Brandon Schaefer
be63df10f8
Remove SkeletonEditor as a depends for MeshUtilites as its no longer used by MeshUtilites
...
#jira UE-80101
#rb Laurent.Delayen
#fyi Laurent.Delayen, Thomas.Sarkanen
#deadend
#lockdown cristina.riveron
[CL 8636999 by Brandon Schaefer in 4.23 branch]
2019-09-11 10:51:22 -04:00
Alexis Matte
69ed8a3ccd
Fix degenerated triangle that introduce nan value into the normals when we compute them
...
#jira UE-79793
#rb david.hill
#robomerge ignore
#lockdown cristina.riveron
[CL 8550197 by Alexis Matte in 4.23 branch]
2019-09-06 11:20:09 -04:00
Richard TalbotWatkin
21ecacd4d6
Deprecated direct access to UStaticMesh::SourceModels, SectionInfoMap and OriginalSectionInfoMap.
...
Added new accessors for getting individual SourceModels, or the entire array.
#rb none
#jira none
[CL 7668562 by Richard TalbotWatkin in 4.23 branch]
2019-07-31 03:40:28 -04:00
Michael Lentine
f9b3324b32
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
...
#rb none
#rnx
[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
james brinkerhoff
415d690243
Adding more null checks for LODModel.AdditionalIndexBuffers - we haven't seen a crash originating here yet, but there's potential for one
...
#ROBOMERGE-SOURCE: CL 6896153 via CL 6896160 via CL 6896172 via CL 6896264
#ROBOMERGE-BOT: (v366-6836689)
[CL 6896267 by james brinkerhoff in Main branch]
2019-06-07 17:07:26 -04:00
Lina Halper
b0bdc590d5
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
...
#lockdown: thomas.sarkanen
#fyi: Laurent.Delayen
#rb: none
[CL 6861656 by Lina Halper in Dev-Anim branch]
2019-06-06 12:33:54 -04:00
stefan boberg
7f1f94b842
Copying //UE4/Dev-Core to Dev-Main (//UE4/Dev-Main)
...
#rb none
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: stefan.boberg
#ROBOMERGE-SOURCE: CL 6815521 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)
[CL 6821478 by stefan boberg in Dev-Anim branch]
2019-06-03 19:17:40 -04:00
thomas sarkanen
953c447204
Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
...
Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)
#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911 via CL 6605970
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v364-6709755)
[CL 6719637 by thomas sarkanen in Dev-Anim branch]
2019-05-31 14:37:25 -04:00
mickael gilabert
1467967914
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
...
Added DownSampleMeshDistanceFieldDivider target platform variable
#rb daniel.wright
#rnx
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722 via CL 6444741
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6472289 by mickael gilabert in Dev-Anim branch]
2019-05-15 07:20:31 -04:00
jurre debaare
dbeec7eec3
Merging //Tasks/Fortnite/Dev-AlternativeSkinWeights/... to //Fortnite/Main/...
...
#rb Martin.Wilson
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 6396117 via CL 6396387 via CL 6396453
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6458022 by jurre debaare in Dev-Anim branch]
2019-05-15 03:35:08 -04:00
Thomas Sarkanen
bb193db1aa
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
...
#rb none
[CL 5360337 by Thomas Sarkanen in Dev-Anim branch]
2019-03-11 12:18:32 -04:00
cajoebestrotheray
e46f88095e
PR #5352 : Editor: Unregistering some detail layout delegates (Contributed by cajoebestrotheray)
...
#rb Thomas.Sarkanen
[CL 5196621 by Thomas Sarkanen in Dev-Anim branch]
2019-02-26 05:38:29 -05:00
arne schober
a0932295a2
Strip Additional IndexBuffers from resources when not in use, which should save about 1MB when used on mobile.
...
#RB marcus.Wassmer
#JIRA 0
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 5053015 in //Fortnite/Release-8.00/... via CL 5063923
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5136162 by arne schober in Dev-Anim branch]
2019-02-22 03:58:30 -05:00
johan duparc
d4193616ef
Copy of 4923653, 4923695 from //UE4/Dev-Enterprise:
...
UV packing issue for geometries with high chart count
#jira UE-69450
#jira UE-56602
#jira UE-56555
#jira UEENT-322
#rb JeanMichel.Dignard
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: johan.duparc
#ROBOMERGE-SOURCE: CL 4923742 in //UE4/Release-4.22/... via CL 4923746
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5018529 by johan duparc in Dev-Anim branch]
2019-02-16 01:40:09 -05:00
Marc Audy
e5610adfd8
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
...
#rb
#rnx
#lockdown Laurent.Delayen
[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00
Thomas Sarkanen
cc942a3341
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4768627
...
#rb none
#jira none
[CL 4769629 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:48:04 -05:00
Thomas Sarkanen
e0f6136524
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
...
#rb none
#jiira none
[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Jurre deBaare
8fc9b7e60e
Removed thirdparty modules and dependencies
...
#jira UE-65642
#rb none
[CL 4691986 by Jurre deBaare in Dev-Anim branch]
2019-01-09 06:58:40 -05:00
Thomas Sarkanen
7088a2f273
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
...
#rb none
#jira none
[CL 4684302 by Thomas Sarkanen in Dev-Anim branch]
2019-01-07 05:38:46 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
c51a339259
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
...
#jira none
#rb none
[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00
alexis matte
c8b36e485e
Add a fail safe to the old skeletal mesh legacy compute tangent.
...
#rb uriel.doyon
#jira UE-64981
#ROBOMERGE-SOURCE: CL 4498896 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4498897 by alexis matte in Staging-4.21 branch]
2018-10-23 13:41:17 -04:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
...
#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Ben Marsh
5aa1a09a8a
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
[CL 4335688 by Ben Marsh in Dev-Build branch]
2018-08-30 20:45:00 -04:00
Ben Marsh
5dda55b5c4
Remove the Embree and FBX DLLs that are checked in to Engine/Binaries/Win64, and copy them from the ThirdParty directory as part of the build process instead. This fixes issues where the editor executable is under the project directory rather than the engine directory because it's been built with custom settings (eg. as RoboRecall's editor was).
...
#fyi Matt.Kuhlenschmidt, Ori.Cohen
#rb none
[CL 4307912 by Ben Marsh in Dev-Build branch]
2018-08-22 13:01:06 -04:00