Fix for google play projects which don't have google play enabled initializing google play..
#codereview Peter.Sauerbrei
#codereview JJ.Hoesing
//depot/UE4-Releases/4.2/Engine/...
to //depot/UE4/Engine/...
[CL 2082297 by Daniel Lamb in Main branch]
This fixes TPP 336286, which involves some achievement issues in TappyChicken. Somewhat hacky, probably worth cleaning up in the future :)
#codereview daniel.lamb, jj.hoesing
[CL 2081230 by Ryan Gerleve in Main branch]
- Added functionality to GameActivity to query for the asset manager and the mode we are using for OBB data
- Added UI element to toggle OBB packing into APK in the project packaging config panel
- Added code to add a command line switch to turn on packing during building
- Changed build system so that it will write out a JavaBuildConfig file so we know at runtime where to find the data
- Change the build system to copy and rename the OBB so that it is in the APK's asset directory uncompressed
- Added IFileHandle implementation to handle reading from an Asset based OBB and changed the OBB locating code so deal with looking for the OBB in the APK
Submitted on behalf of Robert Jones.
#codereview Daniel.Lamb,Robert.Jones
[CL 2071675 by Daniel Lamb in Main branch]
If the game has successfully connected to Google play, try to reconnect in the activity's onStart function.
[CL 2058914 by Ryan Gerleve in Main branch]
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken
[CL 2054824 by Ryan Gerleve in Main branch]
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken
#codereview josh.adams, jj.hoesing, michael.noland
[CL 2050175 by Ryan Gerleve in Main branch]