apps, and one is no longer (previously it was uselessly signing .apps, but now it throws an error due to changes for the third item in this list)
  * Legacy Xcode mode is forced with Window's Remote Mac builds, so use the old legacy code when running under windows
  * Added a third party .cpp file to get copied to remote macs
  * Fix Tools -> Open Xcode not working with modern Xcode

#jira UE-197465

[CL 28723100 by Josh Adams in 5.3 branch]
2023-10-12 15:15:43 -04:00
axel riffard
f73e4813b2 Fix prepare for debug exceptions caused by rsync
#jira UE-189634
#rb jack.porter

[CL 26454597 by axel riffard in 5.3 branch]
2023-07-18 23:15:10 -04:00
adam kinge
0585b3d9bd Rsync over the FacebookSDK xcframework files for Remote Mac builds. Also, include the new xcframework files in the Install Build.
#jira UE-179556
#rnx
#rb jack.porter
#preflight none for Remote Mac or Install Builds
#lockdown jack.porter

[CL 24572242 by adam kinge in ue5-main branch]
2023-03-09 01:21:45 -05:00
axel riffard
f0898e1c0d Remote Prepare to Debug
#jira UE-120589
#rb josh.adams
#preflight 63db32457a39a18021af8c38

[CL 23964201 by axel riffard in ue5-main branch]
2023-02-01 23:02:14 -05:00
Alexis Matte
8b8765cb61 Make sure InterchangeWorker is build by UGS and when we release it.
#jira UE-108125
#rb
#rnx
#preflight 638a0c194b2f03a7d7a812fd

[CL 23372363 by Alexis Matte in ue5-main branch]
2022-12-02 09:45:14 -05:00
Joe Kirchoff
3f1de0e66c Update bundled dotnet to 6.0.302
#rb Ryan.Hummer
#rnx
#jira UE-159980
#preflight 62f152ba0264595302c59855

[CL 21273202 by Joe Kirchoff in ue5-main branch]
2022-08-08 15:06:11 -04:00
adam kinge
42b7f95f47 macOS needs the dotnet 6 binaries copied over for remote iOS builds. Since the remote mac could be either arm64 or intel, copy both over.
#jira 148638
#rb jack.porter
#review-19746411 @Jack.Porter
#rnx
#preflight 6258032e153630bb900c0b06

[CL 19753442 by adam kinge in ue5-main branch]
2022-04-14 07:47:16 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
Jack Porter
4413e4a131 Fix remote toolchain for iOS/tvOS for Shared/EpicGames.UHT change
#rb trivial
#jira UE-146621
#rnx

[CL 19605119 by Jack Porter in ue5-main branch]
2022-04-04 02:21:54 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
jack porter
36682c38ef Remove Metal MRT assert when using MSAA, for SceneDepthAux
Copy unzipped IOS frameworks to the remote Mac when using the remote toolchain
#jira UE-144376
[REVIEW]
#rb Dmitriy.Dyomin
#preflight None
#lockdown Mitchell.Wilson
[FYI] Will.Damon

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 19353693 in //UE5/Release-5.0/... via CL 19356096
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19357804 by jack porter in ue5-main branch]
2022-03-11 13:11:28 -05:00
dmitriy dyomin
9504e87efa Fixed: Missing GPUDumpViewer files from a packaged builds on Android and iOS
#rb chris.babcock
#jira UE-142459
#preflight 620a4b7e015ab8f37a438558

#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18978060 in //UE5/Release-5.0/... via CL 18978139 via CL 18978195
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18978200 by dmitriy dyomin in ue5-main branch]
2022-02-14 08:18:25 -05:00
jack porter
8a9ec520ce Fix iOS C++ projects from Windows installed builds
Use Windows UBT on remote Mac when using remote toolchain
#jira UE-139847
#rb Josh.Adams
#preflight https://horde.devtools.epicgames.com/job/61f0e74dff453b751b51f5f5
[FYI] josh.adams

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18735451 in //UE5/Release-5.0/... via CL 18735453 via CL 18735540
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18735558 by jack porter in ue5-main branch]
2022-01-26 10:23:38 -05:00
jack porter
4d4f3082cf Fix iOS Remote toolchain after refactor in CL 18271725 removed Linux partial classes
[FYI] Jonathan.Adamczewski
#rb none
#jira none

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18305999 in //UE5/Release-5.0/... via CL 18306001
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18306005 by jack porter in ue5-release-engine-test branch]
2021-11-28 21:05:13 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
jack porter
44e29ec99f Fix up missing requirements for remote iOS build
Fix up libimobiledevice not specifying exe extenstion to CreateProcess
#jira UE-124948
#rb Axel.Riffard

#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 17442237 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17442249 by jack porter in ue5-release-engine-test branch]
2021-09-07 04:05:02 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
jack porter
53db8941cc Fixed typo in filter path for DotNet in Installed builds
Fixed remote toolchain thinking it didn't need to compile UBT/UAT on remote Mac when packaging IOS C++ from installed build.
#rb none
[FYI] Will.Damon
#jira UE-108593

#ROBOMERGE-SOURCE: CL 15526771 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15526773 by jack porter in ue5-main branch]
2021-02-25 04:14:21 -04:00
jack porter
ecf28b7c78 Fixed Audio::FResamplerImpl link error packaging iOS from Windows
#jira UE-108335
#rb None

#ROBOMERGE-SOURCE: CL 15432956 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15441228 by jack porter in ue5-main branch]
2021-02-17 15:31:26 -04:00
Jack Porter
e4372d6aff Trim Binaries/ThirdParty files uploaded to Mac for iOS remote toolchain
#jira UE-106784
#rb none

[CL 15154459 by Jack Porter in ue5-main branch]
2021-01-21 11:26:46 -04:00
Jack Porter
75f53c8388 Fix up iOS remote build after move from Mono to dotnet
- build UBT/UAT on remote Mac
- exclude unnecessary UBT platform source from rsync upload
- modifications to UBT to allow it to compile with Linux and Lumin excluded
- manually convert CRLF for Mac shell scripts after rsync upload
#review
#rb Brandon.Schaefer
#fyi Ben.Marsh

[CL 15045791 by Jack Porter in ue5-main branch]
2021-01-11 21:17:03 -04:00
carl lloyd
8c7c3e41d2 Fix for Lumin/Linux .cs files being deleted that are required
#rb Jack.Porter
#jira UE-99510

#ROBOMERGE-SOURCE: CL 14336863 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v739-14336328)

[CL 14344159 by carl lloyd in ue5-main branch]
2020-09-17 23:57:28 -04:00
carl lloyd
90a13c3ca6 Fix for missing files in remote iOS builds
[CL 14320810 by carl lloyd in ue5-main branch]
2020-09-15 13:03:57 -04:00