#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 4042043 by Steve.Robb
GitHub #4705 : Added weak lambda's for delegates and multicast delegates.
Change 4042056 by Robert.Manuszewski
Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need.
Change 4042104 by Robert.Manuszewski
Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects
+ Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize
+ Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command
Change 4042377 by Robert.Manuszewski
Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability.
+ added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame
Change 4042427 by Robert.Manuszewski
Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running
Change 4042482 by Robert.Manuszewski
Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection
Change 4042635 by Robert.Manuszewski
Fix for a potential assert when incremental purge garbage is pending and something forces a full purge
Change 4044092 by Steve.Robb
Fix for forward declared CoreUObject weakobject types in delegates when building in Clang.
Change 4044102 by Robert.Manuszewski
Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled
Change 4044113 by Steve.Robb
Another Clang fix.
Change 4044160 by Robert.Manuszewski
Disregard For GC pool will now be enabled by default in cooked builds
Change 4044287 by Steve.Robb
Typo fix.
Change 4047723 by Graeme.Thornton
TBA: Fixes for import/export name cache and object resolving
Change 4048015 by Graeme.Thornton
TBA: Weak/Soft/Lazy pointer serialization changes
* Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future.
* Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference.
* FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization.
Change 4048021 by Steve.Robb
Fix for binding an unbound TFunction to another TFunction with a different signature. Also all null pointers now count as unbindings, not just nullptr.
TIsMemberPointer added.
TIsATFunction and TIsATFunctionRef renamed to remove the 'A's.
Change 4048544 by Robert.Manuszewski
Fixing ConditionalBeginDestroy profiling after changes to incremental CBD.
Change 4051028 by Graeme.Thornton
TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false
Change 4051056 by Graeme.Thornton
TBA: High level tagged property / UObject base class text serialization
- UObject serialize converted to structured archive
- Properties written to text individually with text tags, and then binary adapted values
- Only saves, doesn't load
Change 4051111 by Graeme.Thornton
TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up
Change 4051154 by Graeme.Thornton
TBA: Convert a few uobject serializers to structured archive format for example purposes
Change 4051181 by Graeme.Thornton
TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty
Change 4051197 by Graeme.Thornton
TBA: ObjectProperty text serialization
Change 4051216 by Graeme.Thornton
Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to.
Change 4051261 by Graeme.Thornton
TBA: Convert UMetaData to structured archive
Change 4051374 by Steve.Robb
Incorrect assert removed.
Change 4051562 by Robert.Manuszewski
Adding stats for the new GC internal functions
Change 4051614 by Graeme.Thornton
TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial.
Change 4052512 by Graeme.Thornton
TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them.
Change 4053917 by Robert.Manuszewski
Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects
Change 4053919 by Robert.Manuszewski
Added the ability to disable incremental BeginDestroy in ini/project settings
Change 4055518 by Daniel.Lamb
Fixup for deterministic audio generation issue.
Submitted on behalf of Rich.Whitehouse
#jira nojira
#test prefilght automated test.
Change 4056854 by Graeme.Thornton
TBA: Added a test asset to EngineTest which contains all the different property types and test cases.
Change 4056858 by Graeme.Thornton
TBA: Updated USetProperty to proper structured archive usage
Change 4056872 by Graeme.Thornton
TBA: Add map property field to test object
Change 4056873 by Graeme.Thornton
TBA: Convert UMapProperty to full structured archive
Change 4056994 by Graeme.Thornton
TBA: Converted FText over to structured archive. Implemented saving, but not loading.
Change 4059728 by Ben.Marsh
UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories.
Change 4059805 by Graeme.Thornton
Fixed typo in text serialization. Fixes CIS automation test errors
Change 4060007 by Graeme.Thornton
TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive.
Change 4060092 by Stefan.Boberg
Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset)
When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp).
At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place.
Change 4060108 by Stefan.Boberg
Introduced some additional target platform utilities to help with asset cook optimizations
* We now assign each ITargetPlatform a zero-based ordinal value
* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.
These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.
Change 4060143 by Graeme.Thornton
Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007
Needs some other changes that I haven't checked in yet...
Change 4062432 by Ben.Marsh
Fix error message when enumerating P4 changes.
Change 4062648 by Ben.Marsh
Add missing p4 integration action.
Change 4063620 by Graeme.Thornton
Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size.
(https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html)
Change 4066963 by Robert.Manuszewski
Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list.
Change 4067133 by Robert.Manuszewski
Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks.
Change 4067443 by Steve.Robb
FString can now be constructed from any char pointer type and length.
Change 4068156 by Steve.Robb
Fix necessary because of FString constructor change in CL# 4067443.
Change 4070258 by Graeme.Thornton
Fixes for VSCode
Change 4070372 by Graeme.Thornton
TBA: Script struct serialization to structured archives
Change 4071913 by Ben.Marsh
Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.
Change 4071914 by Ben.Marsh
Missing files.
Change 4071937 by Ben.Marsh
Missing header.
Change 4072015 by Ben.Marsh
Fixes for compiling PakFileUtilities as part of the editor.
Change 4072826 by Steve.Robb
TBitArray::Reserve() added.
TBitArray::Add() overloaded to allow adding multiple bits.
TSparseArray::Reserve() optimized to call the overloaded Add().
Change 4073271 by Daniel.Lamb
Fixed add patch tier in project launcher passing the wrong commandline option to UAT.
#test none
Change 4074708 by James.Hopkin
#core Removed redundant Casts
Change 4074763 by Steve.Robb
Fix for TSparseArray::Reserve() size.
Change 4076063 by Ben.Marsh
Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.
Change 4077064 by Robert.Manuszewski
Fixing compile error in PakFileUtilities
Change 4077144 by Graeme.Thornton
TBA: TextAssetCommandlet improvements
* Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end
* After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid
Change 4077412 by Ben.Marsh
Set the correct exit code for UnrealPak. Should return 0 on success, not 1.
Change 4077760 by Graeme.Thornton
TBA: Loading fixed for tagged property serialization
Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives
Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it.
Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work.
Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items.
Change 4078800 by Ben.Marsh
Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.
Change 4079745 by Graeme.Thornton
TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags)
Change 4079847 by Graeme.Thornton
TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.
Change 4079925 by Ben.Marsh
Fix incorrect assignment when deriving name for chunked pak file.
Change 4080214 by Ben.Marsh
Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects.
Change 4082394 by Graeme.Thornton
CIS fix for variable shadowing warning
Change 4082583 by Ben.Marsh
Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing.
Change 4082652 by Ben.Marsh
Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory.
Change 4082755 by Graeme.Thornton
Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.
Change 4082756 by Graeme.Thornton
Fixed some incorrect documentation for pakfile compressed chunk headers
Change 4082883 by Graeme.Thornton
Static analysis warning fix
Change 4082912 by Ben.Marsh
Move ExceptionUtils into DotNETUtilities.
Change 4085291 by Graeme.Thornton
TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input
Change 4085523 by Graeme.Thornton
TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code.
Change 4086037 by Robert.Manuszewski
Fix for a potential race condition when two threads want to acquire GC lock
Change 4088655 by Graeme.Thornton
Pak creation now uses the bEnablePakSigning setting from the crypto config json file
Change 4091474 by Steve.Robb
Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit().
Unused variables removed.
Change 4093632 by Steve.Robb
CIS fixes.
Change 4093656 by Graeme.Thornton
Build fix
Change 4093744 by Ben.Marsh
Allow per-chunk settings for whether to enable compression in UnrealPak.
Change 4099712 by Gil.Gribb
UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks.
#jira UE-59686
Change 4099912 by Stefan.Boberg
Cooking timer optimizations:
- Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals.
- Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test)
- Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently
- Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code
This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC
Change 4100519 by Stefan.Boberg
Quick fix for Linux build issue introduced in 4099927
Change 4105327 by Stefan.Boberg
Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more.
Fixes check when using -FullLoadAndSave to cook
Change 4105448 by Stefan.Boberg
- Fixed Linux build warning re: member initialization order
- Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine)
- Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading.
Change 4109031 by Ben.Marsh
Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing.
Change 4109588 by Ben.Marsh
UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter.
Change 4109595 by Ben.Marsh
Missing project file for DotNETUtilities.
Change 4110724 by Stefan.Boberg
Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time.
The locking was redundant since the annotation maps are managed per thread anyway.
Change 4111304 by Ben.Marsh
UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block.
As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners.
Change 4112708 by Steve.Robb
Fix for TBitArray::MaxBits in assignment.
Change 4114133 by Stefan.Boberg
Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads.
Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit.
- This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented.
- The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call.
- The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit
Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave)
Change 4115010 by Robert.Manuszewski
Fixing CIS
Change 4115249 by Robert.Manuszewski
Fixing async loading code asserts when exiting game very early due to an error
#jira UE-56267
Change 4117091 by Ben.Marsh
Prevent doubled-up lines when writing status updates with console log verbosity.
Change 4117207 by Ben.Marsh
UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace.
Change 4119175 by Ben.Marsh
UGS: Fix crash writing version files when directory does not already exist.
Change 4119987 by Ben.Marsh
UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt.
Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog).
Change 4119991 by Ben.Marsh
Update version number for UGS launcher to 1.13.
Change 4121943 by Robert.Manuszewski
Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE)
Change 4122592 by Steve.Robb
GitHub #4762 : Improve wording and grammar of Math comments
Also includes improved accuracy in FMath::ComputeBoundingSphereForCone().
Change 4122819 by Stefan.Boberg
Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter
This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime.
Change 4122872 by Stefan.Boberg
CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file.
Change 4123109 by Stefan.Boberg
- Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads
- Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion
Change 4123455 by Ben.Marsh
PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall)
Change 4124207 by Ben.Marsh
UBT: Remove some unnecessary indirection for generated code paths.
Change 4124217 by Ben.Marsh
UBT: Remove another unused variable from UEBuildModuleCPP.
Change 4124377 by Stefan.Boberg
In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again
Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion
Change 4125071 by Stefan.Boberg
Some tweaks to FQueuedThreadPoolBase scheduling and memory management
- Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards
- Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since
no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally)
- Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work
Change 4126132 by Ben.Marsh
UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor.
Change 4126867 by Graeme.Thornton
TBA: Fix tagged binary formatter
Change 4127010 by Robert.Manuszewski
AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues.
Change 4127932 by Ben.Marsh
WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected.
Change 4129050 by Ben.Marsh
UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade.
Change 4129459 by Graeme.Thornton
TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory
Change 4129515 by Graeme.Thornton
TBA: Add EnterRecord overload that allows outputting of available field names when loading.
Change 4129517 by Graeme.Thornton
TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end
Change 4129518 by Graeme.Thornton
TBA: Added a local const bool to allow easy hacking out of text asset loading support
Change 4129558 by Graeme.Thornton
TBA: Build fix for textasset-less configs
Change 4129614 by Ben.Marsh
UGS: Main window is now restored to normal size when activated by clicking on the tray icon.
#jira UE-60490
Change 4129618 by Ben.Marsh
UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down.
Change 4131936 by Robert.Manuszewski
Removing some WIP code accidentally checked in with CL #4121943
Change 4133490 by Ben.Marsh
UGS: Allow the $(Change) variable to be used in more places than just the context menu.
#jira UE-60573
Change 4133550 by Ben.Marsh
UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps.
#jira UE-60554
Change 4133681 by Ben.Marsh
UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category).
The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default.
The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted.
Example:
[Default]
+SafeToDeleteFolders=/MyGame/Test/
+SafeToDeleteFolders=/DataService/
+SafeToDeleteExtensions=.xx1
+SafeToDeleteExtensions=.xx2
#jira UE-60575
Change 4135449 by Ben.Marsh
Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake)
Change 4135730 by Ben.Marsh
UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module.
Change 4135823 by Ben.Marsh
UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose.
Change 4135945 by Ben.Marsh
UBT: Fix error running programs with no explicitly enabled or disabled plugins.
Change 4137207 by Ben.Marsh
UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName".
Change 4137311 by Stefan.Boberg
Removed child cooker support.
In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity.
Change 4137393 by Ben.Marsh
UGS: Fix display of multiline errors in the status panel.
Change 4141708 by Steve.Robb
GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate
#jira UE-45490
Change 4146655 by Stefan.Boberg
Removed FullGCAssetClasses logic - no longer necessary nor useful
Change 4147318 by Ben.Marsh
UGS: Compress build badges in a column if it shrinks below the size that they would be visible.
