#lockdown Nick.Penwarden
#rb na
Change 3604978 on 2017/08/23 by Andrew.Grant
Fix for OR-42722 from 4.17 branch
#!tests compiled
#!rb max.chen
Change 3604960 on 2017/08/23 by Andrew.Grant
Proper fix for OR-43001, removed hack-around.
#!tests compiled
#!rb max.chen
Change 3604881 on 2017/08/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed LostReservation message in tests to info from warning.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3604871 in //Orion/Release-42.3/... via CL 3604878 via CL 3604880
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3604566 on 2017/08/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - return -1 for a test if there's a fatal error. Removed network errors failing tests (should be down to test to determine)
Made SoakTest better able to detect failed drafts and incomplete matches
#!tests ran multiple soaks and SoloAllHeroes
#!rb none
#!ROBOMERGE-SOURCE: CL 3604560 in //Orion/Release-42.3/... via CL 3604563 via CL 3604565
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3604181 on 2017/08/23 by David.Ratti
Set ULandscapeHeightfieldCollisionComponent to be NetAddressable so that it can be replicated as a movement base without error.
OR-42615
#!rb none
#!tests pie
Change 3603647 on 2017/08/22 by Laurent.Delayen
AnimProxy: initialize Actor/Component transforms.
#!rb none
#!tests lane minion test map
Change 3603343 on 2017/08/22 by robomerge
#!ROBOMERGE-AUTHOR: don.eubanks
Added several more stats to the Card Shop stat panel.
+ Basic Attack Damage
+ Max Move Speed
+ Armor Penetration / Percent
+ Ability Penetration / Percent
Added utility function to AbilitySystemComponent to calculate an ability's value with additional Required/Ignore tags and Target tag container (functionality moved from AttributeView)
#!rb matt.schembari
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE
#!ROBOMERGE-SOURCE: CL 3603172 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3603121 on 2017/08/22 by Laurent.Delayen
Added FAnimationRuntime::LerpPosesPerBone
#!rb none
#!tests lane minions split body anims.
Change 3603010 on 2017/08/22 by Laurent.Delayen
Draw box around Actor being debugged by 'ShowDebug' command, to help identify what we're viewing.
#!rb none
#!tests lane minions
Change 3602574 on 2017/08/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed linux warning
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3602571 in //Orion/Release-42.3/... via CL 3602572
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3602396 on 2017/08/22 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj
--------------------------------------
Updated Gauntlet log parser for new callstack format
Added offline and runtime Gauntlet tests to verify error generation and parsing
#!tests ran lots of tests locally
#!rb codereviewed
#!ROBOMERGE-SOURCE: CL 3601948 in //Orion/Release-42.3/... via CL 3601950
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3602373 on 2017/08/22 by Andrew.Grant
Fixed compile error
#!tests compiled
#!rb none
Change 3602321 on 2017/08/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
LogAssertFailedMessage
- Removed callstack dumping from LogAssertFailedMessage (now in StaticFailDebug)
- Moved script dumping inside GIsCritial check
StaticFailDebug
- Now dumps the callstack if supported for non-ensures. This results in PS4 (and other platforms) now displaying a callstack on a Fatal log.
- Removed log flush, was redundant
- Removed LowLevelOutputDebugStringf. If a platform needs this it can be done later in its error device
OutputMultiLineCallstack
- Renamed to FDebug::LogFormattedMessageWithCallstack and exposed in headers (calling locations have been updated to remove their extern declarations)
- No longer writes into the buffer to format it (!)
- LogName is now the first param. If NAME_None it writes using LowLevelOutputDebugString
- While writing out error information all callstack likes are prefixed with [Callstack]
Added brief documentation about the order of ops for ensures/asserts/fatal logs
#!tests ran lots of tests locally
#!rb codereviewed
#!ROBOMERGE-SOURCE: CL 3601943 in //Orion/Release-42.3/... via CL 3601944
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3602316 on 2017/08/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed various platform-specific implementations of ProgramCounterToHumanReadableString to return info in a canonical format of address module!func [file:line].
