#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3873313 by Nick.Atamas
Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789
//UE4/Partner-Google-VR/Engine/...
to //Tasks/UE4/Dev-VR-4.19a/Engine/...
Change 3873330 by Nick.Atamas
Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Merging CL 3777058
//UE4/Partner-Google-VR/Engine/...
to //Tasks/UE4/Dev-VR-4.19a/Engine/...
and fixing up QAARApp to work with latest ARCore changes.
Change 3873791 by Nick.Atamas
Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.
Change 3933769 by Keli.Hlodversson
Remove unused IStereoRendering::GetCustomPresent
#jira UEVR-1083
Change 3935219 by Nick.Atamas
QAARApp re-write.
Change 3935664 by Mike.Beach
Oculus SI 1.23 changes
Change 3941505 by Joe.Graf
Made the send & recv buffer sizes for the BackChannel plugin configurable
Added send & recv counters for tracking the amount of transmission data
Change 3944003 by Joe.Graf
Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac
Change 3945189 by Douglas.Copeland
Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings
Change 3945245 by Douglas.Copeland
Resaving QA_MeshTypes asset to resolve warnings produced by missing info
Change 3945266 by Douglas.Copeland
Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings
Change 3947785 by Mike.Beach
Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc.
Change 3951763 by Joe.Graf
Fixed thread ordering bug with remote session frame compression
Change 3952242 by Joe.Graf
Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle
Change 3954571 by Keli.Hlodversson
* Add FXRRenderBridge base class containing common code from different CustomPresent implementations.
* Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding GetActiveRenderBridge_GameThread.
** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.)
* Remove unused member variable ViewportRHI from RHICustomPresent.
#jira UEVR-1081
Change 3954572 by Keli.Hlodversson
* Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin
* Move duplicated methods into an already existing BridgeBaseImpl class
#jira UEVR-592
Change 3954573 by Keli.Hlodversson
* Apply XRRenderBridge refactor to Oculus plugin
#jira UEVR-590
Change 3954575 by Keli.Hlodversson
* Apply XRRenderBridge refactor to OSVR
#jira UEVR-595
Change 3954578 by Keli.Hlodversson
* Apply XRRenderBridge refactor to GoogleVR
#jira UEVR-594
Change 3954596 by Keli.Hlodversson
Add file missing from cl#3954572
Change 3957882 by Jeff.Fisher
UEVR-1100 bLockToHmd false doesn't work correctly
-CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame. DefaultXRCamera checks that flag before applying the late upate to the camera.
#jira UEVR-1100
#review-3956168
Change 3957945 by Jeff.Fisher
Fix for Oculus begin/end frame problem after XRRenderBridge refactor.
-The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called. NextFrameToRender is the same value, but has a long enough lifetime.
#review-3957897
Change 3958760 by Dongsik.Seo
Adding UseCameraRotation feature to StereoPanorama plug-in.
To enable this feature, use console command
SP.UseCameraRotation 7
Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll
7 means all axis (1+2+4)
#review-3958756 @Joe.Conley
Change 3959347 by Douglas.Copeland
Fixing spelling errors in test displays
Change 3964331 by Jason.Bestimt
Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046
GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix:
Fixed the crash in Acquire/Release UGoogleARCorePointCloud.
Fixed the issue that multiple line trace channel doesn't work correctly.
Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1
Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space.
Change 3967485 by Ryan.Vance
Removed the exlude rect, we want to clear stencil on the entire surface.
Change 3968028 by Zak.Parrish
Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19.
Change 3968114 by Zak.Parrish
Adding in the new version of FaceARSample from Release-4.19 #rb none
Change 3978381 by Mike.Beach
Mirroring CL 3969503 from 4.19
Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread).
#jira UE-55445
Change 3981160 by Joe.Graf
Merged the BackChannel unit test fix over from Owl
Change 3981705 by Mike.Beach
[WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor).
#jira UE-55220
Change 3981898 by Joe.Graf
Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF
Added a Blueprint latent action to perform the conversion in the background
Change 3981910 by Joe.Graf
WIP AR texture support so that other systems can interact with the camera data
Change 3982102 by Joe.Graf
Pull request: Update CMakefileGenerator.cs for CLion
Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions
#jira: UE-57103
GitHub #4619
Change 3982883 by Joe.Graf
Added a CLionGenerator for consistency
Fixed editor preferred source code accessor parsing in the project file generator
Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor
#jira UE-54801
Change 3983687 by Joe.Graf
Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error
Change 3984325 by Jeff.Fisher
UEVR-1141 PSVR - fix morpheus on pc render target scaling
-Hard coding the target size. Perhaps the old method broke with the pixel density change.
#review-3983261
Change 3984563 by Joe.Graf
Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3
Change 3985213 by Zak.Parrish
Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none
Change 3985577 by Joe.Graf
WIP support for the Apple Vision API to perform computer vision tasks on images
Change 3985654 by Joe.Graf
Fixed missing forward declaration hidden by unity files
Change 3990596 by Mike.Beach
Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space.
#jira UE-55220
Change 3990788 by Mike.Beach
Attempted CIS fix (fallout from CL 3990596)
Change 3990824 by Ryan.Vance
Re-submitting 4.19.1 hotfox 3968537
Change 3995804 by Jeff.Fisher
Merging cl 3995785
//UE4/Dev-VR-Seal/Engine/Source/...
to //UE4/Dev-VR/Engine/Source/...
UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior
-Fixing late update when no camera component is in use.
-The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update. This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time. We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame.
#review-3995764
Change 3999842 by Nick.Whiting
Exposing Apple ARKit function library as public for our buddies down under.
Change 4005541 by Joe.Graf
UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1
#jira UE-57541
Change 4006308 by Jason.Bestimt
#DEV_VR - Hopeful fix for possible unity issue
Change 4006543 by Joe.Graf
Added code to be more correct on setting face blendshapes
Change 4007508 by Jason.Bestimt
#LUMIN - Adjusting automation tests.
- Moved QA specific content test into QA Game
- Wrapped controller not found to only happen on device
Change 4007515 by Jason.Bestimt
#LUMIN - Disabling privilege warning except on device
Change 4007552 by Jason.Bestimt
#LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE
Change 4008585 by Joe.Graf
Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink
#jira: UE-57830
Change 4008604 by Mike.Beach
MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material).
#jira UEVR-1153
Change 4009396 by Jason.Bestimt
#DEV-VR - Removing warning about stat on different threads (CL 4009124)
Change 4009514 by Joe.Graf
Added a weighted moving average method to the modify curve anim node
Change 4010125 by Jason.Bestimt
#DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR
Change 4010434 by Jason.Bestimt
#DEV-VR - Fix for Lumin Haptic Test include
Change 4010945 by Jeff.Fisher
QAHapticTests build fix
-removed unused bad include
Change 4011002 by Nick.Atamas
Fixed Android compilation.
Change 4011220 by Nick.Atamas
- Adding visualization for boundary polygons.
- Adding support for vertical planes.
Change 4011298 by Mike.Beach
MR - Revamping the VideoProcessing/ChromaKeying material so that it:
1) Better extracts luminance from the image
2) Utilizes despill to remove chroma bleed from the scene
3) Leverages the generated despill mask to add back in a faux bounce
#jira UEVR-1153
Change 4011858 by Keli.Hlodversson
Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module
Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.)
-- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed.
#jira UE-57380
Change 4011956 by Keli.Hlodversson
Fix missing includes after CL#4011858
Change 4012096 by Joe.Graf
Disabled building AppleVision on Mac until there's a good solution for older Mac OSes
Change 4012294 by Jason.Bestimt
#DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module. Hopefully, this will fix the generated files not being found
Change 4012390 by Jason.Bestimt
#DEV-VR - Misc fixes for static code analysis issues
- Guards around GEngine usage
- Fix from Rolando for uint32 -> uint64 + shifting warning
- Redundant if checks
Change 4013426 by Jason.Bestimt
#DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit
#JIRA: UE-57960
Change 4014661 by Ryan.Vance
Initial support for omni-directional stereo captures.
https://developers.google.com/vr/jump/rendering-ods-content.pdf
Change 4015561 by Jason.Bestimt
#DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue
Change 4016202 by Jason.Bestimt
#DEV-VR - Integrated CL 2685 from Seal depot
#JIRA: UEVR-1157
Change 4016448 by Jason.Bestimt
#DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK
Change 4016457 by Ryan.Vance
#jira UE-58018
Cleaning up compiler errors/warnings.
