Ben Marsh
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0cc6e3dca6
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Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx
[CL 6631504 by Ben Marsh in Main branch]
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2019-05-24 11:51:54 -04:00 |
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Ben Marsh
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a22b952aa9
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Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
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2019-01-14 12:11:24 -05:00 |
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Ben Marsh
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530369c613
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Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx
[CL 4662695 by Ben Marsh in Dev-Build branch]
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2018-12-14 14:49:12 -05:00 |
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Ben Marsh
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7598af0532
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Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
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2018-12-14 13:41:00 -05:00 |
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Ben Marsh
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561cd02aa3
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Fix missing or incorrect copyright notices.
#rb none
#rnx
#lockdown Nick.Penwarden
[CL 4661905 by Ben Marsh in Main branch]
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2018-12-14 11:21:22 -05:00 |
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Ben Marsh
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fd83293f05
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Fix missing or incorrect copyright notices.
#rb none
#rnx
[CL 4593740 by Ben Marsh in Dev-Build branch]
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2018-11-26 16:46:35 -05:00 |
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Ben Marsh
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fb05bc49ce
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UBT: Store a relative path to the project file within a target receipt. This simplifies loading and saving receipts by removing the need to pass a project directory.
#rb none
[CL 4557994 by Ben Marsh in Dev-Build branch]
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2018-11-10 16:31:54 -05:00 |
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Ben Marsh
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241e59921c
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UAT: Add a command for stashing and unstashing a target. Useful for A/B testing. Example syntax:
Stashing:
RunUAT StashTarget -Name=UE4Editor -To=D:\TempEditor
RunUAT StashTarget -Name=UE4Editor -Platform=Win64 -Configuration=Debug -To=D:\TempEditor
RunUAT StashTarget -Name=ShooterGameEditor -Platform=Win64 -Configuration=Debug -Project=D:\P4\Samples\ShooterGame\ShooterGame.uproject -To=D:\TempEditor
Unstashing:
RunUAT UnstashTarget -From=D:\TempEditor
#fyi Stefan.Boberg
#rb none
[CL 4336597 by Ben Marsh in Dev-Build branch]
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2018-08-31 11:49:06 -04:00 |
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