E.g.
0x00416A5F OrionClient.self!FEngineLoop::Tick() [D:\Epic\Orion\Release-Next\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3295]
#!tests ran lots of tests locally
#!rb codereviewd
#!ROBOMERGE-SOURCE: CL 3601940 in //Orion/Release-42.3/... via CL 3601941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3602311 on 2017/08/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Sony don't allow exception handling on PS4 so for sometime we've had an issue where crashes have no presence in logs*
This change adds postmortem analysis to PS4DevkitUtil. If the OS terminates the process then it process the minidump and writes the cause and the callstack to stdout. As a bonus PS4DevkitUtil can now display cause & callstacks from minidumps via "PS4DevkitUtil postmortem -dump=path\to\crash.orbisdmp"
(*if you're lucky the kit may have been setup correctly to submit dumps to crashreporter, it may have actually worked, and you may be able to find it).
#!tests run many times on Orion tests
#!rb CR
#!ROBOMERGE-SOURCE: CL 3601929 in //Orion/Release-42.3/... via CL 3601930
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3599823 on 2017/08/21 by Jian.Ru
Allow MaxCascades cvar be set to 0 (should perobject shadow be forced on?)
#!jira UE-48468,OR-42749
#!rb Daniel.Wright
#!tests editor
Change 3598765 on 2017/08/19 by Andrew.Grant
Disable regeneration of missing cubemap data in cooked build.
Need some way of handling this, but currently this breaks PS4 anytime someone makes a map change and doesn't build lighting...
#!review-3598766 @daniel.lamb
#!tests ran PS4 successfully
#!rb none
Change 3597800 on 2017/08/18 by Laurent.Delayen
Added FAnimationRuntime::LerpPoses. Blends two poses together, but first pose is also storing results. To save on copying poses when not necessary.
Removed individual use of ZERO_ANIMWEIGHT_THRESH, instead use FAnimWeight functions.
FAnimationRuntime weight functions use FAnimWeight for consistency. (IsFullWeight was different).
#!rb none
#!codereview martin.wilson, lina.halper
#!tests minion test lane map
Change 3597332 on 2017/08/18 by Laurent.Delayen
SkelMeshComponent LOD update only refreshes transforms when rendered.
If AnimGraph eval is done, make sure Graph has been updated at least once.
Fixes:
- Significance Manager setting MinLOD on non recently rendered minions, causing them to refresh bones.
- Minions calling eval with graph not updated due to having bUseRefPoseOnInitAnim set. It means it's possible to refresh bones on a graph that has never been updated, causing a crash.
#!rb martin.wilson, lina.halper
#!codereview martin.wilson, lina.halper
#!tests minions test lane map. placing skelmeshes in editor and making sure LOD update works as expected.
Change 3597042 on 2017/08/18 by Daniel.Lamb
Added onlinesubsystemmcp to the cooksettings blacklist.
#!rb Trivial
#!test none
Change 3596575 on 2017/08/18 by Shaun.Kime
Fixing nonunity build issues
#!rb none
#!tests compiled OrionGame with unity builds disabled
Change 3595475 on 2017/08/17 by Andrew.Grant
Fixed issue with PS4 asserts not being detected during test shutdown
#!tests ran locally
#!rb none
Change 3595415 on 2017/08/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added check for network failure to tests
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3595412 in //Orion/Release-42.3/... via CL 3595414
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3594725 on 2017/08/17 by Ben.Salem
Add "Worst offenders" table and runtime to FX perf reports.
#!rb adric.worley
#!tests Ran a few FX Perf tests and generated reports.
Change 3594195 on 2017/08/17 by Shaun.Kime
Integration from Dev-Niagara to Dev-General. Note that this may cause assets to need to be recooked. Please be prepared for longer than normal cook times once syncing past this changelist.
