66 Commits

Author SHA1 Message Date
Arciel Rekman
c604ca2d8f Vulkan: prevent crash on projects with VT enabled (UE-80091).
- Side effect of CL 8366113

#rb Jonas.Meyer
#jira UE-80091
#fyi Jonas.Meyer
#lockdown Cristina.Riveron

[CL 8638079 by Arciel Rekman in 4.23 branch]
2019-09-11 11:28:16 -04:00
Ben Ingram
355be13cf8 #jira UE-78959
Don't consider VT enabled if only 'r.VirtualTexturedLightmaps' is set (but 'r.VirtualTexturing' is not)
This cvar config is not valid, but still possible to manually set the cvars to this state
#rb none
#lockdown nick.penwarden

[CL 8102070 by Ben Ingram in 4.23 branch]
2019-08-16 17:08:36 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Jeff Fisher
bcc5bcf128 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
dmitriy dyomin
a057ce7394 Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel


#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)

[CL 6617118 by dmitriy dyomin in Main branch]
2019-05-23 00:36:32 -04:00
dmitriy dyomin
85b9149c22 Added an option to disable 'Pixel Depth Offset' on mobile platforms (r.Mobile.AllowPixelDepthOffset enabled by default)
[CODEREVIEW] jack.porter


#ROBOMERGE-SOURCE: CL 6251760 via CL 6251761 via CL 6251792 via CL 6252283

[CL 6252288 by dmitriy dyomin in Main branch]
2019-05-02 09:29:04 -04:00
mickael gilabert
e537e50f2c Added Distance field shadow / AO support on Switch
Don't compile distance field shader permutations if bUseDistanceFields is unset or false
Added UAV output to pixel shader
Clear Tiny UAV uses command buffer ClearBuffer command instead of allocating a temp buffer and copying it to UAV

anthony.bills
#rnx


#ROBOMERGE-SOURCE: CL 6077502 via CL 6077551 via CL 6080478

[CL 6080627 by mickael gilabert in Main branch]
2019-04-24 14:01:31 -04:00
mickael gilabert
4ba6888363 Base pass can output velocity data for moveable object with no static lighting, in forward and deferred rendering. This saves cpu draw call submission.
In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data
Configurable per project and/or per platform (r.BasePassOutputsVelocity)

#rb krzysztof.narkowicz
[FYI] anthony.bills


#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5810274 via CL 5813280

[CL 5813281 by mickael gilabert in Main branch]
2019-04-09 17:05:01 -04:00
john white
36284795cc Temporary change to quantize size used by compute shaders from 8 to 4
#jira 69921
#rb none

#ROBOMERGE-SOURCE: CL 5397880 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5397881 by john white in Main branch]
2019-03-14 11:24:50 -04:00
Marcus Wassmer
459dd9960c Force integrate 5317515 from release-4.22 to fix some issues with 'undo'.
#rb none

[CL 5337699 by Marcus Wassmer in Main branch]
2019-03-07 11:25:32 -05:00
Juan Canada
d2f93b57b2 Undo //UE4/Main/... changelist 5335728
#rb marcus.wassmer

[CL 5335770 by Juan Canada in Main branch]
2019-03-06 23:59:18 -05:00
Juan Canada
27b0d7a824 Copying //UE4/Private-Woodchuck-Staging[at]5316917 to Release-4.22 (//UE4/Release-4.22)
#rb none
#JIRA

#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5335728 by Juan Canada in Main branch]
2019-03-06 23:42:45 -05:00
Jeremy Moore
ba7170a9cd Add R32G32_UINT format
This will be required for some incoming work usng runtime texture compression
#rb rolando.caloca

[CL 5068911 by Jeremy Moore in Dev-Rendering branch]
2019-02-19 15:47:54 -05:00
rolando caloca
ab0f16c6f9 UE4.22 - Use Vertex declaration cache
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 5012779 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5012784 by rolando caloca in Main branch]
2019-02-15 18:52:44 -05:00
Marcus Wassmer
fee98d3ca5 Merging //UE4/Dev-Main@4729937 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4730169 by Marcus Wassmer in Dev-Rendering branch]
2019-01-15 18:30:06 -05:00
Ben Marsh
129aac0526 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4706788 by Ben Marsh in Dev-Build branch]
2019-01-10 20:03:35 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Marcus Wassmer
4cc088f35c Copying //UE4/Dev-Rendering-HLR@4669539 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#lockdown rolando.caloca

[CL 4669551 by Marcus Wassmer in Dev-Rendering branch]
2018-12-18 21:41:17 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Marcus Wassmer
b5d7db3689 Copying //UE4/Dev-Rendering-HLR@4650617 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4651635 by Marcus Wassmer in Dev-Rendering branch]
2018-12-11 22:25:04 -05:00
Ben Marsh
8346d5c50a Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4634893 by Ben Marsh in Dev-Build branch]
2018-12-05 18:59:28 -05:00
Emil Persson
4457923b71 Allow depth textures without SRV on DX11. Unifies DX11/DX12 behavior.
#rb none

[CL 4490235 by Emil Persson in Dev-Rendering branch]
2018-10-19 08:45:06 -04:00
Ben Marsh
983f6e4d86 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4450587 by Ben Marsh in Dev-Build branch]
2018-10-11 09:04:26 -04:00
rolando caloca
76060a938b UE4.21 - FIx crash on html5
#rb none
#jira UE-64690

#ROBOMERGE-SOURCE: CL 4425857 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4425858 by rolando caloca in Staging-4.21 branch]
2018-10-03 17:43:01 -04:00