Change 4017246 by Jason.Bestimt
#DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread
#JIRA: UE-58043
Change 4018571 by Joe.Graf
Added a remapping of curve values in a range to the modify curve anim node
Change 4018991 by Joe.Graf
Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on
#jira: UE-57999
Change 4019068 by Joe.Graf
Changed how Apple Vision support is enabled in code
#jira: UE-57552
Change 4019194 by Joe.Graf
Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1"
Change 4019648 by Keli.Hlodversson
Work around build failures caused by missing virtual destructor warnings.
Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.)
Change 4019871 by Joe.Graf
Changed the __IPHONE_11_3 to the raw numeric value
Change 4020121 by Keli.Hlodversson
Fix parameter types to match header declarations.
Change 4020127 by Keli.Hlodversson
Remove dllimport/export macros from cpp file.
Change 4020621 by Joe.Graf
Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check
Change 4020910 by Joe.Graf
Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version
Change 4020952 by Joe.Graf
Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit
Change 4021116 by Jason.Bestimt
#DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform
Change 4021320 by Joe.Graf
Fixed warnings resulting from unity builds hiding them
Change 4021738 by Chad.Garyet
- adding lumin filters
- changing defaults for platforms back to true, this was brought over erroneously.
#jira none
#ROBOMERGE: Dogma, Nightlies
Change 4021898 by Chad.Garyet
added missing bits from the ue4main script
#jira none
#ROBOMERGE: Dogma, Nightlies
Change 4022583 by Joe.Graf
Added functions for checking ARKit version availability at runtime
Change 4022610 by Joe.Graf
Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes
Change 4022616 by Joe.Graf
Added support for enabling the ARKit 1.5 autofocus setting
Change 4022650 by Joe.Graf
Defaulted autofocus for AR to on
Change 4023026 by Joe.Graf
Changed the ARKit video overlay to use the new availability api
Change 4023124 by Joe.Graf
Switched another version check in the ARKit overlay code to use the faster version
Change 4023489 by Ethan.Geller
[Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt
Change 4023995 by Nick.Atamas
Properly deprecated the bitfield for plane detection mode.
#jira UE-57842
Change 4024992 by Jason.Bestimt
#DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin
Change 4025702 by Jason.Bestimt
#DEV-VR - Fix for loading ML libraries even when the MLSDK is not present
#JIRA: UE-58033
Change 4026639 by Mike.Beach
Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset.
#jira UE-58001
Change 4026949 by Mike.Beach
MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component...
- Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly)
- Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion
- Adding CVar commands to enable/disable pieces of the undistortion
- Changing the default undistortion cropping to be uncropped
- Removing the need for the 'EnableMapping' material parameter
#jira UE-55195
Change 4027147 by Jason.Bestimt
#DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread)
#JIRA: UE-58043
Change 4027301 by Mike.Beach
Updating the MRCalibration project's ini so it doesn't error on packaging.
Change 4027469 by Mike.Beach
MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it.
Change 4027957 by Mike.Beach
As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework.
#jira UE-57782
Change 4029182 by Keli.Hlodversson
Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread.
#jira UE-58079
Change 4029687 by Dragan.Jerosimovic
Boy rig and pose asset mb files, maps and masks
Change 4030059 by Mike.Beach
As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework.
#jira UE-57782
Change 4030296 by Charles.Egenbacher
#LUMIN Copying from Dev-Incoming-Staging to Dev-VR
Change 4030593 by Jason.Bestimt
#DEV-VR - Merging olaf test maps to Dev-VR
Change 4031042 by Keli.Hlodversson
Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread.
#jira UE-58239
Change 4031046 by Keli.Hlodversson
Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread
#jira UE-58238
Change 4032593 by Mike.Beach
As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration.
#jira UE-57782
Change 4033911 by Jason.Bestimt
#DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc)
Change 4034087 by Mike.Beach
Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin.
#jira UE-57782
Change 4034253 by Joe.Graf
Made the Apple Vision plugin use version checking consistent with ARKit
Change 4034543 by Joe.Graf
Added availability checks for the Apple Image Utils plugin similar to ARKit
#jira: UE-57541
Change 4034548 by Joe.Graf
Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0
Change 4034577 by Jason.Bestimt
#DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black)
Change 4034605 by zak.parrish
Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none
Change 4034686 by Jason.Bestimt
#DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11
#JIRA: UE-58046
Change 4034799 by Joe.Graf
Added base types for detecting images in a AR session
Change 4034820 by Joe.Graf
Added a friendly name to UARCandidateImage objects
Change 4035010 by Joe.Graf
Added support for handling ARImageAnchor notifications from ARKit
Change 4035355 by Mike.Beach
[WIP] MR - Renaming some classes to reflect the plugin's new name.
#jira UE-57782
Change 4035464 by Joe.Graf
Added orientation to the ARCandidateImage object to pass to the detection system
Change 4035524 by Mike.Beach
[WIP] MR - More renaming of some classes to better match the plugin's new name.
#jira UE-57782
Change 4035606 by Mike.Beach
[WIP] MR - More renaming of some classes to better match the plugin's new name.
#jira UE-57782
Change 4035918 by Mike.Beach
[WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name.
#jira UE-57782
Change 4035976 by Mike.Beach
[WIP] MR - Renaming some more files and classes to better match the MRC framework's new name.
#jira UE-57782
Change 4036044 by Ryan.Vance
#jira UEVR-377
Adding support for ISR Translucency.
Change 4036069 by Ryan.Vance
We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views.
Change 4036073 by Chance.Ivey
Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none
Change 4036307 by Mike.Beach
[WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name.
#jira UE-57782
Change 4036314 by Mike.Beach
[WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name.
#jira UE-57782
Change 4036319 by Charles.Egenbacher
#LUMIN this is an out-of-date version of the lumin sample. Nuking.
Change 4036396 by Charles.Egenbacher
#LUMIN Adding the up to date version of the LuminSample.
Change 4036485 by Sorin.Gradinaru
UE-57773 Disable Thermals Message
#4.20
#iOS
Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds.
Change 4036695 by Jason.Bestimt
#DEV-VR - Adding Lumin case to PrecompileTargetType check
Change 4037110 by Jason.Bestimt
#DEV-VR - Extra deprecated macro guards around HarfBuzz includes
#JIRA: UE-58046
Change 4037443 by Jason.Bestimt
#DEV-VR - Merging CL 4028003 from Partners-Google
Change 4037490 by Jason.Bestimt
#DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding)
Change 4037691 by Jason.Bestimt
#DEV-VR - Swapping order of comparrison operator to deal with const error
Change 4037892 by Joe.Graf
Added UTexture2D to CGImage conversion in Apple Image Utils plugin
Change 4037894 by Joe.Graf
Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system
Change 4037901 by Joe.Graf
Added support for configuring which images you'd like detected during a AR session
Change 4037906 by Jason.Bestimt
#DEV-VR - Fixing buckled logic for =operator (derp)
Change 4038293 by Mike.Beach
[WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin.
#jira UE-57782
Change 4038403 by Joe.Graf
Added the name from the candidate image when creating the Apple side representation
Change 4038488 by Mike.Beach
[WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now.
#jira UE-57782
Change 4038776 by Chance.Ivey
Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting
Change 4038877 by Mike.Beach
[WIP] MR - Renaming assets to better match the new plugin name.
#jira UE-57782
Change 4039097 by Joe.Graf
Fixed the public include path warnings in the Apple* plugins I added
Change 4039106 by Joe.Graf
Worked around a bad compile time assert that blocked valid FString::Printf debug code
Change 4039209 by Jeff.Fisher
Fixing one build script paths
Change 4039275 by Jeff.Fisher
More include path fixes.
Change 4039415 by Joe.Graf
Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device
Change 4039471 by Joe.Graf
Added a file I missed when adding to the remote session plugin
Change 4039473 by Joe.Graf
#ifdef-ed some code out until the linkage can be fixed
Change 4040249 by Mike.Beach
[WIP] MR - Moving some more asset files that aren't needed for the MRC plugin
#jira UE-57782
Change 4040365 by Mike.Beach
Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project).