Change 4148207 by Ben.Marsh
UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so:
+ServiceBadges=RoboMerge
Change 4148282 by Stefan.Boberg
Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value
Change 4148344 by Stefan.Boberg
Fixed minor indentation error (most likely caused by sloppy merge)
Change 4148521 by Stefan.Boberg
Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp
Change 4148639 by Ben.Marsh
UGS: Fix tooltips not showing for changes that have description badges.
Change 4149373 by Ben.Marsh
UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax:
+Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor")
+Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android")
Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically.
Change 4149399 by Ben.Marsh
UGS: Update version to 1.143.
Change 4155660 by Steve.Robb
PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments.
Change 4157117 by Ben.Marsh
Fix warning due to plugins disabled in .target.cs file.
Change 4158011 by Ben.Marsh
UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails.
Change 4158646 by Ben.Marsh
UGS: Fix exception when login is discovered to have expired during a workspace update.
Change 4158678 by Ben.Marsh
UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed.
Change 4158683 by Ben.Marsh
UGS: Add an unhandled exception filter which sends the exception data to the backend.
Change 4159131 by Ben.Marsh
UGS: Reduce the number of characters displayed for build badges based on the available space.
Change 4159194 by Graeme.Thornton
TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types
Change 4159239 by Steve.Robb
Improved readability and compliance with coding standards.
Change 4159246 by Ben.Marsh
UGS: Allow syncing projects where source code is not available (and various version files don't exist).
#jira UE-60985
Change 4159286 by Ben.Marsh
UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project.
#jira UE-60986
Change 4159302 by Ben.Marsh
UGS: Update version to 1.144.
Change 4160308 by Ben.Marsh
All staging client executables for blueprint projects.
#jira UE-60983
Change 4161567 by Steve.Robb
GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended
Change 4162641 by Ben.Marsh
UGS: Allow customizing the position of custom columns, via the Index=N attribute.
Change 4162647 by Ben.Marsh
UGS: Update version to 1.145.
Change 4165319 by Robert.Manuszewski
PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn)
Change 4166150 by Ben.Marsh
UGS: Include *.inl when looking for code changes.
Change 4166551 by Steve.Robb
Whitespace fixes caused by a bad merge.
Change 4168483 by Ben.Marsh
UGS: Add a more useful error if a file to be synced exceeds the max allowed path length.
Change 4168490 by Ben.Marsh
UGS: Update version to 1.146.
Change 4168551 by Ben.Marsh
UBT: Move bBuildLargeAddressAwareBinary into an exposed setting.
Change 4168560 by Ben.Marsh
UBT: Remove static config variable for controlling which configuration of UHT to use.
Change 4171296 by Ben.Marsh
UGS: Move the check for overlong paths earlier.
Change 4171531 by Ben.Marsh
UBT: Fix exception if BuildConfiguration.xml contains an unknown category.
Change 4183371 by Robert.Manuszewski
Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early
Change 4184312 by Ben.Marsh
UGS: Update version to 1.148
Change 4184480 by Robert.Manuszewski
Removing unused async loading stat
Change 4186390 by Ben.Marsh
UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio.
Change 4188644 by Ben.Marsh
UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT.
Change 4188647 by Ben.Marsh
UBT: Fix exception in target receipt when architecture is null.
Change 4189617 by Ben.Marsh
Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too).
Change 4189740 by Ben.Marsh
UAT: Remote code to build UnrealPak when packaging; we use the editor now.
Change 4189860 by Ben.Marsh
UGS: Make the filter for excluding automated lighting rebuilds more explicit.
Change 4190082 by Ben.Marsh
Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use.
- Allow edit and continue for any configuration, not just debug.
- Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory.
- Removed code that tracks PDB output files, since they're modified multiple times during a build.
- Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option.
- Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower.
#jira
Change 4192949 by Ben.Marsh
UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles)
Change 4193218 by Ben.Marsh
Fix formatting.
Change 4197252 by Mike.Erwin
UAT: Fix log output w/ correct count of non-code projects.
#jira none
Change 4197941 by Ben.Marsh
UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix.
Change 4197964 by Ben.Marsh
UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing.
Change 4198144 by Ben.Marsh
UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry".
Change 4198413 by Ben.Marsh
UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly.
Change 4198779 by Ben.Marsh
UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument.
Change 4198825 by Ben.Marsh
UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT.
Change 4199341 by Ben.Marsh
UGS: Update version to 1.149
Change 4199642 by Chad.Garyet
- Deprecate CISController
- Add BuildController to replace CIS GET/POST for builds
- Add LatestController, GET does what CIS/GET used to do
- Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids
- Latest/GET now returns "LatestData" object instead of array of longs
- Updated EventMonitor to match all API changes
- Fixed bug where IDs were getting reset to initial startup values every update loop
Change 4199663 by Chad.Garyet
CIS controller still needs to return an array of longs
#jira none
Change 4199680 by Ben.Marsh
UGS: Update version to 1.150
Change 4200457 by Ben.Marsh
Merging CIS fix for non-development configurations.
Change 4200472 by Mike.Erwin
UAT: fix -skipbuildclient param default
It was defaulting to skipbuildeditor's value, likely a copy-paste error.
#jira none
Change 4202595 by Ben.Marsh
Fix static analysis warning due to constant comparison against macro.
Change 4203250 by Ben.Marsh
UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available.
Change 4206191 by Ben.Marsh
Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out.
Change 4213011 by Ben.Marsh
UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies.
Change 4213487 by Ben.Marsh
UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor.
Change 4213609 by Ben.Marsh
Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not.
Change 4215971 by Ben.Marsh
UBT: Remove action graph visualization code; no longer used.
Change 4215996 by Ben.Marsh
UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed.
Change 4216022 by Ben.Marsh
UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder.
Change 4216031 by Ben.Marsh
UBT: Move all the action executors into their own folder in the project.
Change 4216526 by Ben.Marsh
Fix CIS warnings.
Change 4216544 by Ben.Marsh
Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation.
Change 4216633 by Ben.Marsh
Add support for UnrealPak plugins.
* Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs.
* Programs can now load any runtime modules, as long as they are whitelisted.
* Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory.
* UnrealPak is now always built by default when packaging
* Convert UnrealPak to a modular configuration
Change 4216736 by Ben.Marsh
UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc...
Change 4217447 by Ben.Marsh
Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml
Change 4217451 by Ben.Marsh
Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs
Change 4217617 by Ben.Marsh
Back out changelist 4217451
Change 4222552 by Ben.Marsh
Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported.
Change 4222630 by Ben.Marsh
UBT: Fix spam while generating project files if Clang isn't installed.
Change 4223316 by Ben.Marsh
UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases.
Change 4223318 by Ben.Marsh
UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes).
Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered.
Change 4223401 by Ben.Marsh
UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects.
Change 4223899 by Ben.Marsh
UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified.
Change 4224637 by Ben.Marsh
Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins.
Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program.
Change 4224710 by Ben.Marsh
UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph.
Change 4224715 by Ben.Marsh
UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention.
Change 4224726 by Ben.Marsh
Remove commented out line.
Change 4224903 by Ben.Marsh
Fix non-unity compile error in Stats2.h.
Change 4225051 by Ben.Marsh
Back out changelist 4224710; causing CIS errors due to receipts not matching.
Change 4225134 by Ben.Marsh
Fixing non-unity errors.
Change 4225203 by Ben.Marsh
Another non-unity fix.
Change 4225249 by Ben.Marsh
Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms.
#jira UE-62001
Change 4225512 by Ben.Marsh
BuildGraph: Allow setting the target to build when using the <CsCompile> task.
Change 4228815 by Ben.Marsh
UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run.
Change 4228944 by Ben.Marsh
UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19.
Change 4229028 by Ben.Marsh
UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid.
Change 4229065 by Ben.Marsh
UBT: Move another target setting into the rules assembly.
Change 4229105 by Ben.Marsh
Fix BPT exception when generating project files.
Change 4229311 by Ben.Marsh
UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance.
Change 4229421 by Ben.Marsh
UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs.
Change 4229817 by Ben.Marsh
UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT.
Change 4229824 by Ben.Marsh
UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass.
Change 4229841 by Ben.Marsh
UBT: Remove some legacy code from auto-detecting PCHs.
Change 4230521 by Ben.Marsh
UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message)
Change 4230871 by Ben.Marsh
UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used.
Change 4230882 by Ben.Marsh
UAT: Add StreamUtils back into UAT, seems like it's still used there.
Change 4230896 by Ben.Marsh
UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors.
Change 4231014 by Ben.Marsh
WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes.
Change 4231032 by Ben.Marsh
Fix CIS.
Change 4231096 by Ben.Marsh
Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files.
Change 4231446 by Ben.Marsh
UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir).
Change 4231460 by Ben.Marsh
Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties.
Change 4233909 by Robert.Manuszewski
PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist)
Change 4233910 by Ben.Marsh
Enable PCHs on IOS. Reduces build time by ~25%.
Change 4234176 by Ben.Marsh
UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion.
Change 4234193 by Ben.Marsh
Add the Delete command to Perforce wrapper in DotNETUtilities.
Change 4234688 by Ben.Marsh
UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies.
Change 4234711 by Ben.Marsh
UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir).
Example usage (from a .build.cs file):
RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS);
Change 4234872 by Ben.Marsh
Expose a flag for whether the engine is installed, to fix issues generating project files.
Change 4234929 by Ben.Marsh
Fix null reference generating receipts when UBT makefiles are active.
Change 4235883 by Chad.Garyet
Merging 4231245 to core
Giving Coordinator its own sln. This should fix what 4158155 was supposed to.
#jira UE-61955
Change 4236075 by Ben.Marsh
CIS fix
Change 4237066 by Robert.Manuszewski
Fix for a potential crash when terminating the engine while it's being initialized
#jira UE-60545
Change 4237078 by Robert.Manuszewski
The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor
Change 4237116 by Ben.Marsh
Rewrite some Windows utility functions to support paths longer than MAX_PATH.
Change 4237158 by Ben.Marsh
Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd().
Change 4237159 by Ben.Marsh
Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers.
Change 4239050 by Ben.Marsh
Missing file
Change 4239318 by Ben.Marsh
Linux CIS fix.
Change 4239685 by Ben.Marsh
Static analysis CIS fix.
Change 4240800 by Ben.Marsh
WorkspaceTool: Include the full command line in the log for any P4 commands.
Change 4240903 by Ben.Marsh
PR #4909: Update copyright notices to 2018 (Contributed by projectgheist)
Change 4241025 by Ben.Marsh
UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE.
Change 4241770 by Ben.Marsh
UBT: Include action number in parallel executor output.
#jira UE-62032
Change 4243469 by Ben.Marsh
TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface.
Change 4245723 by Robert.Manuszewski
Fixing another creash when terminating the engine while initializing.
#jira UE-60545
Change 4245862 by Steve.Robb
VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister.
Change 4246412 by Robert.Manuszewski
The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened.
Change 4246612 by Ben.Marsh
UBT: Fix spelling of "Intellisense".
Change 4249454 by Robert.Manuszewski
Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read
Change 4249513 by Robert.Manuszewski
Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread
Change 4255207 by Ben.Marsh
UGS: Add additional logging whenever a P4 command fails, and when the user is logged out.
Change 4255288 by Ben.Marsh
PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin)
Change 4256422 by Ben.Marsh
UBT: Add an error if a module referenced by a plugin descriptor doesn't exist.
Change 4257385 by Robert.Manuszewski
Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them.
Change 4257454 by Robert.Manuszewski
Added the option to filter clusters listed with gc.ListClusters by objects within them.
Usage:
gc.ListClusters Hierachy With=ObjectName1,ObjectName2...
Change 4257526 by Robert.Manuszewski
It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line
Change 4257822 by Ben.Marsh
Fixes for PlatformShowcase compile errors.
Change 4258771 by Ben.Marsh
UBT: Fix project files not being generated for foreign projects when creating .stub files.
#jira UE-62462
Change 4258790 by Ben.Marsh
UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names.
Change 4259276 by Ben.Marsh
UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary.
Change 4259280 by Ben.Marsh
UBT: Fix embedded framework zips not being uploaded for plugins.
#jira UE-62485
Change 4260236 by Ben.Marsh
UBT: Fix path to generated engine project file.
Change 4260334 by Ben.Marsh
UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place.
Change 4260361 by Ben.Marsh
UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...)
Change 4260559 by Ben.Marsh
UGS: Update version.
Change 4261160 by Robert.Manuszewski
MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash)
#jira UE-62495
Change 4261421 by Ben.Marsh
Force-sync files for building documentation, to fix issues with files not being updated.
#jira UE-62413
Change 4261425 by Ben.Marsh
UBT: Remove some leftover functions for handling the remote toolchain.