#!rb none
#!tests preflight'ed change, QA ran multiple soak tests
Change 3594177 on 2017/08/17 by Andrew.Grant
Fixed issue that was causing exceptions not to be recognized
#!tests ran locally
#!rb none
Change 3594090 on 2017/08/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fix for mesh desyncing during online play.
https://jira.it.epicgames.net/browse/UE-45947
#!rb none
#!tests none
[CODEREVIEW] zak.middleton
#!ROBOMERGE-SOURCE: CL 3590625 in //Orion/Release-42.3/... via CL 3590626
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3594022 on 2017/08/17 by Laurent.Delayen
SkeletalMeshComponent::InitAnim
- Do not call RefreshBoneTransforms without calling TickAnim first. AnimGraph could get in a bad state.
- Do not call RefreshBoneTransforms if AnimInstance has not been initialized.
- Do not call RefreshBoneTransforms if bUseRefPoseOnInitAnim is set. Which it could if bForceReinit was false.
#!rb martin.wilson
#!tests minion test lane map.
Change 3593972 on 2017/08/17 by Chris.Bunner
Duplicating instanced static mesh fixes from Dev-Editor - 3502581, 3570934, 3593597.
#!rb None
#!tests Editor, -game, PC
#!jira UE-48521, OR-42612
Change 3590611 on 2017/08/16 by David.Ratti
Spot edigrate CL 3584203 to fix show collision crash in mono 2
#!rb none
#!tests compile
Change 3590452 on 2017/08/16 by Laurent.Delayen
Fix for mesh desyncing during online play.
https://jira.it.epicgames.net/browse/UE-45947
#!rb none
#!tests none
#!codereview zak.middleton
Change 3590378 on 2017/08/16 by Laurent.Delayen
Integrated CL #!3585145 from Main.
>>
Fix for https://jira.it.epicgames.net/browse/OR-42337 and https://jira.it.epicgames.net/browse/OR-42338
Don't call UpdateMontageSyncGroup() when doing EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered.
Fixed auto ranged iterator.
#!rb none
#!tests bot match with Twinblast
<<
Change 3590263 on 2017/08/16 by Matt.Kuhlenschmidt
Added the ability to remove vertex colors from static meshes from the content browser
#!rb none
#!tests none
#!fyi jordan.walker
Change 3590026 on 2017/08/16 by Jurre.deBaare
HLOD: When mesh has auto LOD generation disabled it prevents user from dragging meshes to make a cluster
#!fix changed the tooltip and error handling for cluster creation, if there is any valid mesh now it will show up as a warning
#!jira OR-41584
#!rb none
#!test have tested several 'error' meshes which would before prevent the user from creating a cluster,
Change 3588580 on 2017/08/15 by Laurent.Delayen
Fix for https://jira.it.epicgames.net/browse/OR-42755
#!rb none
#!tests bot match
Change 3588360 on 2017/08/15 by Charles.Anderson
Phat
- Fixed up the materials to turn off the Render Before DOF so that we can see what were doing in Phat again.
Change 3587983 on 2017/08/15 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up audio issue on the new dawn intro movie
#!jira OR-42144
#!rb Max.Preussner
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3581466 in //Orion/Release-42.1/... via CL 3581468 via CL 3581469
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3587746 on 2017/08/15 by Daniel.Lamb
Build launcher now has option for custom test.
Dumps generated buildcooktest commandline to log when using -interactive for reference.
#!rb trivial
#!test BuildCookTest with and without test options.
Change 3587733 on 2017/08/15 by Daniel.Lamb
Reenabled binned 2 stats in not shipping.
#!rb Andrew.Grant
#!test Paragon editor.
Change 3587727 on 2017/08/15 by Daniel.Lamb
Removed all the checks to help track down Texture GC issue.
#!rb Trivial
#!test Paragon editor
Change 3584487 on 2017/08/14 by Laurent.Delayen
https://jira.it.epicgames.net/browse/OR-42754 making sure this is not firing because of false positives.
#!rb none
#!tests compiles
Change 3582074 on 2017/08/11 by Laurent.Delayen
TimeStretchCurve system for AnimMontages.
Allows adjusting playback time of montages in a non constant way. This optional curve allows the user to determine how animation frames are influenced by play back time scaling, instead of using a constant play rate scaling.