#jira UE-57782
Change 4040455 by Mike.Beach
Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin.
#jira UE-57782
Change 4041404 by Mike.Beach
Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected.
Change 4041406 by Mike.Beach
MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users.
#jira UE-57782
Change 4042110 by Jason.Bestimt
#DEV-VR - Stopping spew for ML eye tracking when not on platform
#JIRA: UE-58365
Change 4042407 by Joe.Graf
Disabled HEIF compression on Mac
#jira: UE-58479
Change 4042727 by Jason.Bestimt
#DEV-VR - Fix for Android compiling without version 24
Change 4042861 by Olaf.Piesche
#jira UE-57784
Change 4043105 by Mike.Beach
Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion.
#jira UE-58389
Change 4043120 by Mike.Beach
MR - Loading the base save data, even if we're unable to fully construct the original save object class.
#jira UE-58389
Change 4043401 by Mike.Beach
New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25.
#jira UEVR-1143
Change 4043424 by Mike.Beach
Oculus SI 1.24/1.25 - Engine rendering changes
#jira UEVR-1143
Change 4043495 by Mike.Beach
CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes.
#jira UEVR-1143
Change 4043642 by Zak.Parrish
Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none
Change 4045638 by Zak.Parrish
Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff.
Change 4046003 by Jason.Bestimt
#DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample
bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files
#JIRA: UE-58523
Change 4046548 by Jules.Blok
Fix SetInstancedEyeIndex() ignoring the left eye.
#jira UE-54044
Change 4046859 by zak.parrish
Checking in the new rig from 3Lateral - this prevents the eyelashes from separating
Change 4047060 by Nick.Whiting
Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading.
#jira UEVR-1192
Change 4047667 by Mike.Beach
CIS fix - removing uneeded line from bad merge.
Change 4047673 by Mike.Beach
More CIS fixes for fallout from recent rendering merge.
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4048421 by Jason.Bestimt
#DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call
Change 4048423 by Jason.Bestimt
#DEV-VR - Fixing mediandk version check
Change 4048452 by Rolando.Caloca
VR - Merge fix
Change 4048530 by Rolando.Caloca
VR - Merge fix
Change 4048607 by Jason.Bestimt
#DEV-VR - Probable repair of Mr Mesh post merge
Change 4048794 by Rolando.Caloca
VK - Fix mobile from merge
Change 4048972 by Jeff.Fisher
Fixing MeshReconstructor merge problems.
Change 4049969 by Ryan.Vance
Fixing missing shader assert.
Change 4050831 by Ryan.Vance
Merge clean up. This is still needed to build w/ vulkan on Lumin.
Change 4050854 by Ryan.Vance
Merge clean up.
We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround.
Change 4051495 by Jason.Bestimt
#DEV-VR - Adding Android, Quail, Linux vulkan include clauses
Change 4052528 by Zak.Parrish
Changing defaultEngine.ini for the higher res version of Gremlin
Change 4052880 by Ryan.Vance
Merge clean up.
Now with more Lumin
#jira UE-58645
Change 4052991 by zak.parrish
Update to FaceTrackingMap2 for proper camera positioning
Change 4053139 by Nick.Whiting
Fixing Lumin Vulkan platform header
Change 4053352 by Mike.Beach
On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR).
#jira UE-57991
Change 4053644 by Nick.Whiting
Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN
Change 4054329 by Jason.Bestimt
#DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset
#JIRA: UE-58689
Change 4054785 by Mike.Beach
Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs.
Change 4055466 by Jules.Blok
Suppress SteamVR submission errors after they've been logged once.
Change 4055500 by Jason.Bestimt
#DEV-VR - MrMeshComponent fix for unsupported pixel format
#JIRA: UE-58759
Change 4055761 by Ryan.Vance
#jira UE-58729
There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup.
Change 4056008 by Mike.Beach
Fixing bad merge from Main.
Change 4056616 by Nick.Whiting
Changing UBT configs to use Lumin-specific config files
#jira UE-58760
Change 4056969 by Keli.Hlodversson
MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker
#jira UE-58191
Change 4057356 by Jason.Bestimt
#DEV-VR - Guard around JNI function for Lumin
Change 4059353 by Nick.Whiting
Fix for shadow variable warnings on Linux
#jira UE-58843
Change 4060158 by Rolando.Caloca
DVR - vk - Temporarily add backbuffer delay/extra copy blit on android
#jira UE-58859
Change 4060432 by Mike.Beach
Fix for shadow variable warnings on Linux
#jira UE-58843
Change 4060520 by Rolando.Caloca
VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0
- Restore Android to not delay
#jira UE-58859
Change 4060587 by Nick.Whiting
Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings
#jira UE-58762
Change 4061277 by Jeff.Fisher
UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain.
-Overriding HasAnySDK to setup the MLSDK.
Change 4061308 by Jason.Bestimt
#DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in
#JIRA: UE-58864
Change 4062111 by Ryan.Vance
#jira UE-58875
Fixing audio compilation failure.
Change 4064091 by Jason.Bestimt
#DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off
#JIRA: UE-58954
Change 4064554 by Jason.Bestimt
#DEV-VR - Removing ML haptic tests when not on the platform
#JIRA: UE-58966
Change 4064755 by Jeff.Fisher
UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist.
-Removed linux from magicleap plugin whitelists, we have no sdk for linux.
#review-4064614
#jira UE-58970
[CL 4064889 by Mike Beach in Main branch]
============================
MAJOR FEATURES & CHANGES
============================
Change 3873906 by Dan.Oconnor
Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type
#jira UE-51726
Change 3873614 by Dan.Oconnor
Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled
#jira UE-51726
Change 3873428 by Ben.Zeigler
#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
Copy of 3873408
Change 3873083 by Ethan.Geller
[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron
Change 3872714 by Dan.Oconnor
Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
#jira UE-53840
Change 3872648 by Ben.Zeigler
#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
Copy of CL #3872636
Change 3872500 by Arne.Schober
Back out changelist 3870283
#jira UE-54838
Change 3872412 by Mark.Satterthwaite
Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.
#jira UE-54853
Change 3872313 by Martin.Wilson
Add UI to Live Link Client to warn live link users about background performance throttling
#jira none
Change 3872272 by Martin.Wilson
Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance
#jira none
Change 3872238 by Mark.Satterthwaite
Duplicate CL #3871025
Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.
#jira UE-54843
Change 3872087 by Yasiman.Ahsani
Adding Python, libdisasm, musl, and LSS licenses.
#JIRA n/a - adding licenses for new TPS
Change 3872037 by Ben.Marsh
BuildGraph: Add a task for compiling MSBuild projects.
#jira
Change 3871934 by Lina.Halper
#jira: UE-54703
Change 3871595 by Michael.Trepka
Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function
#jira UE-54830
Change 3870829 by Joe.Barnes
Fix unintentional change to PhysX libs used in Debug builds.
#jira ue-54817
Change 3870820 by Nick.Atamas
Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)
#jira UE-54816
Change 3870755 by Chance.Ivey
Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas
Change 3870547 by Krzysztof.Narkowicz
Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.
#jira UE-53640
Change 3870546 by Krzysztof.Narkowicz
Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path
#jira UE-54471
Change 3870284 by Ben.Zeigler
#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
Copy of CL #3870279
Change 3870283 by Arne.Schober
SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary
#jira none
Change 3870098 by Ben.Marsh
Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.
#jira UE-53855
Change 3870013 by Ben.Marsh
UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.
#jira UE-54179
Change 3870010 by Ben.Marsh
UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.
#jira
Change 3869814 by Ben.Marsh
UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.
Also remove the RemoteRoot option, which was not used anywhere.
#jira
Change 3869786 by Martin.Wilson
Fix Live Link Remove Source button not working
#Jira UE-54652
Change 3869660 by Martin.Wilson
Fix missing message bus sources in the live link client (not repolling for new sources)
#Jira UE-54712
Change 3869659 by Guillaume.Abadie
Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.
Credits for fixing the issue to Ron Radeztsk.