Change 4261530 by Ben.Marsh
UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS.
Change 4261611 by Ben.Marsh
UBT: Downgrade warning to a log message, since it appears when generating project files.
Change 4261710 by Ben.Marsh
Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore.
#jira UE-62545
Change 4261831 by Ben.Marsh
Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set.
#jira UE-62463, UE-62384
Change 4262723 by Ben.Marsh
Whitelist plugins that need to be loaded by UFE.
#jira UE-62564
Change 4265444 by Ben.Marsh
Fix incorrect executable name for DebugGame configurations in Xcode.
#jira UE-62574
Change 4265892 by Ben.Marsh
Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored.
#jira UE-62575, UE-62603, UE-62597
Change 4266019 by Josh.Adams
- Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE
Change 4266264 by Ben.Marsh
Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS.
This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not.
#jira UE-62578
Change 4266273 by Ben.Marsh
Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action.
Change 4266614 by Graeme.Thornton
Fix crash when cooking nativized blueprints due to removal of child cooker system.
Change 4266763 by Ben.Marsh
Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform.
#jira UE-62584
Change 4267985 by Robert.Manuszewski
When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated
#jira UE-62600
Change 4268558 by Robert.Manuszewski
PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior.
#jira UE-62600
Change 4269011 by Chad.Garyet
- Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/
Wildcard match was only substringing to 3 chars.
- Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab
Published to ugsapi server 8/8/17
#jira none
Change 4270788 by Ben.Marsh
Fix IOS provisioning data being using when remote compiling on TVOS.
#jira UE-62705
Change 4271916 by Ben.Marsh
Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file.
Change 4271934 by Ben.Marsh
Upload all static libraries in plugin folders as part of remote builds.
#jira UE-62694
Change 4273368 by Ben.Marsh
Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely.
#jira UE-62705
Change 4274049 by Ben.Marsh
Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different.
#jira UE-62751
Change 4274823 by Ben.Marsh
Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line.
Change 4275838 by Ben.Marsh
Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build.
Change 4275913 by Ben.Marsh
Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0.
Change 4284161 by Ben.Marsh
Allow mirroring Oodle files to remote Mac.
Change 4074774 by Steve.Robb
Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct.
TUniqueFunction added, which is a move-only TFunction which can hold move-only functors.
Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did.
FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general.
TArray::HeapPop() made to work with move-only types.
Change 4082591 by Ben.Marsh
Move the Log class from UBT to DotNetUtilities.
Change 4083236 by Ben.Marsh
Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log)
Change 4084107 by Ben.Marsh
UAT: Remove the unused -SkipHeader argument to UE4Build.
Change 4089771 by Steve.Robb
GitHub #4743 : modified VirtualAlloc function flag
https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411
Change 4091456 by Steve.Robb
Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit.
Change 4156437 by Ben.Marsh
Lots and lots of fixes compiling for Clang on Windows.
Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO!
* Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion.
* Clang is now supported through AutoSDKs; will be added to CIS.
* The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows.
* UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup.
* SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks)
Change 4157389 by Ben.Marsh
Few more fixes for compiling the editor with Clang.
Change 4183911 by Ben.Marsh
Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled.
* Incremental linking no longer forces PDB files to be enabled for source files.
* Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain.
* Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again.
* Icon update is disabled for Windows when incremental linking is enabled.
* Removed rarely-used setting to always delete produced items before each build.
Change 4184311 by Ben.Marsh
UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS.
The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary):
[Default]
; Set this to a network share which contains the SDK installers for your site
SdkInstallerDir=
; All the required SDKs for the current version of the engine
+SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
+SdkInfo=(Category="Windows", Description="Visual Studio 2017")
+SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
+SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")
Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively.
The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file).
Change 4200452 by Ben.Marsh
UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors.
Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration.
Change 4206189 by Ben.Marsh
UBT: Simplify logic for precompiling binaries.
* Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds.
* Precompiled file lists have been removed from target receipts.
* The manifest now includes all generated headers and precompiled files when run with the -Precompile option.
* Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph.
Change 4215466 by Ben.Marsh
UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform.
Change 4215975 by Ben.Marsh
UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled).
Change 4220154 by Ben.Marsh
Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore.
Change 4224708 by Ben.Marsh
Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities.
Change 4224958 by Ben.Marsh
Remove CoreMinimal.h includes from Core.
Change 4229059 by Ben.Marsh
UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function.
Change 4230508 by Ben.Marsh
Fixup precompiled header setting for samples and games.
Change 4231457 by Ben.Marsh
Fix exceptions in log messages having trailing newlines.
Change 4232406 by Ben.Marsh
UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile.
Change 4234177 by Ben.Marsh
Set up private PCH files everywhere that previously used them.
Change 4235973 by Ben.Marsh
Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH.
Change 4238842 by Ben.Marsh
Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file).
Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example).
* Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without.
* The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro.
* The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED
* The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED.
* Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths.
* Fix 512 character maximum length on editor commands.
260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths.
Change 4255042 by Ben.Marsh
UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.
The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.
Change 4260567 by Ben.Marsh
UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class.
#rb none
[CL 4285673 by Ben Marsh in Main branch]
* We now assign each ITargetPlatform a zero-based ordinal value
* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.
These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.
#rb daniel.lamb
#rn minor
[CL 4060108 by Stefan Boberg in Dev-Core branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#RB none
============================
MAJOR FEATURES & CHANGES
============================
Change 3275202 by Jeff.Wilson
Fixed broken link
Change 3367471 by Jeff.Wilson
Updates for fixing analytics events plus adding some new ones
Change 3378497 by Tim.Hobson
#UE4 Docs: UEDOC-4640 - Mesh Decals Reorganization
Change 3429227 by Jeff.Wilson
Updated meatadata
Change 3454520 by Jeff.Wilson
Updated metadata
Change 3459053 by Wes.Bunn
#ue4 docs
First Pass at Kinematic Bodies with Simulated Parents How-To page.
Change 3482332 by Mitchell.Wilson
Updating multiple pages with Mac and Windows images
#UE4 Docs
Change 3615003 by Wes.Bunn
#ue4 docs
Initial doc for Anim Modifiers
Change 3624235 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3624240 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3620832
Change 3624247 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3624331 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3622536
Change 3624388 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3620333
Change 3624652 by Tianmin.Xie
#loc UE4DocCHN. minor update for better text.
Change 3624896 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3623659
Change 3624908 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3624922 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3600525
Change 3624925 by Sungjin.Hong
#loc UE4DocKOR
Change 3625006 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3623659
Change 3625123 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3625150 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3625176 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3625566 by Sungjin.Hong
#loc UE4DocKOR
Change 3626162 by Robert.Gervais
#UE4Doc
Fixed an outdated warning and encapsulated image in a lightbox region.
#code_review arciel.rekman, rolando.caloca
Change 3626467 by Tim.Hobson
#UE4 Docs: fixing minor typo in page title.
Change 3627156 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622880
Change 3627176 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622909
Change 3627281 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622881
Change 3627348 by Kimio.Yasuda
Updated file against ?INTSourceChangelist:3622878
Change 3627413 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622872
Change 3627466 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3627480 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622871
Change 3627507 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3627510 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622869
Change 3627565 by Sungjin.Hong
#loc UE4DocKOR
Change 3630003 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630054 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3606403
Change 3630062 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3630099 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630102 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630130 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630144 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630157 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630165 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622867
Change 3630185 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622862
Change 3630191 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630198 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622896
Change 3630199 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622856
Change 3630206 by Kimio.Yasuda
Minor translation change
Change 3630212 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630216 by Kimio.Yasuda
Minor translation change
Change 3630217 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630221 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630228 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622848
Change 3630229 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630234 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630237 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630239 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622826
Change 3630240 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630242 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630243 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622825
Change 3630244 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630246 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630247 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3630251 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630259 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630260 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630263 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630266 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630268 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3630282 by Sungjin.Hong
PReview -> Preview
Change 3630687 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3630719 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback
Change 3632347 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3630687
Change 3632357 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632377 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622823
Change 3632423 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632481 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632485 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632499 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3630719
Change 3632579 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622822
Change 3632589 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632590 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632595 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632596 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632602 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632605 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632606 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632607 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632637 by Kimio.Yasuda
Fixed translation
Change 3632675 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3632703 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632710 by Kimio.Yasuda
Updated File against INTSourceChangelist:3622821
Change 3632713 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3632718 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3632720 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632722 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632727 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3632739 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3633590 by Sungjin.Hong
#loc UE4DocKor
Change 3635360 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635361 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635362 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635363 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3635401 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622818
Change 3635467 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622815
Change 3635471 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3635506 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622284
Change 3635554 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3635569 by Sungjin.Hong
* ### -> ###
Change 3635643 by Sungjin.Hong
#loc UE4DocKOR
Change 3635963 by Wes.Bunn
#ue4 docs
Applying SME review feedback.
Change 3636759 by Mitchell.Wilson
Adding Programming Guides topic and social images.
#UEDoc
Change 3638061 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638111 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638116 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622887
Change 3638140 by Kimio.Yasuda
Fixed typo (OC -> OO)
Change 3638142 by Kimio.Yasuda
Fixed typo (OC -> OO)
Change 3638271 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622884
Change 3638342 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622866
Change 3638356 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622829
Change 3638682 by Tim.Hobson
#UE4 Docs: UEDOC-5685 - fixed broken link on Skeletal Controls page. Replaced list with directory topic image buttons.
Change 3639441 by Jeff.Wilson
Minor change to page path
Change 3640247 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622826
Change 3640269 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3640270 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3640277 by Kimio.Yasuda
Updated file against INTSourceChangelist:3639441
Change 3641466 by Wes.Bunn
#ue4 docs
Adding two Sequencer How-To's:
- Beginner - Moving Actors with Sequencer
- Advanced - Blending Multiple Transforms
Change 3642348 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3642365 by Kimio.Yasuda
Updated file against INTSourceChangelist:3626467
Change 3642373 by Kimio.Yasuda
Updated file against INTSourceChangelist:3626162
Change 3642460 by Kimio.Yasuda
Updated file against INTSourceChangelist:3617957
Change 3642599 by Sungjin.Hong
#loc UE4DocKor
Change 3642600 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3642626 by Kimio.Yasuda
Updated file against INTSourceChangelist:3610206
Change 3642904 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3644892 by Mitchell.Wilson
Updating autokey image in 4.17 release notes.
#UEDoc
Change 3644972 by Wes.Bunn
#ue4 docs
Blending Gameplay with Sequencer How-To
Change 3645031 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3645041 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3645059 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3645472 by Jeff.Wilson
Rename/move file(s)
Change 3645476 by Jeff.Wilson
Rename/move file(s)
Change 3645519 by Sam.Deiter
Fixing a small typo in the page.
Change 3645552 by Sam.Deiter
Adjusting the MC link to a new one.
Change 3645555 by Sam.Deiter
Changed the MC setup link.
Change 3645560 by Sam.Deiter
Changing the MC setup link.
Change 3645562 by Sam.Deiter
Removing all referance to Oculus from this.
Change 3647457 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3647472 by Sungjin.Hong
sitting down -> standing
Change 3648675 by Sam.Deiter
Changing the aviability to docs.
Change 3648882 by Sam.Deiter
#UE4 Docs: Checking in the updates for this page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3649022 by Chase.McAllister
#jira UEDOC-5689 - Minor typo fixes to SequencerOverview
Change 3649444 by Robert.Gervais
#jira UEDOC-5564
Implementing first draft of Recommended Hardware and Software Specifications for Mac.
#UE4Doc
Change 3650306 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3650503 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3649022
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Change 3650512 by Masayo.Kondo
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Change 3650597 by Kimio.Yasuda
Updated file against INTSourceChangelist:3606403
Change 3650618 by Kimio.Yasuda
Updated file against INTSourceChangelist:3647472
Change 3650638 by Sungjin.Hong
#loc UE4DocKOR
Change 3650649 by Masayo.Kondo
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Change 3650650 by Sungjin.Hong
OnFire -> Fire
Change 3650654 by Sungjin.Hong
Added missed "UPrimitiveComponent* HitComponent, " to OnHit
Change 3651806 by Chase.McAllister
#jira UEDOC-5695 - Minor typo and grammatical fixes to Sequencer EditorReference
Change 3651812 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3651927 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3652010 by Robert.Gervais
#jira UEDOC-5566
Updating specs per SME's notes.
#UE4Doc
#code_review Chase.McAllister
Change 3652014 by Robert.Gervais
#jira UEDOC-5566
Updating engine version to reflect the upcoming release.