For example, with an attack animation, the strike could have zero influence (no play rate), and the recovery time could have 100% influence (most play rated).
This system is entirely optional and compatible with current Montage API. You still determine desired play back time via the Play Rate parameter. Based on desired playback time, if there is a curve named 'MontageTimeStretchCurve' then, it will use the curve to determine animation frames to play based on playback time and TimeStretchCurve. Otherwise, if no curve exists, it is done using the constant supplied PlayRate.
#!rb martin.wilson
#!codereview lina.halper, james.golding
#!tests wukong primary attacks
Change 3582063 on 2017/08/11 by Brian.Fasten
Removing Monolith02_LowTest from automated builds until errors can be cleared
#!codereview: daniel.lamb
#!rb - none
#!tests - none
Change 3581229 on 2017/08/10 by Lina.Halper
- Back out revision 21 from //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Rendering/DrawElements.cpp
- Comment out issue that causes crash in the draw box
#!jira: UE-48222
#!code review: Jurre.DeBaare, Nick.Darnell, Daniel.Lamb
#!rb: Jurre.DeBaare
#!tests: building HLOD as specified in the ticket, and anim blueprint graph
Change 3577839 on 2017/08/08 by Daniel.Lamb
Revert CL 3576931. To fix crash when generating HLOD in Monolith 2.
#!rb Andrew.Grant
#!test Rebuild HLOD paragon editor
#!fyi Lina.Halper
Change 3577684 on 2017/08/08 by Andrew.Grant
Removed ensure and merged proper fix for crash from UE4/Main (3572777)
#!tests #!rb none
Change 3577562 on 2017/08/08 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Potential fix for https://jira.it.epicgames.net/browse/OR-42383
Clear NotifyQueue prior to ticking montages. Also dispatch events right away, since ticking ends here, and no rendering is happening. In the event TickPose() is called directly and Component does not get ticked.
#!rb lina.halper
[CODEREVIEW] lina.halper, martin.wilson
#!tests bot match
#!ROBOMERGE-SOURCE: CL 3577071 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3577358 on 2017/08/08 by Harrison.Moore
Updating Colorchecker
Change 3576931 on 2017/08/08 by Lina.Halper
Fix for missing arrowhead of the transition on state machine graph
#!rb: Nick.Darnell
#!tests: editor
Change 3576847 on 2017/08/08 by Jason.Bestimt
#!ORION_DG - OR-42361 - Removing assert that was causing crash report client to break (during shipping builds of Paragon due to directories that didn't exist)
#!RB: Guillaume.Abadie
#!Tests:none
Change 3576794 on 2017/08/08 by Laurent.Delayen
Removed call to DebugCanvas->Flush_GameThread(); to fix 'showdebug' commands not rendering anymore.
#!rb Matt.Kuhlenschmidt
#!codereview Matt.Kuhlenschmidt
#!tests Ghost in PIE, showdebug animation works.
Change 3576302 on 2017/08/08 by Jurre.deBaare
Fix for Materials get switched up while building HLODs in case the section order is different than the material order
#!rb none
#!tests Rebuild problematic clusters in Monolith2
#!fix materials remapping was done using the section index instead of material index in the hlod path (static mesh merge one was fine)
Change 3575221 on 2017/08/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 shipping
#!tests compiled PS4 shipping
#!rb none
#!ROBOMERGE-SOURCE: CL 3575112 in //Orion/Release-42.1/... via CL 3575114
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3575165 on 2017/08/07 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/PS4/PS4RHI/Private/GnmManager.cpp
--------------------------------------
PS4 GPU time now shows correct values instead of vsync time.
#!tests Ran on PS4
#!rb Luke.Thatcher
#!ROBOMERGE-SOURCE: CL 3574821 in //Orion/Release-42.1/... via CL 3574823
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3574408 on 2017/08/06 by Ben.Salem
Switch nightly solo smoke/fx tests to have -unattended on their commandlines.
#!rb none
#!tests compiled.