#jira UE-54780
Change 3869401 by Lauren.Ridge
Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent
#jira UE-51470
Change 3869384 by Brandon.Schaefer
Open the project in the explorer when NullSourceCodeAccess is done creating the project
#jira UE-54630
Change 3869308 by Ben.Marsh
PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)
#jira UE-54568
Change 3869265 by Martin.Wilson
Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
-rebuild binaries for Engine/Extras
#Jira UE-54643
Change 3869206 by Benn.Gallagher
Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.
#jira UE-54116
Change 3869064 by Benn.Gallagher
Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.
#jira UE-52557
Change 3869062 by Guillaume.Abadie
Fixes "dynamic resolution is not supported on this platform" warning message being always visible.
#jira UE-54655
Change 3868202 by Lauren.Ridge
Fix for assert on expanding vector param in layered material
#jira UE-54737
Change 3868161 by zak.parrish
Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639
Change 3867750 by Ethan.Geller
[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron
Change 3867657 by Lauren.Ridge
Adding if with editor wrapper to new function
#jira cis fix
Change 3867646 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867340 by Lauren.Ridge
Fixes to Material Layers from 4.19 preview feedback
-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
-Parent in function should be editable
-Enforce only two layers in a blend
-Mat layer should warn if it has incorrect output in the layer itself
-Enforce not being able to delete outputs
-Warn about creating a MAL node inside a function
#jira UETOOL-1312
Change 3867317 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867000 by Lauren.Ridge
Fix for folder favorites possibly becoming very large
#jira UE-54704
Change 3866892 by Martin.Wilson
Fix crash if clicking ok on message bus add source without having a source selected
#jira UE-54572
Change 3866391 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53379
Change 3866241 by Ryan.Vance
#jira UE-54681
Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.
Change 3866071 by Nick.Shin
UDN 412414
update HTMl5 readme file
#jira none
Change 3866005 by Max.Preussner
Messaging: Preventing dangling references when removing message subscribers
#jira UE-54680
Change 3865988 by Simon.Tourangeau
Fix static analysis warnings
#jira none
Change 3865895 by zachary.wilson
Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.
#JIRA UE-29618
Change 3865469 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3865461 by Chris.Babcock
Add a wait for audio thread to pause audio on going to background
#jira UE-54301
#ue4
#android
Change 3865350 by Matt.Kuhlenschmidt
Fix issue where cascade emitter UI would disapper
#jira UE-53379
Change 3865336 by Arne.Schober
REL - Fix UE-52356 Bone Weight
#jira UE-52356
Change 3865257 by Ben.Marsh
Fix editor failing to load content-only projects when compiled in DebugGame.
#jira UE-54661
Change 3865238 by Simon.Tovey
Pulling Olaf's fix from 3832595 over to release
#tests EngineTests boots in vulkan
#JIRA UE-54394
Change 3865191 by Sorin.Gradinaru
UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
#jira UE-54317
#Android
#4.19
From //Dev-Mobile/3863322
Change 3865190 by Sorin.Gradinaru
UE-54175 Selecting For Distribution no longer sets configuration to Shipping
#UE4
#4.19
#jira UE-54175
From //Dev-Mobile/3863371
"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)
Change 3865056 by Jamie.Dale
Fixed culture being incorrect when added via the Localization Dashboard
#jira none
Change 3864826 by Max.Preussner
WmfMedia: Added missing scope lock
#jira UE-54365
Change 3864055 by Aaron.McLeran
#jira UE-54213
Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.
Change 3863775 by Andrew.Porter
MediaFrameworkTest: Removing Platform Media Source TVOS test content
#jira UE-29618
Change 3863714 by Dan.Oconnor
Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred
#jira UE-54634
Change 3863696 by Max.Chen
Sequencer: Fix crash open a new sequence while another is still active.
#jira UE-54620
#jira UE-54624
Change 3863638 by Dan.Oconnor
Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
#jira UE-54193
Change 3863494 by Jamie.Dale
Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized
#jira UE-54345
Change 3863433 by Max.Preussner
MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets
tvOS currently reports itself as iOS, so it cannot have its own setting.
#jira UE-54559
Change 3863406 by Lauren.Ridge
Fix for a crash when filtering a dropdown with no set value
#jira UE-54631
Change 3863238 by Michael.Kirzinger
#jira UE-52730: Fix mac voip crash
Change 3862586 by Marc.Audy
Clean up rendering thread heartbeat checks that got mangled in various integrations
#jira
Change 3862247 by Guillaume.Abadie
Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.
#jira UE-53830
Change 3862120 by Guillaume.Abadie
Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.
#jira UE-51458
Change 3861363 by Jamie.Dale
Static analysis fixes
#jira none
Change 3861150 by Matt.Kuhlenschmidt
Fix static mesh editor displaying 0 for all stats on LODs > 0
#jira UE-53776
Change 3860990 by Dan.Oconnor
Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
#jira UE-54551
Change 3860972 by Nick.Shin
HTML5 - detect "SyntaxError: " and do a forced reload
- an actual syntax error would be caught during compile time
- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page
#jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit
Change 3860951 by Arne.Schober
Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.
#jira UE-54587
Change 3860950 by tim.gautier
QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
#jira UE-29618
Change 3860833 by Michael.Dupuis
#jira UE-54181: Repopulate the foliage list when existing simulate mode
Let the GC know that internal struct hold UObject ptr
Change 3860762 by Jamie.Dale
Ensure we invoke the correct version of Python from UBT
#jira UE-54345
Change 3860676 by Simon.Tourangeau
Remove DirectoryWatcher warning in output log
#jira UEENT-846
Change 3860598 by Lauren.Ridge
Fix for crash on opening new material instance
#jira UE-54589
Change 3860338 by Michael.Lentine
Integrate changes for fixing MorphTargets.
#jira 54398
Change 3860215 by Ben.Marsh
UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.
#jira UE-54578
Change 3860186 by Matt.Kuhlenschmidt
Fix crash top 10 with the font editor shutting down and then a dpi event occuring
#jira UE-54543
Change 3859854 by Graeme.Thornton
PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)
#jira UE-51289
Change 3859848 by Graeme.Thornton
Fix crypto.cs reading the wrong ini setting names for uasset encryption settings
#jira UE-54566
Change 3859684 by Ben.Marsh
PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)
#jira UE-54392
Change 3859657 by Ben.Marsh
Fix FTransform being passed by value, causing alignment error when compiling for Win32.
#jira
Change 3859312 by nick.bullard
Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
Still need to update menu to remove selection
#jira UE-50784
Change 3859278 by Nick.Bullard
Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.
"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.
We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."
#jira UE-50784
Change 3859124 by Dan.Oconnor
Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16
#jira UE-54468
Change 3859086 by Ryan.Vance
#jira UE-54470
We need to set the viewport in both cases.
Change 3859006 by Dan.Oconnor
Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class
#jira UE-54541
Change 3858990 by mason.seay
Cleaned up blueprints to remove compile errors
#jira UE-29618
Change 3858945 by Aaron.McLeran
#jira UE-54265
PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)
Change 3858719 by Aaron.McLeran
#jira UE-54552 Fix for sample buffer reader
Change 3858647 by Ethan.Geller
PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)
#jira UE-54407
Change 3858364 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858268 by Dan.Oconnor
Prevent postload logic running on REINST and SKEL classes
#jira UE-54531
Change 3858205 by Mitchell.Wilson
Removed particle looping from some emitters to resolve anim notify warnings.
#jira UE-53823
Change 3858148 by Lauren.Ridge
Changes based on Material Layer Feedback from previews
- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
- Sections of the stack that have been disabled now inactivate that part of the UI
- Create Function Instance now indicates if you are making a layer or a blend
- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.
#jira UETOOL-1328
Change 3857933 by Michael.Dupuis
#jira UE-45854: Properly unregister callback when replacing foliage type with another one
Change 3857898 by Michael.Dupuis
#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation
Change 3857878 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
Copy from Dev-Sequencer
#jira UE-54462
Change 3857808 by Michael.Dupuis
#jira UE-54421: Prevent edition during Simulate when clicking on actor
Change 3857786 by Rolando.Caloca
UE4.19 - Fix recompute tangents and skin cache for OpenGL
#jira UE-42108
PR #3271
Change 3857549 by Lina.Halper
another jittering issue due to revision number change
clear the motion vector after compile
#jira: UE-53930
Change 3857439 by Lina.Halper
Clear motion vector when end of sequencer when in editor world
#jira:UE-54057
Change 3857384 by Graeme.Thornton
Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio
#jira UE-50020
Change 3856596 by Chris.Babcock
Fix ResonanceAudioApi Android library architecture filtering
#jira UE-54478
#ue4
#android
Change 3856449 by Michael.Dupuis
#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.