#UE4Doc
#code_review Chase.McAllister
Change 3652032 by Chase.McAllister
#jira UEDOC-5830 - Minor typo fixes for Blending Gameplay with Sequencer Animation How-To
Change 3652596 by Robert.Gervais
#jira UEDOC-5567
Updating specification per SME's feedback.
#UE4Doc
#code_review Michael.Trepka
Change 3653019 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653020 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3645562
Change 3653063 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3652032
Change 3653090 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645560
Change 3653147 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653207 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645555
Change 3653218 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651927
Change 3653267 by Kimio.Yasuda
Updated file against INTSourceChangelist:3645552
Change 3653336 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3651812
Change 3653400 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3645031
Change 3653407 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3652032
Change 3653862 by Wes.Bunn
#ue4 docs
Applying SME feedback.
Change 3655484 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3653862
Change 3655493 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3653862
Change 3655529 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3652596
Change 3655541 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3651806
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#loc UE4DocJpn File updated against INT#3650650
Change 3655544 by Masayo.Kondo
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Change 3655548 by Masayo.Kondo
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Change 3655555 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3638682
Change 3655581 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3600078
Change 3655613 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3655615 by Masayo.Kondo
Fixed layout
Change 3655624 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655630 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3524231
Change 3655655 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3403469
Change 3655656 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655660 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655666 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655679 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3655683 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655684 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655702 by Kimio.Yasuda
Updatd file against INTSourceChangelist:3643552
Change 3655723 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655729 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3655737 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3655738 by Kimio.Yasuda
Fixed translation
Change 3655742 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655769 by Kimio.Yasuda
Fixed translation
Change 3655774 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3655784 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3655788 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3656302 by Richard.Hinckley
#jira UEDOC-5158
Checking in FBX Test Builder and User Guide to unblock main checkin process.
Change 3656883 by Richard.Hinckley
#jira UEDOC-5158
Submitting Technical Guide and Functional Testing pages, as well as top page.
Change 3656934 by Tim.Hobson
#UE4 Docs: UEDOC-5157 - Automation Update
* Automation Landing/Overview (Moved to CL-3656897)
* Automation User Guide
* Screenshot Comparison Tool
* FBX Test Builder
Change 3656948 by Tim.Hobson
Rollback //UE4/Dev-Documentation/Engine/Documentation/Source/Programming/Automation/Automation.INT.udn to revision 1
Change 3657195 by Wes.Bunn
#ue4 docs
Using Image Plate Actors/Tracks How-To
Change 3657731 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3657744 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3657785 by Kimio.Yasuda
Fixed translation
Change 3657786 by Kimio.Yasuda
Fixed translation
Change 3657802 by Kimio.Yasuda
Updated file against INTSourceChangeilst:3622836
Change 3657942 by Kimio.Yasuda
Fixed translation "Floor level" -> "Eye Level"
Change 3657946 by Kimio.Yasuda
Fixed typo
Change 3658000 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3658003 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622571
Change 3658005 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3658015 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622565
Change 3658441 by Sam.Deiter
#UE4 Docs: Removing the referance to boke DOF as it is not supported on mobile.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3658486 by Sam.Deiter
#UE4 Docs: Fixing image link errors due to a re-shuffel of the Oculus content.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659545 by Sam.Deiter
#UE4 Docs: First check in.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659601 by Sam.Deiter
#UE4 Docs: Adding info at enabeling Gradel
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659602 by Sam.Deiter
#UE4 Docs: Adding Bent normal maps to this page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3659845 by Sam.Deiter
#UE4 Docs: Applying peer feedack.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661004 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3661086 by Kimio.Yasuda
Updated file against INTSourceChangelist:3658486
Change 3661502 by Sam.Deiter
#UE4 Docs:Applying feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661517 by Sam.Deiter
Bluring out PC name.
Change 3661537 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3661940 by Richard.Hinckley
Minor cleanup work (spot fix) to the end of ActorLifeCycle document.
Change 3663724 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3663814 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659545
Change 3663827 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663859 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663864 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3663877 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3664462 by Tim.Hobson
#UE4 Docs: UEDOC-5680 - Automation Section Updates Peer Review edits.
* FBX Test Builder: Added topic/social images and changed page to How-To designation.
* Screenshot Comparison Tool: Added topic/social iamges and fixed some minor grammatical/spelling errors.
* User Guide: Added topic/social images and added missing tooltip description.
Change 3665025 by Sam.Deiter
#UE4 Docs: Applying feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3665321 by Sam.Deiter
#UE4 Docs: Taking the changes from Richard's reviews.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3665412 by Sam.Deiter
Taking peer review changes.
Change 3666002 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3666013 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665025
Change 3666244 by Kimio.Yasuda
Updated file against INTSourceChangelist:3482177
Change 3666400 by Kimio.Yasuda
Fixed translation of description
Change 3666402 by Kimio.Yasuda
Fixed translation of description
Change 3666403 by Kimio.Yasuda
Minor translation change
Change 3666404 by Kimio.Yasuda
Minor translation change (description)
Change 3666405 by Kimio.Yasuda
Minor translation change
Change 3666409 by Kimio.Yasuda
Minor translation change
Change 3666411 by Kimio.Yasuda
Minor translation change
Change 3666424 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3667280 by Tim.Hobson
#UE4 Docs: UEDOC-5456 - Generating Lightmaps in UE4
Change 3668474 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3668478 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659602
Change 3668745 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3657195
Change 3668747 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3661940
Change 3668770 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3656948
Change 3668833 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3668845 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3668871 by Sungjin.Hong
#loc UE4DocKOR
Change 3668957 by Sam.Deiter
Changing the page number so that this shows up first.
Change 3669603 by Sam.Deiter
#UE4 Docs: Checking in first version of the Niagara docs.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3669613 by Sam.Deiter
#UE4 Docs: Applying SME feedback
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3669916 by Sam.Deiter
Fixing some minor spelling issues.
Change 3669923 by Chase.McAllister
#UE4 Docs #jira UEDOC-5861 - Structure and grammar fixes for Android GettingStarted_4
Change 3670202 by Sam.Deiter
#UE4 Docs: Adding a little blurd about using gradel to the intro page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3670298 by Robert.Gervais
#jira UEDOC-5832
Removing comment block.
#UE4Doc
Change 3670348 by Tim.Hobson
#UE4 Docs: UEDOC-5681 - Automation Updates Doc Review minor fixes.
Change 3671103 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3670298
Change 3671160 by Masayo.Kondo
Fixed No. of columns to correct publish error in BuildGraphScriptElements.JPN
Change 3671174 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671178 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671186 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671227 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671235 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671241 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671247 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671256 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671272 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671276 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671294 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671302 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671312 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671314 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671316 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671324 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671331 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671333 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671334 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671343 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671344 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671347 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671349 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3671534 by Sam.Deiter
#UE4 Docs: Applying SME and Peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671635 by Sam.Deiter
#UE4 Docs: Removing all referances to UnrealScript, UT and UDK.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671775 by Sam.Deiter
#UE4 Docs: Adding a new page from pre-doc and linking it to the tools page. Also added a little blurb about what this page is for to the tools landing page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3671787 by Wes.Bunn
#ue4 docs
Updating Media Framework Landing page.
Refactor Media Framework Overview page.
Created Media Edtior Reference page.
Change 3671790 by Sam.Deiter
#UE4 Docs: Fixing issuse with the wrong character bing used.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672092 by Sam.Deiter
#UE4 Docs: Applying peer feedback to this document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672130 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672177 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3672178 by Sam.Deiter
#UE4 Docs:Applying some peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3672193 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672271 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3672419 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3674623 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3672193
Change 3674626 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674643 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT# 3671787
Change 3674649 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674650 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674652 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674653 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674654 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672130
Change 3674658 by Kimio.Yasuda
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Change 3674659 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674663 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674665 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674666 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3669916
Change 3674667 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3671790
Change 3674741 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3656883
Change 3674782 by Kimio.Yasuda
Updated file against #INTSourceChangelist:3671787
Change 3674799 by Kimio.Yasuda
Updated file against INTSourceChangelist:3658441
Change 3674802 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3670348
Change 3674979 by Wes.Bunn
#ue4 docs
minor update to the intro section.
Change 3675067 by Tim.Hobson
#UE4 Docs: UEDOC-5198 - DFAO and RTDF section creation/restructure.
Based on Peer Review feedback the two RTDF and DFAO pages have been broken up and reorganized into its own section. We now have the following page structure:
* Distance Fields Overview/Landing
* Distance Fields Settings Reference
* Distance Field Ambient Occlusion
* Ray Traced Distance Fields
Change 3675127 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Renaming Distance Fields folder to Mesh Distance Fields.
Change 3675130 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Renaming DistanceField landing page to Mesh Distance Fields.
Change 3675327 by Wes.Bunn
#ue4
refactor of file media source how to.
Change 3675821 by Wes.Bunn
Minor Metadata fix
Change 3676523 by Tim.Hobson
#UE4 Docs: UEDOC-5202 - Mesh Distance Fields SME Review edits.
Change 3676598 by Tim.Hobson
#UE4 Docs: Fixing issues with reverted DF HowTo's.
Change 3677046 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3676598
Change 3677047 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3676523
Change 3677116 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3664462
Change 3677153 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672177
Change 3677219 by Kimio.Yasuda
Updated file agasint #INTSouceChangelist:3676523
Change 3677252 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3656883
Change 3677258 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3677549 by Wes.Bunn
#ue4 docs
Minor update to File Media Source (description update).
Checking in of Stream Media Source How To.
Change 3677708 by Tim.Hobson
#UE4 Docs: UEDOC-5990 - Precomputed Skylight Improvements
* Updated the Sky Light page with the latest improvements.
* Rewrote parts and reogranized a good chunk of the information.
* Added section about multi-bounce indirect lighting for Emissive for Static Lighting to the Emissive Glow page.
Change 3677718 by Tim.Hobson
#UE4 Docs: renaming parts of the page to Emissive Lighting rather than Emissive Glow.
Change 3677751 by Sam.Deiter
#UE4 Docs: Adding the files for this new document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3677919 by Tim.Hobson
#UE4 Docs: UEDOC-5984 - Volumetric Lightmaps Documentation
* Volumetric Lightmaps Overview
* Added a note to the Indirect Lighting Cache change starting with 4.18 and linked to the Volumetric Lightmap page and how to re-enable ILC if needed by the user.
* Added Volumetric Lightmap Topic link to LightingAndShadows landing page.
* Added EXCERPT of the Precomputed lighting for volumetric fog to the Volumetric Fog page.
Change 3678178 by Tim.Hobson
#UE4 Docs: UEDOC-6255 - Peer Review - Media Framework: How-to Play a Video Stream.
*a few minor tweaks.
Change 3678273 by Chase.McAllister
#UE4 Docs #jira UEDOC-5854 - minor typo corrections to BentNormalMaps page
Change 3678509 by Sam.Deiter
#UE4 Docs: Adding mac images to this document.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3678517 by Wes.Bunn
#ue4 docs
Playing Image Media Source assets how-to.
Change 3679108 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#367517
Change 3679110 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3677919
Change 3679113 by Kimio.Yasuda
#loc UE4DocJpn Initial translation against INT#3677751
Change 3679185 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3672178
Change 3679208 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679276 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679323 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3669916
Change 3679336 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3679346 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3678509
Change 3680097 by Sam.Deiter
#UE4 Docs: Updating the Oculus info to match new requirments.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680194 by Sam.Deiter
#UE4 Docs:Adding some missing Mac Text and images.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680292 by Jeff.Wilson
Added info about end-user usage data
Change 3680633 by Tim.Hobson
#UE4 Docs: Cleanup of Mesh Distance Field sections.
* How-to's have parts that are reference that have been extrapolated into other sections.
* Fixed linkages of newly created or fixed reference pages for the How-to's.
Change 3680853 by Sam.Deiter
Adding these missing files.
Change 3680869 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3680928 by Richard.Hinckley
#jira UEDOC-5760
Updating meta specifiers.
Change 3680949 by Richard.Hinckley
#jira UEDOC-5159
Applying peer review suggestions.
Change 3680956 by Richard.Hinckley
#jira UEDOC-5159
Adding missed change from previous submission.
Change 3681055 by Robert.Gervais
#jira UEDOC-6224
Updated garbage collection info in relation to weak pointers.
Updated metadata in relevant pages.
