16 Commits

Author SHA1 Message Date
thomas ross
77c37e1a7d PreLoadSettingsContainer changed to allow you to use system font per-language.
#test Android Client


#ROBOMERGE-SOURCE: CL 6368916 via CL 6368919 via CL 6372114

[CL 6372246 by thomas ross in Main branch]
2019-05-08 13:52:31 -04:00
thomas ross
28d4474b6f Added ability to use system fonts for a PreLoadScreenSettingsContainer font. Allows you to lower initial size by not including fonts.
Added ability for PreLoadScreenSettingsContainer to load slate brushes in groups. This way not all brushes are loaded at the same time.
#rb none
#tests Windows Editor, iOS client


#ROBOMERGE-SOURCE: CL 6354660 via CL 6354661 via CL 6354936

[CL 6354941 by thomas ross in Main branch]
2019-05-07 20:41:28 -04:00
thomas ross
0693f97d2c Fixing bug where IOS was not sending background/'foreground delegate calls during a PreLoadScreen.
#tests Android Client, IOS Client
[REVIEW] [at]Peter.Sauerbrei, [at]Josh.Adams


#ROBOMERGE-SOURCE: CL 5959301 via CL 5965795 via CL 5966253

[CL 5966300 by thomas ross in Main branch]
2019-04-17 22:56:58 -04:00
thomas ross
f32a6a92dc PreLoadScreenManager will now cap possible tick time to 5 seconds. Prevents breakpoints or backgrounding from having unreasonably huge tick swings.
#rb none
#tests Android Client


#ROBOMERGE-SOURCE: CL 5932731 via CL 5933192 via CL 5933592

[CL 5933623 by thomas ross in Main branch]
2019-04-16 19:58:10 -04:00
Josh Adams
d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00
rolando caloca
cc39212e9c UE4.22 - Replace most of ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-SOURCE: CL 5063456 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5063458 by rolando caloca in Main branch]
2019-02-19 11:47:36 -05:00
rolando caloca
2b8c415f74 UE4.22 - Remove almost all of ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER
#rb none
#jira
#rnx

#ROBOMERGE-OWNER: rolando.caloca
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5054105 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5054376 by rolando caloca in Main branch]
2019-02-18 18:35:01 -05:00
bob tellez
15e9676b26 Back out changelist 4976275. Crash at startup on XB1
[FYI] Thomas.Ross


#ROBOMERGE-SOURCE: CL 4991925 via CL 4991985

[CL 4994700 by bob tellez in Main branch]
2019-02-14 10:05:57 -05:00
thomas ross
72a730c76a PreLoadScreen changes:
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none


#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561

[CL 4978220 by thomas ross in Main branch]
2019-02-12 18:37:54 -05:00
Marcus Wassmer
bb288cb2ea Merge 4822556
Fix for stats crash.
#rb none

[CL 4824844 by Marcus Wassmer in Main branch]
2019-01-28 16:31:01 -05:00
thomas ross
57df1b0419 Adding ability to cancel install in BPS PreLoadManager
#ROBOMERGE-SOURCE: CL 4767636 via CL 4767639 via CL 4767643

[CL 4767650 by thomas ross in Main branch]
2019-01-21 21:28:16 -05:00
Marc Audy
ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
561cd02aa3 Fix missing or incorrect copyright notices.
#rb none
#rnx
#lockdown Nick.Penwarden

[CL 4661905 by Ben Marsh in Main branch]
2018-12-14 11:21:22 -05:00
Guillaume Abadie
c72b7a33d8 Merging //UE4/Dev-Rendering-Graph@4492585 to Dev-Rendering (//UE4/Dev-Rendering)
This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.

Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.

Names of the graph managed resources are not final.

#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer

[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
2018-10-19 17:36:35 -04:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00