Change 3856415 by Dan.Oconnor
Fix regression when loading instances that have had their class deleted. Issue detected by static analysis
#jira UE-54467
Change 3856332 by Ben.Marsh
Resaving TP_HandheldARBP assets to fix version again.
#jira
Change 3856319 by Ben.Marsh
Back out changelist 3855588
Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.
#jira UE-54472
Change 3856292 by Ben.Marsh
Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.
#jira UE-54448
Change 3856190 by Martin.Wilson
Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)
#jira UE-54266
Change 3856169 by Ben.Marsh
Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.
#jira UE-54283
Change 3856123 by Chris.Babcock
Fix missing ARCore file
#jira UE-54453
#ue4
#android
Change 3856005 by Richard.Wallis
Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.
#jira UE-52928
Change 3855961 by Jian.Ru
Copy 3855047 - fix DFAO Nan problem
#jira UE-54403
Change 3855811 by Martin.Wilson
Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)
#jira none
Change 3855758 by Cosmin.Sulea
UE-53569 - tvOS does not package or launch-on
#jira UE-53569
Change 3855727 by Ben.Marsh
Resaving assets with a versioned build in the editor, to fix warnings building DDC.
#jira
Change 3855626 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)
#jira UE-50979
Change 3855588 by Graeme.Thornton
Fix visual studio solution path being incorrect for content projects
#jira UE-50020
Change 3855283 by Ben.Marsh
Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.
#jira
Change 3855009 by Chance.Ivey
Resaving with version number. #JIRA-54330 #rb none
Change 3854943 by Dan.Oconnor
Fix archetype lookup when searching hierarchy that has been partially reinstanced
#jira UE-53840
Change 3854882 by Ryan.Vance
#jira UE-54438
Removing vr related references to screen percentage.
Removing previously removed gvr screen percentage code that came back in an integration from google.
Change 3854806 by Mike.Beach
Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.
#jira UE-54214
Change 3854680 by Chance.Ivey
Saving assets with version number#JIRA UE-54330 #rb none
Change 3854652 by Uriel.Doyon
Added a tooltip to the EV100 slider in the exposure menu.
Using game settings now disables the slider.
#jira UE-53945
Change 3854605 by Dan.Oconnor
Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)
#jira UE-53954
Change 3854274 by Brandon.Schaefer
Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux
#jira UE-54302
#codeview Arciel.Rekman
Change 3854255 by Phillip.Kavan
Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.
- Mirrored from //UE4/Dev-Framework (3853349).
#jira UE-53960
Change 3854177 by Ethan.Geller
#jira UE-54415 set EnabledByDefault to false for Resonance Audio
Change 3854123 by Ethan.Geller
#jira UE-54410 set AudioComponentID
Change 3853775 by Lauren.Ridge
Minor cleanup
#jira UE-54054
Change 3853772 by Lauren.Ridge
Don't create widgets when just testing if the selected widget is a replacement candidate
#jira UE-54054
Change 3853715 by Rolando.Caloca
UE4.19 - Fix for OpenGL overwriting texture units
#jira UE-54401
Change 3853655 by Ben.Marsh
Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.
#jira
Change 3853535 by Ben.Marsh
Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.
#jira
Change 3852583 by Nick.Atamas
Resaved assets so they don't produce DDC warnings.
#jira none
Change 3852552 by Uriel.Doyon
Fixed Pre-Exposure shader compilation and Temporal AA issue.
#jira UE-54276
Change 3852354 by Nick.Atamas
Hopefully fixes the static analysis warning from jira issue.
#jira UE-54332
Change 3852281 by Nick.Atamas
Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
#jira UE-54331
Change 3852274 by Simon.Tourangeau
Back out changelist 3851041 until Win7 issue is resolved.
#jira UE-54354
Change 3852208 by Jamie.Dale
Merging CL# 3821754 from //UE4/Dev-Enterprise
Class property conversion now goes through NativizeClass/PythonizeClass
This allows it to coerce from Python wrapped object types
#jira none
Change 3852202 by Jamie.Dale
More explicit handling of EngineDir for Python SDK
#jira UE-54345
Change 3851982 by Brandon.Schaefer
Workaround using a hardcoded path
#jira UE-54136
Change 3851748 by Michael.Dupuis
#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions
Change 3851545 by Marc.Audy
Remove debugging code that slipped in
#jira none
Change 3851461 by Ben.Marsh
Fix #includes with backslashes from crashing UBT.
#jira UE-53996
Change 3851391 by Jamie.Dale
Updated Python to prefer our TPS SDK
#jira UE-54345
Change 3851372 by Jamie.Dale
Added bat file to copy the Python SDK into TPS
#jira UE-54345
Change 3851218 by Ben.Marsh
Add missing template to installed engine build.
#jira UE-54339
Change 3851117 by andrew.porter
QAGame: Removing duplicate map
#jira UE-29618
Change 3851041 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3850548 by Ben.Marsh
Add TP_HandheldARBP to installed engine build.
#jira
Change 3850424 by Ben.Zeigler
Fix reported memory for asset registry to be correct, extracted from a larger change
#jira none
Change 3850324 by Ryan.Vance
#jira UEVR-1050
Hook up the Rift dynamic res to the new IDynamicResolutionState framework
Change 3849819 by JeanLuc.Corenthin
Unhide Datasmith plugins in "regular" projects to allow easy project conversion
#jira UEENT-795
Change 3849302 by Martin.Wilson
Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)
#jira none
Change 3849238 by Max.Chen
Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.
#jira UE-54248
Change 3849211 by Michael.Dupuis
#jira UE-54181: Prevent foliage edition during PIE or simulate mode
#coderevire jack.porter
Change 3849123 by Benn.Gallagher
Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices
#jira UE-53741
Change 3849120 by Benn.Gallagher
Fixed crash adding empty materials to destructible meshes in the destructible mesh editor
#jira UE-53938
Change 3849047 by Jurre.deBaare
Move material baking out of experimental
#fix follow-up also remove the entry from experimental settings
#jira UE-52685
Change 3848808 by Michael.Dupuis
#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
Fixed dynamic shadow code path issue vs static code path
Change 3848659 by Lina.Halper
Fix issue with animation resetting in the sequencer
#jira: UE-54047
Change 3848635 by Rolando.Caloca
UE4.19 - Fix static analysis
#jira UE-50449
Change 3848515 by Sorin.Gradinaru
Unshelved from pending changelist '3843541':
WebBrowser Android crash on 4.4.3
#jira UE-53247
#Android
#4.19
Crash on Android 4.x.x caused by a call to a Api Level 21 method
Change 3848514 by Jurre.deBaare
Moving over:
CL 3832173
"Failed to import Alembic files
#jira UE-53941
#fix Change Alembic thirdparty library setup
- Removed old unused library files
- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
- Added DLLs for HDF5 to build.cs file
CL 3838053
"Adding missing hdf5 dynamic libraries
Change 3848245 by Ben.Marsh
Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.
#jira UE-54237
Change 3847300 by Phillip.Kavan
Fix shadowed local variable.
#jira UE-54141
Change 3846922 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
Copied from Dev-Sequencer CL# 3846902
#jira UE-54247
Change 3846831 by Arciel.Rekman
Linux: only use lld for x86_64 (UE-54144).
- lld support for other architectures seems to not ready for prime time.
#jira UE-54144
Change 3846771 by Lauren.Ridge
Material window now uses the background color set in preview scene.
#jira UE-52215
Change 3846705 by Ben.Marsh
Fix batch file paths not being quoted correctly when run through XGE.