#UE4Doc
#code_review richard.hinckley
Change 3681418 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3669916
Change 3681430 by Kimio.Yasuda
Updated file against INTSourceChangelist:3678517
Change 3681431 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3680928
Change 3681444 by Kimio.Yasuda
Updated file against INTSourceChangelist:3680633
Change 3681466 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3681519 by Masayo.Kondo
Modified hedder to fix publish error
Change 3681521 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680949
Change 3681557 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3681563 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3681571 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3681055
Change 3681575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680949
Change 3681579 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3681595 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3599948
Change 3681603 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680292
Change 3681820 by Sam.Deiter
#UE4 Docs: Adding support for VS 2015.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3681833 by Sam.Deiter
#UE4 Docs:Accepting Richard updates
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3681959 by Sam.Deiter
#UE4 Docs: Adding the command to build this on a Mac.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3682737 by Chase.McAllister
#UE4 Docs #jira UEDOC-5160 Minor typo and grammar fixes to Automation page
Change 3682799 by Chase.McAllister
#UE4 Docs #jira UEDOC-5160 Formatting fixes for FunctionalTesting page
Change 3683414 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3682799
Change 3683416 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3682737
Change 3683428 by Kimio.Yasuda
fixed markdown error
Change 3683441 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680956
Change 3683454 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681959
Change 3683459 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680194
Change 3683933 by Jeff.Wilson
Updated metadata
Change 3684558 by Wes.Bunn
#ue4 docs
1st Pass at Media Framework Doc
Change 3686054 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3686073 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3686954 by Wes.Bunn
#ue4 docs
Adding Using Media Playlists how-to.
Change 3687602 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3687659 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3687868 by Kimio.Yasuda
Updated File against INTSourceChangelist:3677751
Change 3687890 by Kimio.Yasuda
Updated file against INTSourceChangelist:3684558
Change 3688188 by Richard.Hinckley
#jira UEDOC-5761
Deleting obsolete files.
Change 3688194 by Richard.Hinckley
#jira UEDOC-5761
Deleting a file that was missed in the previous submission.
Change 3688205 by Richard.Hinckley
#jira UEDOC-5761
Change 3688265 by Wes.Bunn
#ue4 docs
Platform Media Source how-to
Change 3689002 by Chase.McAllister
#UE4 Doc - Fixing Typo in VRSplashScreen Node Reference Page title
Change 3689112 by Wes.Bunn
#ue4 docs
Playing Live Video Captures
Change 3689149 by Robert.Gervais
#UE4Doc
Fix white-space bugs.
Change 3689742 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3689845 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3684558
Change 3690024 by Sungjin.Hong
#loc UE4DocKOR
Change 3690031 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3690049 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690054 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3690056 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690059 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690063 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690064 by Kimio.Yasuda
Updated file against INTSourceChangelist:3571140
Change 3690067 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690069 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3690084 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3683933
Change 3690413 by Wes.Bunn
#ue4 docs
Initial Update of Media Framework Tech Ref page.
Change 3690705 by Wes.Bunn
#ue4 docs
Updated Technical Reference and Upgrading to 4.18 page.
Change 3690782 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback.
Change 3690786 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3690926 by Wes.Bunn
Updates applied to Overview and Reference page.
Change 3691714 by Kimio.Yasuda
Updated file against INTSourceChangelist:3677919
Change 3691804 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3691811 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3691844 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3691900 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3691974 by Kimio.Yasuda
Updated file agaisnt INTSourceChangelist:3665412
Change 3691998 by Kimio.Yasuda
Updated file against INTSourceChangelist:3665412
Change 3692044 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692048 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692058 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3683933
Change 3692061 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692071 by Kimio.Yasuda
Updated file against INTSourceChangelist:3690705
Change 3692074 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692076 by Kimio.Yasuda
Updated file against INTSourceChangelist:3690926
Change 3692079 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692087 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692090 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692096 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692098 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692106 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692110 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3692730 by Jeff.Wilson
Updated metadata
Change 3692732 by Jeff.Wilson
Updated metadata
Change 3692749 by Wes.Bunn
#ue4 docs
Added Playback Controls How-to, updated Playlist Difficulty Setting, updated How-to Landing page.
Change 3692759 by Jeff.Wilson
Added missing icon image for modding page
Change 3692796 by Jeff.Wilson
Fixed broken link
Change 3692802 by Jeff.Wilson
Fixed broken link
Change 3692813 by Wes.Bunn
#ue4 docs
Applying Doc Review feedback
Change 3692843 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3692871 by Jeff.Wilson
Removed unused content
Change 3693069 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3693099 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback.
Change 3693961 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692730
Change 3694207 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694209 by Sungjin.Hong
#loc UE4DocKOR
Change 3694210 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694227 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694229 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3683933
Change 3694261 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3692813
Change 3694296 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3694524 by Sungjin.Hong
#loc UE4DocKOR
Change 3694595 by Mitchell.Wilson
Fixing a typo in StaticMesh HowTo
#UE4Docs
Change 3694931 by Tim.Hobson
#UE4 Docs: updating Android Codeworks version and VS versions.
Change 3695354 by Tim.Hobson
#UE4 Docs: UEDOC-5995 - Sky Light updates Editorial Review edits
Change 3695376 by Tim.Hobson
minor typo formatting fix
Change 3696845 by Masayo.Kondo
Fixed link
Change 3696854 by Masayo.Kondo
Fixed layout
Change 3696859 by Kimio.Yasuda
Updated file against INTSourceChangelist:3689112
Change 3696864 by Masayo.Kondo
Fixed link
Change 3696887 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681833
Change 3696915 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692796
Change 3696976 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3694595
Change 3697044 by Kimio.Yasuda
Fixed typo
Change 3697072 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692796
Change 3697586 by Sam.Deiter
#UE4 Docs: Fixing some linking issuse to How-To pages that do not have info on them
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3697606 by Sam.Deiter
Removing the How-To page link as it was a dead link.
Change 3697649 by Sam.Deiter
#UE4 Docs:Applying some peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3697861 by Sam.Deiter
#UE4 Docs: Updating the tonemapper enable command.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3698782 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3698807 by Kimio.Yasuda
Updated file against INTSourceChagelist:3260662
Change 3698809 by Kimio.Yasuda
Updated file against INTSourceChangelist:3260662
Change 3698836 by Kimio.Yasuda
Updated file against InTSourceChangelist:3260663
Change 3698842 by Kimio.Yasuda
Fixed typo
Change 3698868 by Sungjin.Hong
#loc UE4DocKOR
Change 3698875 by Kimio.Yasuda
Fixed typo
Change 3699339 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3688188
Change 3699348 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3688188
Change 3700869 by Mitchell.Wilson
Submitting 4.18 Release Notes and Images
#UEDoc
Change 3701180 by Mitchell.Wilson
Adding 4.18 banner to images and adding to page. This may change before final release
#UEDocs
Change 3701505 by Chase.McAllister
#UE4 Docs #jira UEDOC-6256 - Minor typo fixes for StreamMedia HowTo
Change 3701814 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3701868 by Kimio.Yasuda
Updated file against INTSourceChagellist:3260663
Change 3702337 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3702420 by Sungjin.Hong
#loc UE4DocKOR
Change 3702421 by Sungjin.Hong
#loc UE4DocKor
Change 3702984 by Tim.Hobson
#UE4 Docs: UEDOC-5989 - Volumetric Lightmaps Editorial Review edits
Change 3703064 by Tim.Hobson
#UE4 Docs: UEDOC-6220 - Media Editor Reference Peer Review edits
* minor typos and grammatical fixes.
Change 3703207 by Chase.McAllister
#UE4 Docs #jira UEDOC-6209 Minor typo fixes for MediaFramework Overview
Change 3703447 by Tim.Hobson
#UE4 Docs: UEDOC-6267 - Playing Platform Specific Media Peer Review edits:
* Corrected PS4 and Xbox One naming
* Corrected a couple of grammatical issues
Change 3703703 by Tim.Hobson
#UE4 Docs: UEDOC-6452 - Steam VR Reference Pages Peer Review edits
* bolded term columns in tables
* fixed a couple of grammatical/spelling issues
Change 3703814 by Tim.Hobson
#UE4 Docs: UEDOC-6458 - SteamVR Best Practices Peer Review Edits
* fixed minor typo/grammatical issues
Change 3704102 by Tim.Hobson
#UE4 Docs: UEDOC-6440 - SteamVR Quick Start Peer Review edits:
* added missing version to Landing page.
* A few grammatical/spelling fixes throughout the pages
* changed the skill level for QS1 to match the other pages in the QS.
Change 3705723 by Kimio.Yasuda
Updated file against INTSourceChangelist:3703447
Change 3705758 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3705953 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3705957 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3706114 by Sungjin.Hong
#loc UE4DocKOR
Change 3706607 by Tim.Hobson
#UE4 Docs: UEDOC-6444 - SteamVR How-to's Peer Review
see ticket for fixes and suggestions.
Change 3708944 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622471
Change 3708952 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3688188
Change 3708977 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3681055
Change 3709161 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3709182 by Kimio.Yasuda
Updated file against INTSourceChangelist:3680633
Change 3709361 by Jeff.Wilson
Minor formatting updates
Change 3710404 by Tim.Hobson
#UE4 Docs: UEDOC-6497 - fixing some PhAT pages that link to videos in the related metadata tags.
Change 3710461 by Mitchell.Wilson
Reordering 4.18 Release Notes. Making minor updates to some sections based on google doc history.
#UEDocs
Change 3710462 by Sam.Deiter
#UE4 Docs: Adding this new page the shows how to enable the Niagara plugin.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710467 by Sam.Deiter
#UE4 Docs:Fixing the order in which these pages show up on the main landing page.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710473 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710509 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3710943 by Chase.McAllister
#UE4 Docs #jira UEDOC-5299 Fixing some major typos on RadialMenu page.
Change 3712725 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3712738 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712741 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712742 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712745 by Kimio.Yasuda
Updated file against INTSourceChangelist:3211040
Change 3712768 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3710467
Change 3712769 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3710467
Change 3712794 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3710473
Change 3712814 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3680928
Change 3712829 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3108692
Change 3712834 by Kimio.Yasuda
Updated file against INTSourceChangelist:3710404
Change 3712835 by Tianmin.Xie
#loc UE4DocCHN. fix bad link causing generating error.
Change 3712845 by Kimio.Yasuda
Updated file against INTSourceChangelist:3697586
Change 3713607 by Mitchell.Wilson
Adding updated text/images to ARKit section of 4.18 Release Notes
#UEDocs
Change 3714119 by Mitchell.Wilson
Adding ARSample link to the ARCore section of 4.18 Release Notes
#UE4Docs
Change 3714454 by Sam.Deiter
#UE4 Docs: Updating the version of the Android SDK used.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3715019 by Robert.Gervais
#jira UEDOC-5521
Checking-in first draft.
#UE4Doc
Change 3715064 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3715081 by Kimio.Yasuda
Fixed translation (1 - X)
Change 3715194 by Kimio.Yasuda
Updated file against INTSourceChangelist:3714454
Change 3715198 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3692802
Change 3715203 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3671775
Change 3715367 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3715974 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3715999 by Mitchell.Wilson
Updating compare gifs in 4.18 Release Notes so part 1 is the new version and part 2 is the old
#UEDocs
Change 3716096 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3716175 by Tim.Hobson
#UE4 Docs: UEDOC-5203 - Mesh Distance Fields Editorial Review edits
Change 3716214 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3716599 by Tim.Hobson
#UE4 Docs: UEDOC-5679 - Automation Overview/Landing
Change 3716600 by Tim.Hobson
#UE4 Docs: Volumetric Fog - Fixing minor line error.
Change 3717032 by Robert.Gervais
#jira UEDOC-5521
Fixed some typos.