#jira
Change 3846550 by Lauren.Ridge
Toggling Show Background now updates the background as well
#jira UE-52250
Change 3846417 by Matt.Kuhlenschmidt
Fix crash resizing shootergame window
#jira UE-53137
Change 3846295 by Rolando.Caloca
UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)
#jira UE-50449
Change 3846273 by tim.gautier
QAGame: Updating Material Layer test assets to include more Params
- Added temp assets, quicker repros for bugs
#jira UE-54176, UE-54165
Change 3846255 by Lauren.Ridge
Parameter tab is the primary tab for material instances
#jira UE-54092
Change 3846086 by Chris.Babcock
Add missing SecureHash.h include
#jira UE-54026
#PR #4417
#ue4
#android
Change 3846049 by Martin.Wilson
Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)
#jira UE-54220
Change 3846033 by Martin.Wilson
Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )
#Jira UE-54219
Change 3845991 by andrew.porter
QAGame: Updating bindings on activechannels sequencer test content
#jira UE-29618
Change 3845933 by Lauren.Ridge
Check for original material being valid
#jira UE-54166
Change 3845920 by Martin.Wilson
Optimized redundant key removal
#jira UE-51303
Change 3845812 by Matt.Kuhlenschmidt
Fix not being able to change BSP brush shape
#jira UE-53738
Change 3845790 by Martin.Wilson
Fix for assert failure when accumulating root motion in debug.
#jira UE-53955
Change 3845730 by JeanLuc.Corenthin
Fix build breakage
warning: resaved disc.uasset with 4.19.0 preview #1
failure: set the correct default mesh for AreaLightStruct.uasset
#jira none
Change 3845693 by Lina.Halper
Fix issue with previewing pose asset with curve data
#jira: UE-53967
Change 3845533 by Andrew.Rodham
Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects
#jira UE-54173
Change 3845472 by Thomas.Sarkanen
Prevented debug object selection dropdown from displaying objects with pending kill outers
#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance
Change 3845401 by Yannick.Lange
Reverting thumbnail capture from viewport.
#jira UE-53775
#jira UE-53701
Change 3844693 by JeanMichel.Dignard
Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.
#jira UEENT-632
Change 3844689 by JeanLuc.Corenthin
Update Datasmith content assets to latest
Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
Updated assets with correct release version
Cleanup some paths on static meshes and texture
#jira UEENT-759
#jira UEENT-657
Change 3844571 by Martin.Wilson
Fix motion controller motion source pin still showing when pin is connected to something
#Jira UE-53236
Change 3844564 by Martin.Wilson
Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them
#Jira UE-54174
Change 3844545 by Jamie.Dale
No longer attempt to parse group separators for numeric inputs
This avoids some ambiguity when parsing numbers for languages such as German
#jira UE-54170
Change 3844221 by Nick.Shin
HTML5 - filter out "windows/super" keys - these are not used in UE4
- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3843937 by JeanMichel.Dignard
Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).
#jira UEENT-764
Change 3843929 by Peter.Sauerbrei
pull over fix for bad directory when copying launch images
#jira UE-53177
Change 3843658 by Thomas.Sarkanen
Text is red again in anim viewports
#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages
Change 3843657 by Thomas.Sarkanen
Enable picking via Enter for details panel asset pickers
The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.
#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry
Change 3843120 by Dan.Oconnor
Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
#jira UE-54009
Change 3842841 by Ben.Zeigler
#jira UE-50020
Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157
Change 3842582 by Lauren.Ridge
Guards against the widget passed to scrollwidgetintoview being null
#jira UE-54037
Change 3842575 by Max.Chen
Sequence Recorder: Stop recording if the preview window is destroyed.
#jira UE-49778
Change 3842551 by Michael.Dupuis
#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.
Change 3842371 by Max.Preussner
Media: Merged 4.19 fixes from Dev-Sequencer
CL 3807293 WmfMedia: Fixed YUY2 video format strides
CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
CL 3804183 MediaAssets: Added missing lock in media sound component
CL 3831580 MfMedia: Media open events generated in same order as on other platforms
CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks
#jira UE-53532
#jira UE-53328
Change 3842356 by Max.Preussner
ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource
#jira UE-51631
Change 3842335 by Aaron.McLeran
#jira UE-54087
PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)
Change 3842286 by Rolando.Caloca
UE4.19 - Fix for static analysis
- Glslang 1.0.65.1
#jira UE-54128
Change 3842222 by andrew.porter
QAGame: Updating framerate of EXR_Sequence
#jira UE-29618
Change 3842211 by Ben.Marsh
Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().
#jira UE-54035
Change 3842163 by Cosmin.Sulea
UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured
#jira UE-53303
Change 3841770 by Max.Chen
Sequencer: Fix to allow keying of an arbitrarily deep property path.
#jira UE-54095
Change 3841758 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3841415 by Lauren.Ridge
Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
#jira UE-53942
Change 3841327 by Arciel.Rekman
Linux: fix Debug build (UE-53855)
- A workaround. UBT should be using proper PCH files instead.
#jira UE-53855
Change 3840975 by Rolando.Caloca
UE4.19 - Updated VulkanRHI
- Fixes for GPU frame time
- Fixes for CPU performance
#jira UE-50449
Change 3840838 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3840693 by Ben.Zeigler
#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
Copy of CL #3840692
Change 3840680 by Aaron.McLeran
Bringing fixes from Dev-AnimPhys to 4.19.
#jira UE-53903 crash on load with oculus audio and old audio engine
#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.
Change 3840663 by Rolando.Caloca
UE4.19 - Fix for layout ensure on HMD projects on Vulkan
#jira UE-50265
Change 3840577 by Rolando.Caloca
UE4.19 - Fix for CPUs with more than 16 cores
#jira UE-53434
Change 3840551 by andrew.porter
QAGame: Setting Allow Bindings from Asset to false
#jira UE-29618
Change 3840491 by Ben.Zeigler
#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
Copy of CL #3840489
Change 3840297 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840284 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840215 by Sorin.Gradinaru
Unshelved from pending changelist '3812852':
UE-53550 Level doesn't render on Lenovo 939
UE-53592 Assertion right after rendering scene on Lenovo S939
#jira UE-53550
#jira UE-53592
#4.19
#Android
UE-53550
Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
The problem was that the shader compiler complains about code lines before the #extension directives.
Placeholder // end extensions in the original shader code - to be replaced with round() functions
UE-53592
Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread
Change 3840048 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840005 by Richard.Wallis
Clone of CL 3835252
Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.
Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.
Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.
#jira UE-53815
Change 3839968 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
##codereview jack.porter
Change 3839924 by Richard.Wallis
Clone of CL 3838093
Fix for rewind / seek bugs in AvfMediaPlayer.
- Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need.
- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.
#jira UE-54019, UE-53027
Change 3839321 by andrew.porter
QAGame: Adding missing bookmark to QA-Sequencer_Blending
#jira UE-29618
Change 3839286 by Marcus.Wassmer
Duplicate CL: 3823296
#jira UE-52784
Change 3839229 by Brandon.Schaefer
Fix audio clean up crash when exiting PIE
#jira UE-54050
#review-3839109 @Arciel.Rekman, @Aaron.McLeran
Change 3839223 by andrew.porter
QAGame: Rebinding pointlight actor to sequences
#jira UE-29618
Change 3839098 by andrew.porter
QAGame: Fixing missing sequencer blending test content
#jira UE-29618
Change 3838919 by Mike.Erwin
glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.
Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177
Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.
#jira UE-50695
Change 3838909 by Mike.Erwin
glTF: base64 decoding of data buffers and images
Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.
#jira UE-50695
Change 3838812 by Uriel.Doyon
Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.
#jira none
Change 3838773 by Lauren.Ridge
Fixing material layer filters
#jira UE-54064
Change 3838748 by Michael.Trepka
Fixed EngineTest runtime warning caused by CL 3838626
#jira UE-53893
Change 3838730 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3838626 by Michael.Trepka
Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.
#jira UE-53893
Change 3838392 by Arciel.Rekman
Fix assert on a policy removal (UE-54042).
- Applying Gil's safe fix which just sweeps the problem under the rug.
#jira UE-54042
Change 3838162 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
#jira UE-54040
(Edigrating 3819174 to Release-4.19)
Change 3838156 by Rolando.Caloca
UE4.19 - Support for Vulkan devices that have no cached memory type
#jira UE-54039
Change 3838096 by Brandon.Schaefer
Set sound to unfocused volume multiplier if not focused
#jira UE-51327
#review-3835736 arciel.rekman
Change 3838087 by Brandon.Schaefer
Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides
#jira UE-53901
#review-3838088 arciel.rekman
Change 3837072 by Phillip.Kavan
Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.
- Mirrored from //UE4/Dev-Framework (3836768).
#jira UE-53908
Change 3837071 by Phillip.Kavan
Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.
- Mirrored from //UE4/Dev-Framework (3835944, 3835965).
#jira UE-42614
Change 3837070 by Phillip.Kavan
#4202 - Blueprint nativization bug fixes (PR).
- Mirrored from //UE4/Dev-Framework (3830562, 3832292).
#jira UE-52188
Change 3836507 by Ryan.Vance
#jira UE-53992
Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.
Change 3836390 by Dan.Oconnor
Fix failure to resolve archetype when using the compilation manager
#jira UE-53840
Change 3836251 by Ryan.Vance
#jira UE-53992
Change 3835852 by Mark.Satterthwaite
Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
- The control points idnex buffer shouldn't collide with anything else.
- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.
#jira UE-53851
Change 3835802 by JeanMichel.Dignard
UBT changes for Enterprise deployment
- Allow building enterprise against an installed engine version
- Added enterprise to the cleanup process if its not installed
#jira UEENT-748
Change 3835625 by Bogdan.Vasilache
UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
#jira UE-50257
Change 3833649 by Mike.Beach
Enabling debug layer when multiview is enabled.
#jira UE-49954
Change 3833525 by Ethan.Geller
Fix copyright in ActiveSound.cpp #jira none #rb none
Change 3642649 by Stewart.Lynch
Renamed loctext key to stop it clashing with an existing entry
#jira UE-49432
Change 3644762 by Stewart.Lynch
LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.
* removed CheckSize arg from OnLowLevelFree
* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
* minor optimization in LLMMap::GetMaxIndex - cache Mask value
* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
* renamed Binned stats to FMemory to make it more general
* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
* Trackers now maintain totals for each enum tag
* tracking of Texture and mesh allocation on Windows D3D11 & D3D12
Change 3651334 by Joe.Barnes
Fix misspelled function name.
#jira 39441
#3016
Change 3653857 by Ben.Woodhouse
Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...
Change 3656553 by Joe.Barnes
Add path for SCS_DeviceDepth.
Change 3662703 by Ben.Woodhouse
Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:
[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
- Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
- Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
- r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.
Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.
[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
- 1 == 60Hz
- 2 == 30Hz
- 3 == 20Hz
Change 3675239 by Keith.Judge
Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.
#jira UE-50626
Change 3676709 by Ben.Woodhouse
Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...
Change 3689712 by Ben.Woodhouse
Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...
Change 3701778 by Ben.Woodhouse
Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...
Change 3677043 by Ben.Woodhouse
From StewartL:
I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336
Change 3726532 by Luke.Thatcher
[CONSOLE] [~] Enable XGE shader compilation by default.
- Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.
Change 3726554 by Luke.Thatcher
[CONSOLE] [+] Improved Scoped Named Events
- Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
- Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
- Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.
Change 3751378 by Ben.Woodhouse
Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...
Change 3751812 by Ben.Woodhouse
Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...
Change 3728571 by Luke.Thatcher
[CONSOLE] [!] Drop another XGE controller warning to log.
Change 3747150 by Joe.Barnes
Add AuthoringToolHelper.bat file to installed build copy list.
Change 3768585 by Ben.Woodhouse
Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...
Change 3772333 by Ben.Woodhouse
Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...
Change 3786872 by Ben.Woodhouse
Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...
Change 3787279 by Luke.Thatcher
[CONSOLE] [~] Unified present threshold CVars.
- CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
- Platform implementations will be checked in shortly.
Change 3787445 by Luke.Thatcher
[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console
Original CLs
- 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
- 3712693 - Fix for crash on startup in new frame syncing.
- 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).
Change 3788417 by Ben.Woodhouse
Duplicate from FN CL 3712515
CSV profiler GPU and pre-declared stat support
- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats
Change 3807818 by Ben.Woodhouse
Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...
Change 3818577 by Ben.Woodhouse
Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...
Change 3821198 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...
Change 3821519 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
#robomerge none
Change 3813513 by Ben.Woodhouse
CSV profiler refactor+ bug fix
- Move the CSV profiler to core, so we can use it in modules other than engine
- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
- Make begin/end requests more robust, enqueued via a command queue and processed in order
- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
- Fix longstanding bug in first frame renderthread time in the engine
Change 3814039 by Ben.Woodhouse
More Csvprofiler improvements
- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types
Change 3814041 by Ben.Woodhouse
Integrate as edit CL 3796390 from Fortnite/Main:
Fix CsvProfiler not compiling in shipping for now
Change 3814229 by Ben.Woodhouse
Integrate + refactor of CL 3792591 to reduce complexity and fix bugs
Original changelist description:
CSV profiler improvements:
- The CSV profiler is now always compiled in on the server
- The CSV profiler can now handle both int32 and float stats
- In BeginCapture, the function can take additional arguments for some customization of filenames
Fixes to the above:
- Remove FCustomValue class
- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
- Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride
Change 3814242 by Ben.Woodhouse
Disable CSV unit stats on the dedicated server
Change 3817339 by Ben.Woodhouse
Duplicate from 3816641: CSV profiler improvements
- Added a low-pri processing thread to compress raw timing data into a much more efficient format
- Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
- Processing time : 0.1ms per frame
- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat
- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
- Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
- Reduced #include dependencies for CSVProfiler.h
- Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
- Added a simple test harness
Change 3817582 by Ben.Woodhouse
Fix android compile warning
Change 3823242 by Ben.Woodhouse
Integrate as edit from Fortnite/Main 3820067:
Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.
Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:
// This function should be used with caution.
// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
// not treat it as such.
// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.
Change 3823840 by Ben.Woodhouse
Edigrate from 3823816
Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen
Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.
Change 3827787 by Ben.Woodhouse
Integrate-as-edit CL 3820678 from Fortnite/Main
Allow the CSV Profiler to be compiled in to shipping dedicated server builds
Change 3827842 by Ben.Woodhouse
Integrate-as-edit CL 3827079 from Fortnite/Main
CSV profiler category support
Change 3827918 by Luke.Thatcher
[CONSOLE] [!] Fix compile error in CSV custom stats.
Change 3827964 by Luke.Thatcher
[CONSOLE] [!] Fix inverted logic and spelling of boolean.
- Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.
Change 3831661 by Ben.Woodhouse
Integrate-as-edit CL 3830630 from Fortnite/Main
Fix CSVProfiler assert in dev builds on XB1
Change 3860300 by Joe.Barnes
Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.
Change 3860347 by Joe.Barnes
Delete existing SourceConfigFile before allocating a new one to prevent them leaking.
Change 3860348 by Joe.Barnes
Completely encapsulate GetLLMAlloc() in #ifdef.
Change 3861772 by Ben.Woodhouse
Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes
Change 3861774 by Ben.Woodhouse
Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.
Change 3862214 by Ben.Woodhouse
Integrate-as-edit CL 3859637 from Fortnite/Main
Dynamic resolution console tweaks
- Dynamic resolution high level switch driven by a cvar instead of code
- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds
Change 3863919 by Ben.Woodhouse
[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639
Change 3864347 by Ben.Woodhouse
Fix the editor build. This will need a proper fix before 4.19 ships.
#lockdown Nick.Penwarden
#rb none
[CL 3913399 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb no.one
============================
MAJOR FEATURES & CHANGES
============================
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3767306 by Mike.Beach
Adopting a set of video capture fixes from Darren Pegg:
"Windows 7 : fix capture problems by reinitializing tracks, only active on windows < 8.0."
+ mirroring CL 3741444 ("Add windows 10 support to the application manifest"), which was needed for this
#jira UE-49870, UE-50217, UE-50227, UE-50224
Change 3767317 by Mike.Beach
[MR] Fixing up the mixed reality framework's async BP nodes (handling MediaPlayer assets set to not play-on-open - preventing a crash and keeping the stream playing), so they work with the changes to the WMF media player introduced in CL 3767306.