#UE4Doc
Change 3717037 by Jeff.Wilson
Updated metadata
Change 3717040 by Jeff.Wilson
Updated metadata and layout
Change 3717042 by Jeff.Wilson
Updated metadata and layout
Change 3717045 by Jeff.Wilson
Removed unused section
Change 3717047 by Jeff.Wilson
Removing old redirector page
Change 3717049 by Jeff.Wilson
Removed old redirector page
Change 3717050 by Jeff.Wilson
Minor text update
Change 3717052 by Jeff.Wilson
Minor updates
Change 3717056 by Jeff.Wilson
Updated api manifest
Change 3717058 by Chase.McAllister
#UE4 Docs #jira UEDOC-6465 - Minor typo fixes to GearVR Quickstart3
Change 3717059 by Jeff.Wilson
Updated metadata
Change 3717063 by Jeff.Wilson
Updated metadata
Change 3717065 by Jeff.Wilson
Updated formatting
Change 3717068 by Jeff.Wilson
Updated formatting
Change 3717069 by Jeff.Wilson
Updated formatting
Change 3717070 by Jeff.Wilson
Updated formatting
Change 3717071 by Jeff.Wilson
Updated formatting
Change 3717079 by Jeff.Wilson
Updated formatting
Change 3717080 by Jeff.Wilson
Updated formatting
Change 3717081 by Jeff.Wilson
Updated metadata
Change 3717083 by Jeff.Wilson
Updated metadata
Change 3717085 by Jeff.Wilson
Updated metadata
Change 3717089 by Jeff.Wilson
Updated metadata
Change 3717092 by Jeff.Wilson
Updated metadata
Change 3717095 by Jeff.Wilson
Updated metadata
Change 3717098 by Jeff.Wilson
Removed bad link
Change 3717101 by Jeff.Wilson
Updated metadata
Change 3717104 by Jeff.Wilson
Updated metadata
Change 3717106 by Jeff.Wilson
Updated metadata
Change 3717107 by Jeff.Wilson
Updated metadata
Change 3717110 by Jeff.Wilson
Updated formatting
Change 3717113 by Jeff.Wilson
Updated with latest connection info
Change 3717114 by Jeff.Wilson
Updated metadata
Change 3717116 by Jeff.Wilson
Updated metadata
Change 3717117 by Jeff.Wilson
Updated metadata
Change 3717118 by Jeff.Wilson
Updated formatting
Change 3717119 by Jeff.Wilson
Updated search box to use bing filters
Change 3717120 by Jeff.Wilson
Added IDs to links
Change 3717124 by Jeff.Wilson
Updated search box to use Bing filters
Change 3717126 by Jeff.Wilson
Changed sitemap filters to be AND instead of OR
Change 3717131 by Jeff.Wilson
Made engine version filter styling generic
Change 3717664 by Robert.Gervais
#jira UEDOC-5557
Minor formatting update.
#UE4Doc
Change 3717724 by Kimio.Yasuda
Updated file against INTSourceChangelist:3574744
Change 3717859 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3671635
Change 3717948 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717107
Change 3717966 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717104
Change 3718172 by Sungjin.Hong
#loc UE4DocKOR
Change 3718245 by Wes.Bunn
#ue4 docs
Applying Peer Review Feedback
Change 3718282 by Wes.Bunn
#ue4 docs
Applying some peer review feedback
Change 3718323 by Wes.Bunn
#UE4 Docs
Applying Editorial Review Feedback.
Change 3718347 by Wes.Bunn
#UE4 Docs
Applying Editorial Review Feedback.
Change 3718404 by Wes.Bunn
#UE4 Docs
Applying SME feedback.
Change 3718524 by Sam.Deiter
#UE4 Docs:Adding this new page for parallel rendering.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718578 by Sam.Deiter
#UE4 Docs: Applying peer review.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718992 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3718997 by Sam.Deiter
#UE4 Docs:Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3719010 by Sam.Deiter
#UE4 Docs: Applying peer feedback.
#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson, jeff.wilson
Change 3719012 by Sam.Deiter
Bold some text.
Change 3719365 by Sam.Deiter
Applying peer feedback.
Change 3719384 by Sam.Deiter
Changing the page order so that setting up the camera was the first item.
Change 3719733 by Robert.Gervais
#jira UEDOC-5557
Reorganizing pages to make them less generic.
#UE4Doc
Change 3719743 by Richard.Hinckley
#jira UEDOC-6199
Included "CoreMinimal" in Player-Controlled Camera tutorial.
Change 3719770 by Robert.Gervais
#jira UEDOC-5557
Rename/move file(s)
#UE4Doc
Change 3719789 by Robert.Gervais
#jira UEDOC-5557
Updating nav links.
#UE4Doc
Change 3719794 by Chase.McAllister
#UE4 Docs #jira UEDOC-6221 Minor typo fixes to MediaEditorReference page
Change 3719888 by Robert.Gervais
#jira UEDOC-5557
Updating metadata.
#UE4Doc
Change 3720122 by Chase.McAllister
#UE4 Docs #jira UEDOC-6274 Minor grammar fixes to MediaFramework's UsingWebCams page
Change 3720207 by Chase.McAllister
#UE4 Docs #jira UEDOC-6286 Minor typo fixes to UsingMediaPlaylists page
Change 3720223 by Chase.McAllister
#UE4 Docs #jira UEDOC-6286 Minor grammar fixes to UsingMediaPlaylists page
Change 3720428 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3720433 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720446 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720449 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717106
Change 3720451 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3717106
Change 3720455 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717095
Change 3720475 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717092
Change 3720488 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720492 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717089
Change 3720502 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720503 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720508 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720510 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3717037
Change 3720513 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720517 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717081
Change 3720518 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720519 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3720525 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717083
Change 3720527 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717085
Change 3720559 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720562 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720565 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720569 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720570 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720571 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720572 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720574 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720578 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720588 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720590 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720591 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720596 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720601 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3720610 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720612 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720616 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720622 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720625 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720632 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720637 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720640 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720643 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720647 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717042
Change 3720692 by Tianmin.Xie
#loc UE4DocCHN. fix generating error caused by old link
Change 3720720 by Tianmin.Xie
#loc UE4DocCHN. fix generating error caused by old link
Change 3721197 by Sam.Deiter
Applying Peer Feedback.
Change 3721376 by Sam.Deiter
Applying peer review feedback.
Change 3721448 by Sam.Deiter
Fixing the How - To's to be inline with the style guide and like all the other How-To
Change 3721525 by Sam.Deiter
Fixing the formatting to match S&S. Adding an hero image for Gear VR MC Page.
Change 3721536 by Sam.Deiter
Aoolying SME feedback.
Change 3721613 by Sam.Deiter
Applying peer review feedback.
Change 3721928 by Jeff.Wilson
Updated metadata and formatting
Change 3721937 by Chase.McAllister
#UE4 Docs #jira UEDOC-6399 Minor typo fixes for GoogleVR Daydream page
Change 3722186 by Chase.McAllister
#UE4 Docs #jira UEDOC-6405 Minor grammar and typo fixes for GoogleVR BestPractices page
Change 3722406 by Kimio.Yasuda
Updated file against INTSourceChangelist:3716175
Change 3722453 by Kimio.Yasuda
Updated file against INTSourceChangelist:3618359
Change 3722555 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3715974
Change 3722556 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717065
Change 3722558 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717063
Change 3722559 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717040
Change 3722564 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692913
Change 3722579 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717037
Change 3722585 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3718578
Change 3722586 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3108692
Change 3722588 by Kimio.Yasuda
Fixed translation
Change 3722591 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717070
Change 3722603 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717068
Change 3722618 by Kimio.Yasuda
Fixed translation
Change 3722652 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3723511 by Chase.McAllister
#UE4 Docs #jira UEDOC-6387 Minor typo and grammar fixes to GoogleVR QuickStarts
Change 3724777 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3724787 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3724943 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3719888
Change 3724944 by Kimio.Yasuda
Updated file agasint INTSoruceChangelist:3719888
Change 3724951 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724953 by Kimio.Yasuda
Updated file agasint INTSoruceChangelist:3719888
Change 3724958 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724961 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3724964 by Kimio.Yasuda
Updated file against INTSourceChangelist:3697586
Change 3724966 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719012
Change 3724967 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3717032
Change 3724975 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3724976 by Kimio.Yasuda
Fixed translation
Change 3724983 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3724985 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725000 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725002 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725021 by Kimio.Yasuda
Updated file against INTSourceChangelist:3718992
Change 3725022 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3725024 by Masayo.Kondo
Fixed to be consistent with other Delegates docs.
Change 3725025 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3725032 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3108692
Change 3725033 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721197
Change 3725041 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721197
Change 3725045 by Kimio.Yasuda
Fixed typo
Change 3725049 by Kimio.Yasuda
Updated file against INTSourceChange:3108692
Change 3725050 by Kimio.Yasuda
Fixed translation
Change 3725051 by Kimio.Yasuda
Fixed typo
Change 3725054 by Kimio.Yasuda
Fixed translation
Change 3725059 by Kimio.Yasuda
Fixed translation
Change 3725067 by Kimio.Yasuda
Fixed typo
Change 3725078 by Kimio.Yasuda
Updated file against INTSourceChangelist:3482294
Change 3725085 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717113
Change 3725103 by Kimio.Yasuda
Updated file against INTSourceChangelist:3692813
Change 3725116 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3719743
Change 3725132 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3717110
Change 3725144 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3719743
Change 3725152 by Kimio.Yasuda
Fixed translation
Change 3725550 by Tim.Hobson
#UE4 Docs: Volumetric Lightmaps - Additional fixes based on feedback and addition of troubleshooting section
Change 3725578 by Tim.Hobson
#UE4 Docs: Moving PivotPainter1 docs to their own Pivot Painter 1.0 folder for better organization
Change 3725585 by Tim.Hobson
#UE4 Docs: Moving PivotPainter2 docs to their own Pivot Painter folder for better organization
Change 3725599 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3725740 by Wes.Bunn
#ue4 docs
Applying SME feedback
Change 3726075 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3726170 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3726228 by Tim.Hobson
#UE4 Docs: Pivot Painter Tool hierarchy cleanup for docs pages to make PivotPainter docs easier to find. Fixed broken links and added note to PivotPainter1 to more directly reference that PivotPainter2 should be the primary used script for users.
Change 3726250 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3726397 by Sam.Deiter
Expanding UE4 to Unreal Engine 4 as that it is like the rest of the QS.
Change 3726666 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3726700 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3726840 by Chase.McAllister
#UE4 Docs #jira UEDOC-6393: Minor spelling and grammar fixes to GoogleVR How-Tos
Change 3726858 by Wes.Bunn
#ue4 docs
Updates to Anim Blueprints Landing (now Overview) page to include experimental Live Editing feature.
Change 3727000 by Chase.McAllister
#UE4 Docs #jira UEDOC-6417: Minor grammar fixes for OculusQuickStart_5
Change 3727108 by Chase.McAllister
#UE4 Docs #jira UEDOC-6423: Minor typo fixes to Oculus StandingCamera HowTo page
Change 3727591 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3727654 by Kimio.Yasuda
Updated file against INTSourceChangelist:3725599
Change 3727742 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3719743
Change 3727747 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3727790 by Kimio.Yasuda
Updated file against INTSourceChangelist:3725599
Change 3727792 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726858
Change 3727796 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726228
Change 3727803 by Kimio.Yasuda
Updated file against INTSourceChangelist:3622561
Change 3727804 by Masayo.Kondo
#loc UE4DocJpn Initial translation against INT#3726228
Change 3727822 by Kimio.Yasuda
Updated file against INTSourceChangelist:3659845
Change 3727825 by Kimio.Yasuda
Updated file against INTSourceChangelist:3694931
Change 3727826 by Kimio.Yasuda
Updated file against INTSourceChangelist:3661537
Change 3727849 by Masayo.Kondo
Fixed translation to be consistent with other PivotPainter Docs
Change 3727866 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3726228
Change 3727873 by Kimio.Yasuda
Fixed translation
Change 3727916 by Kimio.Yasuda
Fixed typo
Change 3728080 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3728354 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3728406 by Wes.Bunn
#ue4 docs
Applying Editorial Review feedback.
Change 3728419 by Wes.Bunn
#ue4 docs
Applying SME review feedback
Change 3728504 by Jeff.Wilson
Set page to publish
Change 3728507 by Jeff.Wilson
Set page to publish
Change 3728511 by Jeff.Wilson
Updated metadata
Change 3728517 by Jeff.Wilson
Updated metadata and layout
Change 3728518 by Jeff.Wilson
Added Steam VR for Mac section
Change 3728816 by Sam.Deiter
Accepting the peer review changes.
Change 3728885 by Sam.Deiter
Applying SME feedback.
Change 3728922 by Sam.Deiter
Applying editorial feedback.
Change 3728947 by Sam.Deiter
Applying SME feedback.
Change 3729054 by Chase.McAllister
#UE4 Docs #jira UEDOC-6441: Minor typo fix to SteamVRQuickStart
Change 3729159 by Chase.McAllister
#UE4 Docs #jira UEDOC-6447: Minor typo and grammar fixes for SteamVR Chaperone HowTos
Change 3729482 by Robert.Gervais
#jira UEDOC-5522
Addressing Peer Review Comments
#UEDoc
Change 3729612 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3108692
Change 3729634 by Kimio.Yasuda
Fixed translation
Change 3729642 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3729729 by Kimio.Yasuda
Fixed translation
Change 3729780 by Kimio.Yasuda
Fixed translation
Change 3729785 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719888
Change 3729787 by Kimio.Yasuda
Updated file against INTSourceChangelist:3716175
Change 3729900 by Sungjin.Hong
#loc UE4DocKOR
Change 3730219 by Chase.McAllister
#UE4 Docs #jira UEDOC-5523: Minor typo fixes to HardwareBenchmarks page
Change 3730788 by Wes.Bunn
#ue4 docs
UEDOC-6566
- updated overview and sequencer quick start guide
Change 3730794 by Wes.Bunn
#ue4 docs
Forgot to update landing page, hero video.