#jira UEVR-910
Change 3767484 by Mike.Beach
Correcting user facing messages/tooltips to use the proper trademarked "Gear VR" name (not "GearVR" without a space).
Change 3767489 by Mike.Beach
Correcting source comment to use the proper trademarked "Gear VR" name (not "GearVR" without a space).
Change 3768155 by Ryan.Vance
#jira UE-52089
Fixing cardboard only rendering in one eye.
Change 3769011 by Douglas.Copeland
Removing Clipping Planes from TM-HMDNodes (Level and LevelBP. Feature removed). Rebuilding Map.
Change 3769195 by Douglas.Copeland
Removing AA PostProcessing Volumes in TM-VRSmoke. AA does not change via PP Volumes since 4.14
Change 3769256 by Douglas.Copeland
Removing TM-VRLandscapeFoliage Map. Never used in suite/bloat.
Change 3769453 by Douglas.Copeland
Resaving content to resolve engine content warning
Change 3771076 by Keli.Hlodversson
Add missing const to a ref parameter.
Change 3771141 by Keli.Hlodversson
Fix world locked stereo layer positions on SteamVR when there is a camera component representing the HMD.
#jira UE-52353
Change 3771602 by Mike.Beach
Replacing temp Rift controller models with official ones from Oculus.
#jira UEVR-830
Change 3774877 by Mike.Beach
Refining MR calibration (WIP)...
- New alignment process [WIP]
- More modular calibration steps (for easier refactoring)
- Stubbed in phase for lens calibration
- Centralized interface for debug (dev) settings
Change 3774880 by Mike.Beach
Adopted changes from Oculus (SI1.21); stubbing in functionality for:
- Lens matched shading
- Dynamic screen refresh rate switching
- Added BP API calls: GetGPUUtilization, GetTiledMultiresLevel , SetTiledMultiresLevel, GetDeviceName, GetAvailableDisplayFrequencies, GetCurrentDisplayFrequency, SetDisplayFrequency
Change 3774922 by Mike.Beach
Attempting CIS fix.
Change 3774972 by Mike.Beach
Making it so you can override the material on model components from the various XR systems (via MotionController component).
Change 3774974 by Mike.Beach
Missing assets from CL 3774877.
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 3776135 by Mike.Beach
MR [WIP] - Updating the calibration save process .
- Now save after each calibration step
- Stubbed in save data for lens distortion
- Track progress and load you to the first incomplete calibration step
Change 3777110 by Mike.Beach
[WIP] MR - Adding ability to easily mirror monitor screen.
Change 3777146 by Mike.Beach
Removing superflous ensure that some of us were hitting.
Change 3777417 by Mike.Beach
[WIP] MR - Fixing alignment adjustment controls to match mirrored monitor.
Change 3777436 by Nick.Atamas
Initial check in of AugmentedReality module and ARKit support for it.
Also adding QAARApp to test the use of these systems.
Change 3778009 by Nick.Atamas
Missing file
Change 3778067 by Nick.Atamas
Fixing CIS
Change 3778155 by Nick.Atamas
Spot merging CL 3777463 //UE4/Partner-Google-VR to //UE4/Dev-VR
Change 3778209 by Nick.Atamas
More CIS fixing.
Change 3778821 by Mike.Beach
[WIP] MR - Moving the alignment point system to pull from an easily modifiable DataTable (so we can change easily).
Change 3779431 by Joe.Graf
Merging using //UE4/Dev-Editor/_to_//UE4/Dev-VR/
Change 3780822 by Keli.Hlodversson
Adding OpenCV binaries plus build script to automatically fetch and rebuild it
#jira UE-52725
Change 3781037 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781046 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781049 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781129 by Joe.Graf
Fixed the warning generated by OpenCV.Build.cs
Change 3783476 by Mike.Beach
Attempt at fixing Win32 CIS errors.
Change 3783845 by Martin.Wilson
Allow deprecated properties to still be accessed in blueprints so long as they have Blueprint Getters and Setters. Allows us to have a clean deprecation path for blueprint accessed properties
Change 3784397 by Jeff.Fisher
UE-51390 GitHub 4141 : Allow VR plugins to have multiple viewports and rotated eye orientations
PR #4141: Allow VR plugins to have multiple viewports and rotated eye orientations (Contributed by AustinPuk-Conffx)
-This loosens some assumptions in the api about how many stereo render passes there are to allow plugins to implement more than we currently use for any of our plugins.
-It also starts to replace some comparison test logic with the stereo pass enum values with IStereoRendering helper functions, do avoid duplicating the expressions all over.
#jira UE-51390
#review-3779148
Change 3784545 by Jeff.Fisher
Build fix for cl 3784397, made a local variable name unique.
Change 3784553 by Chance.Ivey
Stubbing Mobile AR Template files. Needs logic, icons and copy.
Change 3784570 by Jeff.Fisher
fix for cl 3784397
-Reverted monoscopicfarfield default change, accidentaly submit
Change 3785134 by Mike.Beach
[WIP] MR - Correcting some of the alignment algorithms & adding a preview key for the new alignment.
Change 3787180 by Mike.Beach
Fixing up CIS
#jira UE-52998, UE-52996
Change 3787272 by Mike.Beach
Adopted changes from the anim team - Followup to CL 3787240.
The LiveLink framework is now implementing the new IMotionController interface, and supplying tracking+ data through the engine's MotionController components.
#jira UE-52783
Change 3787454 by Jeff.Fisher
Adding brackets after if as specific in code review.
Change 3787591 by Keli.Hlodversson
Add tps files for OpenCV
Change 3788478 by Mike.Beach
Switching over the MR calibration process to use the new MotionController source ID (rather than the deprecated Hand enum). Also, adding device attachment selection to the first calibration step and switching it to use the new modular interface system.
#jira UEVR-1042, UEVR-1045, UEVR-1046
Change 3789836 by Jeff.Fisher
UE-53069 Editor crashes on open without SteamVR attached
-needed to check we are in stereo and device exists.
-Note just having the morpheus plugin enabled creates a device, so you need to have that disabled to reproduce this bug
#jira UE-53069
Change 3789841 by Mike.Beach
CIS fix - fallout from CL 3787272.
Change 3790102 by Jeff.Fisher
UE-53079 Packaging for android results in a critical error referencing global shader FHdrCustomResolveFMask4xPS
-Android shader compiler is a bit pickier on parameter matching, fixed the parameter.
#jira UE-53079
Change 3790174 by Jeff.Fisher
UE-53084 Mac editor crashes on open, Failed to compile global shader FWideCustomResolve8_2x_truePS
-Another shader parameter match.
#jira UE-53084
Change 3791727 by Mike.Beach
Fallout from CL 3787272 - missed use of now deprecated Hand property on MotionController components.
#jira UE-53080
Change 3766717 by Mike.Beach
Adding a TrackingToWorld transform to IXRTrackingSystem - default impl updates the cached transform once per frame (at the begining) and determines it from the project's camera setup (making the assumption the camera's root is the XR origin).
Change 3771327 by Ryan.Vance
#jira UE-52513
Fixing console rendering. The ortho projections were taking screen percentage of the panel into account for size instead of pixeldensity * ideal size.
Change 3773348 by Mike.Beach
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
Change 3787240 by Mike.Beach
Adopting IMotionController changes from anim team (in support of LiveLink)...
- MotionControllerComponent EControllerHand Hand is deprecated, replaced by FName MotionSource
- Blueprint get set nodes for the Hand property will still function but will warn as deprecated, this is achieved via using deprecated BlueprintGetter and BlueprintSetter on the property (plus a change to UHT to allow that to compile)
- MotionSource Setter node has pin customization to show choice box instead of standard FName text box.
- New base class for motion controllers XRMotionControllerBase.h/cpp
- Provides default implementations for new functions (Enumerate Source, Custom Parameter etc)
- Provides wrapper functions that take EControllerHand so that the controllers themselves dont have to change.
- Motion Source custom choice box. Polls MotionControllers for sources via EnumerateSources interface. Also allows custom text type in. Is Exposed to details panel and setter pin (as above).
- Added a Dev-VR custom version for reading the Hand property and moving it to MotionSource
#jira UE-52783
Change 3787975 by Ryan.Vance
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
[CL 3794679 by Mike Beach in Main branch]