Change 3730858 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3731085 by Sam.Deiter
Fixing a small spacing issue that caused the numbering to restart.
Change 3731281 by Sam.Deiter
Applying peer feedback.
Change 3731677 by Chase.McAllister
#UE4 Docs #jira UEDOC-6494: Minor formatting fix to ParallelRending page
Change 3731985 by Kimio.Yasuda
Fixed translation
Change 3732957 by Chase.McAllister
#UE4 Docs #jira UEDOC-6666: Fixing broken link for AMD CubeMapGen now found on Google Code Archive
Change 3733053 by Chase.McAllister
#UE4 Docs #jira UEDOC-6501: Minor typo fixes to GoogleVRQuickStart_2 and InstallAdditionalAndroidSDK pages
Change 3733218 by Wes.Bunn
#ue4 docs
Updating Rigid Body node example and content.
Change 3733227 by Wes.Bunn
Small typo fix.
Change 3733519 by Wes.Bunn
#ue4 docs
Applying updates to 4.18.1 hotfix that removes Playlist Loop option.
Change 3734910 by Sungjin.Hong
added missing part after In Xcode,
Change 3734937 by Sungjin.Hong
#loc UE4DocKor
Change 3735117 by Tim.Hobson
#UE4 Docs: UEDOC-5973 - Physics Asset Too Overview and Referencel 4.18 Update
Change 3735331 by Sam.Deiter
Adding this as it was completed but never checked in.
Change 3735339 by Sam.Deiter
Applying SME feedback.
Change 3735343 by Sam.Deiter
Applying SME feedback.
Change 3735344 by Sam.Deiter
Updateing the iOS Quick Start.
Change 3735468 by Wes.Bunn
#ue4 docs
Skeleton page refactor
Change 3735722 by Wes.Bunn
#ue4 docs
Applying peer review feedback.
Change 3736172 by Jeff.Wilson
Updated metadata and formatting
Change 3736174 by Jeff.Wilson
Updated formatting
Change 3736175 by Jeff.Wilson
Updated formatting
Change 3736211 by Jeff.Wilson
Updated formatting
Change 3736212 by Jeff.Wilson
Updated metadata
Change 3736250 by Jeff.Wilson
Updated metadata
Change 3736252 by Jeff.Wilson
Updated formatting
Change 3736255 by Wes.Bunn
#ue4 docs
minor grammar and punctuation updates.
Change 3736273 by Sam.Deiter
Adding this new page and new images.
Change 3736300 by Sam.Deiter
Fixing the version number on the pages.
Change 3737701 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3737751 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3737795 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735331
Change 3737843 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3737851 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3737971 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3737982 by Sungjin.Hong
#loc UE4DocKOR
Change 3738369 by Wes.Bunn
Applying minor grammar and punctuation changes.
Change 3738407 by Sam.Deiter
Bluring out my name and email from the image.
Change 3738424 by Sam.Deiter
Applying SME feedback.
Change 3738510 by Sam.Deiter
Applying SME feedback and updating images and text.
Change 3738728 by Richard.Hinckley
#jira UEDOC-5763
Removed Const specifier for UPROPERTY - it seems to cause compilation failures.
Change 3738987 by Sam.Deiter
Adding more info to the iOS windows and mac quick start.
Change 3739323 by Richard.Hinckley
#jira UEDOC-5577
Putting in Mac images to meet peer review suggestions.
Change 3739328 by Sam.Deiter
Adjusting how to use the Oculus profiling tools.
Change 3739334 by Sam.Deiter
Adding an image to the last step.
Change 3739372 by Mitchell.Wilson
Fixing multiple typos and grammarical errors in Content Examples levels.
#jira UE-49886, UE-49884, UE-49890, UE-49909, UE-49910
Change 3739387 by Sam.Deiter
Applying SME feedback by adding two new steps that talk about adding a SM to the MC.
Change 3739427 by Mitchell.Wilson
Removing virtual joysticks from SubwaySequencer DeafultInput.ini
#jira UE-50171
Change 3739475 by Mitchell.Wilson
Fixing a missed typo.
#jira UE-49910
Change 3739480 by Sam.Deiter
Adding the command line arguments to the this page.
Change 3739501 by Sam.Deiter
Adding concsole command info.
Change 3740167 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3740169 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740222 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740244 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740273 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3740279 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740419 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740427 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3730788
Change 3740447 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740449 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740450 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740456 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740458 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740462 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740463 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728504
Change 3740465 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3728507
Change 3740467 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740474 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740478 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740485 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3740541 by Sungjin.Hong
#loc UE4DocKOR
Change 3740727 by Sam.Deiter
Applying Peer feedback by adding info about mutli view and mono rendering.
Change 3740756 by Mitchell.Wilson
Example 1.12 - LODs now transitions between LOD levels as expected within the space provided in the level.
#jira UE-50660
Change 3740789 by Wes.Bunn
#ue4 docs
applying peer review feedback
Change 3740825 by Richard.Hinckley
#jira UEDOC-6878
Fixing in-document code issue.
Change 3740864 by Mitchell.Wilson
Material_Nodes 1.6 - Changed point light to stationary from static to resolve issues with lighting on the example. Rebuilt lighting.
#jira UE-49916
Change 3740976 by Sam.Deiter
Applying editorial feedback and fixing all image highlights to be the same.
Change 3740999 by Mitchell.Wilson
Adjusting lighting in Blueprint_Communication to be more consistent to resolve issues with some examples being completely in darkness.
#jira UE-49882
Change 3741143 by Sam.Deiter
Applying peer feedback.
Change 3741317 by Robert.Gervais
#jira UEDOC-5524
Addressed SME Review Comments.
#UE4Doc
Change 3741409 by Robert.Gervais
#jira UEDOC-5525
Flipping availability switch.
#UE4Doc
Change 3741432 by Mitchell.Wilson
Removed execute console command in Platformer_StreetSection for CE StopAutoPerf. Custom Event no longer exists in project.
#jira UE-51200
Change 3741452 by Chase.McAllister
#UE4 Docs #jira UEDOC-6335: Minor grammar and formatting fixes to Niagara ParticleLight HowTo
Change 3741733 by Wes.Bunn
#ue4 docs
Render Movie How-to
Change 3742807 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3742848 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742854 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742868 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742959 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3742964 by Kimio.Yasuda
Fixed translation (Desired Max Draw Distance)
Change 3742967 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3742994 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3743008 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736172
Change 3743025 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741733
Change 3743052 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3743061 by Kimio.Yasuda
Fixed translation
Change 3743068 by Kimio.Yasuda
Fixed typo
Change 3743110 by Kimio.Yasuda
Updated file against INTSourceChangelist:INTSourceChangelist:3244370
Change 3743117 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741733
Change 3743125 by Kimio.Yasuda
Updated file against INTSourceChangelist:3244370
Change 3743144 by Kimio.Yasuda
Fixed translation
Change 3743170 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3743173 by Kimio.Yasuda
Updated file against INTSourceChangelist:3735117
Change 3743180 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3721928
Change 3743371 by Sungjin.Hong
#loc UE4DocKOR
Change 3743615 by Mitchell.Wilson
Disable OpenGL 3 as a Target RHI for Linux in some projects that have shaders that aren't supported.
#jira UE-51198
Change 3743721 by Wes.Bunn
#ue4 docs
Command Line Overview page for movie rendering
Change 3743807 by Sam.Deiter
Setting this to docs as it is not needed.
Change 3744389 by Mitchell.Wilson
Fixed camera position so the next interaction point is not accessible from it's location to resolve clipping issue.
#jira UE-50424
Change 3744467 by Wes.Bunn
#ue4 docs
Applying some peer review feedback.
Change 3744479 by Wes.Bunn
#Ue4 docs
Applying SME feedback.
Change 3744907 by Mitchell.Wilson
Adding Font Face to existing AveriaSerif font to resolve warnings when cooking.
#jira UE-52105
Change 3744964 by Chase.McAllister
#UE4 Docs #jira UEDOC-6515: Minor typo fixes to iOSQuickStart pages
Change 3745511 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3745658 by Kimio.Yasuda
Updated file against INTSourceChangelist:3253207
Change 3745668 by Kimio.Yasuda
Updated file against INTSourceChangelist:3467293
Change 3745689 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3741409
Change 3745691 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3743721
Change 3745729 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3745744 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3741733
Change 3745796 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3740825
Change 3745801 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3738728
Change 3745808 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3736175
Change 3745815 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3735956
Change 3745859 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3735722
Change 3746007 by Sungjin.Hong
#loc UE4DocKOR
Change 3746172 by Sam.Deiter
Applying SME feedback.
Change 3746532 by Sam.Deiter
Setting this to docs as this info is out of date.
Change 3746534 by Sam.Deiter
Removing an out of date link.
Change 3747172 by Sam.Deiter
Fixing the link to the JDK download.
Change 3747698 by Wes.Bunn
#ue4 docs
Triggering Sequences from Gameplay Refactor.
Change 3748133 by Mitchell.Wilson
Fixing some artifcats in the red channel of the T_TexturedPaper texture.
#jira UE-52218
Change 3748163 by Chase.McAllister
#UE4 Docs #jira UEDOC-6802: Minor typo fixes to AndroidManifestControl page
Change 3748184 by Sam.Deiter
Changing this page from Doc to Public.
Change 3748361 by Wes.Bunn
#ue4 docs
Sequence Bindings How-to page refactor.
Change 3748365 by Wes.Bunn
Renamed How-to page
Change 3748459 by Sam.Deiter
Adding this new document and images.
Change 3749013 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3749049 by Kimio.Yasuda
Updated file against INTSourceChangelist:3599948
Change 3749070 by Kimio.Yasuda
Updated file against INTSourceChangelist:3731677
Change 3749107 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3749174 by Kimio.Yasuda
Fixed translation
Change 3749210 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3744467
Change 3749276 by Kimio.Yasuda
Fixed translation
Change 3749289 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3749292 by Kimio.Yasuda
Updated file against INTSourceChangelist:3454520
Change 3749294 by Sungjin.Hong
fixed link
Change 3749324 by Sungjin.Hong
fixed link
Change 3749327 by Sungjin.Hong
NExt -> Next
Change 3749329 by Sungjin.Hong
Controllre -> Controller
Change 3749339 by Sungjin.Hong
fixed some obvious typos
Change 3749514 by Wes.Bunn
#ue4 docs
Updating images.
Change 3749524 by Sungjin.Hong
#loc UE4DocKOR
Change 3749856 by Wes.Bunn
#ue4 docs
Update Event How-to page.
Change 3749877 by Wes.Bunn
#ue4 docs
Minor typo fixes.
Change 3750344 by Jeff.Wilson
Added Time Stretch Curve section
Change 3750348 by Jeff.Wilson
Updated metadata
Change 3750349 by Jeff.Wilson
Updated metadata
Change 3750350 by Jeff.Wilson
Updated formatting
Change 3750351 by Jeff.Wilson
Updated metadata
Change 3750352 by Jeff.Wilson
Fixed broken links
Change 3750353 by Jeff.Wilson
Updated formatting
Change 3750366 by Sam.Deiter
Adding a new image and updateing the text after talking with Daniel W about how this works.
Change 3750407 by Jeff.Wilson
Updated formatting
Change 3750964 by Robert.Gervais
#jira UEDOC-6543
Adding first draft.
#UE4Doc
Change 3752868 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3752892 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3752907 by Kimio.Yasuda
Updated file against INTSourceChangelist:3108692
Change 3752949 by Kimio.Yasuda
Updated file against INTSourceChangelist:3151861
Change 3753038 by Kimio.Yasuda
Updated file against INTSourceChangelist:3750366
Change 3753058 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3677718
Change 3753160 by Sungjin.Hong
#loc UE4DocKOR
Change 3753170 by Sungjin.Hong
#loc UE4DocKOR
Change 3753177 by Sungjin.Hong
#loc UE4DocKOR
Change 3753179 by Sungjin.Hong
#loc UE4DocKor
Change 3753383 by Wes.Bunn
Minor updates.
Change 3753438 by Tim.Hobson
#UE4 Docs: Pivot Painter hierarchy tree fixes
Change 3753450 by Mitchell.Wilson
Updating MediaExample mp4 so it will be compatible with all platforms.
Change 3753512 by Wes.Bunn
#ue4 docs
Auto Key info added to Overview / How-to page.
Change 3753653 by Tianmin.Xie
#loc UE4DocCHN. do translation.
Change 3753681 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3754691 by Robert.Gervais
#jira UEDOC-6885
Adding screen caps.
#UE4Doc
Change 3754812 by Robert.Gervais
#jira UEDOC-6885
Adding images to the document.
Revised a few steps post SME interview.
#UE4Doc
Change 3754925 by Tim.Hobson
#UE4 Docs: UEDOC-5748 - Build Operations documentation
* Adding a Build Operations (Cook, Package, Deploy, and Run) page.
* Adding Project Launcher Reference page.
Change 3754963 by Robert.Gervais
#jira UEDOC-6885
Removed erroneous reference to Autodesk SDK in source file.
#code_review arciel.rekman
Change 3755535 by Sungjin.Hong
#loc UE4DocKOR
Change 3756505 by Tim.Hobson
#UE4 Docs: adding link to Mesh Distance Fields to the lighting page, added topic image to Mesh DF page, fixed minor issue with DFAO page.
Change 3756746 by Tim.Hobson
#UE4 Docs: fixed a bookmark linking issue and expanded the ToC to be more helpful.
Change 3757231 by Tim.Hobson
#UE4 Docs: UEDOC-5748 - Build Operations doc
Change 3757720 by Jeff.Wilson
Added missing image
Change 3757771 by Kimio.Yasuda
Updated file against INTSoruceChangelist:3750344
Change 3758178 by Wes.Bunn
Applying SME feedback.
Change 3758350 by Sam.Deiter
Changing the command used to adjust vr resolution.
Change 3758439 by Wes.Bunn
#ue4 docs
Import/Export Anims for UI Changes.
Change 3758548 by Tim.Hobson
#UE4 Docs: Forgot to set FBX Test Builder page to public after its SME and Editorial Reviews.
Change 3758934 by Mitchell.Wilson
Cleaning up left edge of the river rock flow map texture so there isn't a visible stretching in the river.
#jira UE-51268
Change 3758988 by Wes.Bunn
Typo fixes.
Change 3759006 by Wes.Bunn
Applying Editorial Feedback
Change 3759010 by Wes.Bunn
Applying Peer Review Feedback.
Change 3759099 by Wes.Bunn
Applying Editorial Review Feedback
Change 3759118 by Wes.Bunn
Applying Editorial Review Feedback
Change 3759535 by Robert.Gervais
#jira UEDOC-6887
Scrubbing username from image.
#UE4Doc
Change 3759671 by Robert.Gervais
#jira UEDOC-6876
Flipping availability to 'Public'.
#UE4Doc
Change 3760907 by Mitchell.Wilson
Fixing LODs on multiple meshes.
Fixing a tree that had a stretch material on it's branches and trunk.
Updating Contrast on lighting manager and Global Post Process.
#jira UE-51254
#jira UE-51239
Change 3761485 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback
Change 3761512 by Mitchell.Wilson
Fixing a hole that is visible in a mesh near bookmark #3.
Reapplying a struct in BP_LightFunction_Setup to resolve a warning/error when opening Landscape_01 level.
#jira UE-51265
Change 3761563 by Wes.Bunn
#ue4 docs
Applying Editorial Review Feedback.
Change 3761566 by Richard.Hinckley
#jira UEDOC-4101
Flipping this doc to public after checking with Editorial.
Change 3763711 by Jeff.Wilson
Fixed meatdata formatting
Change 3763976 by Sam.Deiter
Applying SME feedback.
Change 3765872 by Sungjin.Hong
#loc UE4DocKor
Change 3765956 by Sungjin.Hong
typo correction
Change 3766103 by Sungjin.Hong
#loc UE4DocKOR
Change 3766177 by Sungjin.Hong
#loc UE4DocKOR
Change 3766270 by Sam.Deiter
Applying editorial feedback.
Change 3766308 by Wes.Bunn
#ue4 docs
minor updates
Change 3766333 by Sam.Deiter
Applying editorial feedback.
Change 3766360 by Sam.Deiter
Applying editorial feedback.
Change 3766375 by Sam.Deiter
Applying SME Feedback.
Change 3767127 by Richard.Hinckley
#jira UEDOC-5764
Addressing editorial comments on the directly-impacted documents. Peripheral documents are not included in this CL.
Change 3768848 by Sungjin.Hong
#loc UE4DocKOR
Change 3768916 by Tianmin.Xie
#loc UE4DocCHN. update against INT version
Change 3769005 by Sam.Deiter
Applying editorial feedback.
Change 3769397 by Sam.Deiter
Applying Editorial Feedback.
Change 3769472 by Richard.Hinckley
#jira UEDOC-5766
CoreRedirects document.
Change 3770068 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3770201 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770206 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3770208 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3770210 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770223 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770229 by Kimio.Yasuda
Upated file against INTSourceChangelist:3769005
Change 3770236 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769005
Change 3770256 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3770320 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3770441 by Kimio.Yasuda
Updated file agasint INTSourceChangelist:3769397
Change 3770581 by Sungjin.Hong
#loc UE4DocKOR
Change 3771158 by Mitchell.Wilson
Fixing multiple holes in the level. Fixing bog myrtle material so that wind works as intended.
#jira UE-51250
Change 3771605 by Tim.Hobson
#UE4 Docs: UEDOC-6899 - Screen Percentage Doc
* TAAU and Dynamic Resolution documentation initial check in.
Change 3772108 by Sungjin.Hong
#loc UE4DocKor
Change 3772110 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3772327 by Sungjin.Hong
#loc UE4DocKOR
Change 3772722 by Kimio.Yasuda
#loc UE4DocJPN moved or deleted
Change 3772759 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766375
Change 3772813 by Sungjin.Hong
#loc UE4DocKOR
Change 3772838 by Kimio.Yasuda
Updated file against INTSourceChangelist:3769397
Change 3772893 by Sungjin.Hong
#loc UE4DocKOR
Change 3773866 by Sungjin.Hong
#loc UE4DocKOR
Change 3773884 by Sungjin.Hong
#loc UE4DocKOR
Change 3774034 by Mitchell.Wilson
Updating texture coord index in two cloud materials in ShooterGame to resolve stretching issues.
#jira UE-52649
Change 3774430 by Wes.Bunn
#ue4 docs
#uedoc-6933
Fix for formatting error
Change 3774504 by Wes.Bunn
#ue4 docs
Minor updates.
Change 3775682 by Sungjin.Hong
#loc UE4DocKOR
Change 3775834 by Sungjin.Hong
#loc UE4DocKOR
Change 3777979 by Sungjin.Hong
#loc UE4DocKOR
Change 3780178 by Joe.Conley
Adding documentation tooltips for object, class, softobject and softclass variable types
Change 3780455 by Sungjin.Hong
#loc UE4DocKOR
Change 3781189 by Wes.Bunn
#ue4 docs
Applying Peer Review feedback
Change 3782545 by Masayo.Kondo
#loc UE4DocJPN moved or deleted
Change 3782606 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3782783 by Sungjin.Hong
#loc UE4DocKOR moved or deleted
Change 3782995 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3783624 by Sungjin.Hong
#loc UE4DocKOR
Change 3786461 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3786575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786578 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3782314
Change 3786580 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786581 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3786613 by Kimio.Yasuda
Updated file against INTSourceChangelist:3757231
Change 3786617 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3774504
Change 3786626 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3748365
Change 3786665 by Sungjin.Hong
#loc UE4DocKor
Change 3786908 by Sungjin.Hong
#loc UE4DocKOR
Change 3788562 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3753512
Change 3788577 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788861 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788884 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788886 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3788888 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3789001 by minseong.kim
#loc UE4DocKOR moved or deleted
Change 3789022 by Tianmin.Xie
#loc UE4DocCHN moved or deleted
Change 3791204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3791225 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3792142 by Mitchell.Wilson
Disabling animation on physical animation example 1.5 when the slider value is equal to 0 to resolve an issue with the mesh still animating bones that do not have bodies.
Updating Physical Animation map to use newer character mesh and animations.
#jira UE-50940
Change 3793511 by Masayo.Kondo
INTSourceChangelist:3782314
Change 3793515 by Masayo.Kondo
INTSourceChangelist:3782314
Change 3793518 by Masayo.Kondo
#loc UE4DocJpn File updated against:3782314
Change 3793523 by Masayo.Kondo
#loc UE4DocJpn File updated against:3782314
Change 3793543 by Masayo.Kondo
#loc UE4DocJpn File updated against3782314
Change 3793559 by Masayo.Kondo
#loc UE4DocJpn File updated against3782314
Change 3793562 by Masayo.Kondo
#loc UE4DocJpn File updated against :3782314
Change 3793565 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#:3782314
Change 3793570 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793575 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793577 by Masayo.Kondo
#loc UE4DocJpn File updated against INT#3782314
Change 3793582 by Masayo.Kondo
Updated against INT:3782314
Change 3793585 by Masayo.Kondo
#loc UE4DocJpn File updated against #INTSourceChangelist:3782314
Change 3793588 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793589 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793596 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793619 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793622 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793628 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793632 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793681 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793683 by Masayo.Kondo
#loc UE4DocJpn File updated againstINTSourceChangelist:3782314
Change 3793685 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3793690 by Masayo.Kondo
#loc UE4DocJpn File updated against 3782314
Change 3793693 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3793697 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795701 by Kimio.Yasuda
Updated file against INTSourceChangelist:3643552
Change 3795703 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766270
Change 3795705 by Kimio.Yasuda
Updated file against INTSourceChangelist:3766270
Change 3795711 by Kimio.Yasuda
Updated file against INTSourceChangelist:3719384
Change 3795713 by Kimio.Yasuda
Updated file against INTSourceChangelist:3782314
Change 3795772 by Masayo.Kondo
#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314
Change 3795780 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795785 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795786 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721937
Change 3795787 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795793 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795797 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795801 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795802 by Kimio.Yasuda
Updated file against INTSourceChangelist:3763976
Change 3795811 by Kimio.Yasuda
Updated file against INTSourceChangelist:3743807
Change 3795814 by Kimio.Yasuda
Updated file against INTSourceChangelist:3721448
Change 3795816 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795817 by Kimio.Yasuda
Updated file against INTSourceChangelist:3723511
Change 3795821 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795824 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
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#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795827 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795832 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795834 by Kimio.Yasuda
Updated file against INTSourceChangelist:3733053
Change 3795842 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795843 by Kimio.Yasuda
Updated file against INTSourceChangelist:3723511
Change 3795847 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795848 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795854 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795858 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795859 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795873 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795883 by Kimio.Yasuda
Updated file against INTSourceChangelist:3740727
Change 3795886 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795891 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795894 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795896 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3750407
Change 3795898 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795902 by Kimio.Yasuda
Updated file against INTSourceChangelist:3740976
Change 3795918 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795923 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795926 by Kimio.Yasuda
Updated file against INTSourceChangelist:3739387
Change 3795927 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795934 by Kimio.Yasuda
Updated file against INTSourceChangelist:3697586
Change 3795935 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795941 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795943 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795950 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795952 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795960 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795963 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795967 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795970 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
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#loc UE4DocJpn File updated against INTSourceChangelist:3782314
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#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795980 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795982 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795987 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795991 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795997 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3795999 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3796010 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3796013 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3796017 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3796018 by Masayo.Kondo
#loc UE4DocJpn File updated against INTSourceChangelist:3782314
Change 3800204 by Kimio.Yasuda
Updated file against INTSourceChangelist:3726250
Change 3801066 by Jeff.Wilson
Updated with new API reference link
Change 3801137 by Jeff.Wilson
Fixed typo
Change 3802241 by Robert.Gervais
#jira UEDOC-6395
Applying consistency for 'How-To' usage.
#UE4Doc
Change 3803021 by Masayo.Kondo
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Change 3804170 by Jeff.Wilson
Removed inline HTML tags
Change 3805395 by Kimio.Yasuda
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Change 3806721 by Jeff.Wilson
Fixed indentation for code blocks
Change 3807086 by Jeff.Wilson
Added missing topic image
Change 3807092 by Jeff.Wilson
Fixed bad formatting
Change 3807971 by Jeff.Wilson
updated db file
[CL 3809549 by Jeff Wilson in Main branch]