Change 3574308 on 2017/08/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include session time, MVP, and hitches on new health report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3574305 in //Orion/Release-42/... via CL 3574306 via CL 3574307
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3574217 on 2017/08/05 by Jeff.Williams
Fixing UAT compile error
#!review-3574218 @andrew.grant
#!rb na
#!tests na
Change 3574139 on 2017/08/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked net version to 3571982 for future v42 patches
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3574136 in //Orion/Release-42/... via CL 3574137 via CL 3574138
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3574130 on 2017/08/05 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/SelfTest/Gauntlet.SelfTest.LogParserTest.cs
--------------------------------------
Non-shipping Gauntlet changes -
Log parser cleanup that provides better access to log channel info, errors, warnings, and ensures
Updated BaselinePerf test to record number of units travelled. This should highlight tests where a bot gets blocked :(
#!tests ran locally on PS4
#!rb none
#!ROBOMERGE-SOURCE: CL 3574116 in //Orion/Release-42/... via CL 3574123 via CL 3574124
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3573197 on 2017/08/04 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj
--------------------------------------
Merging //Orion/Release-42.1 to Dev-ContentUpdate (//Orion/Dev-ContentUpdate)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3573179 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3573079 on 2017/08/04 by Andrew.Grant
Removed some code that was preventing Wacom from working
#!tests #!rb none
Change 3572790 on 2017/08/04 by Jurre.deBaare
Moving over fixes from 4.17 stream related to HLOD:
"UE-47360
Non Uniform baking of HLOD materials causes texture stretching
UE-47031
Generating a HLOD cluster with multiple actors that contain lods will not bake correctly"
#!rb none
#!tests none
Change 3572663 on 2017/08/04 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - copy elf files to temp dir and launch from there
#!tests ran gauntlet
#!rb none
#!ROBOMERGE-SOURCE: CL 3572657 in //Orion/Release-42/... via CL 3572659 via CL 3572662
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3572622 on 2017/08/04 by Jurre.deBaare
Moving over:
"Guard against zero sized boxes being sent to the slate batcher. This was exposed by the clipping changes since zero sized elements would have been previously clipped.
#!rb nick.darnell
#!jira UE-46919"
#!tests none
Change 3572428 on 2017/08/04 by Benn.Gallagher
Added per-axis inertia and parent dominance settings to physics assets
#!rb Thomas.Sarkanen
#!tests Shrapnel in editor and -game (seems to be the only character using old inertia scaler for rigid body node)
Change 3572142 on 2017/08/04 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Disabling r.Cache.UpdatePrimsTaskEnabled for PS4 due to lock-ups
#!tests none
#!rb none
#!ROBOMERGE-SOURCE: CL 3572139 in //Orion/Release-42/... via CL 3572140 via CL 3572141
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3572133 on 2017/08/04 by Andrew.Grant
Merging
//UE4/Main/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp
to //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp
#!tests #!rb none
Change 3572065 on 2017/08/03 by Andrew.Grant
Fixed bug in Gauntlet parsing of perf data for tests
Added perf-parsing test to SelfTest
#!tests ran self test
#!rb none
#!ROBOMERGE: 42.1
Change 3572033 on 2017/08/03 by Andrew.Grant
Merging //UE4/Main @ 3571062 through Orion-Staging
#!rb none
#!tests Engine QA pass
Change 3571262 on 2017/08/03 by Uriel.Doyon
StaticMeshComponent and LandscapeComponent now register AO material mask and sky occlusion texture in the texture streamer.
Changing the current lighting scenario now triggers an update of the texture streamer.
Added an option to the "liststreamingtextures" named UNKOWNREF allowing to inspect texture without references in the texture streamer.
#!rb none
#!tests played monolith2 on PS4 and loaded the map in the editor.
Change 3571247 on 2017/08/03 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Integrate Dev-UI -> Release42
Reduced the sensitivity on the slow tick timer warning
#!rb Trivial
#!test Cooked paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3571239 in //Orion/Release-42/... via CL 3571244 via CL 3571246
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3570431 on 2017/08/03 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed a change that was inadvertendly included in a larger fix and seems to be having problems on windows server.
#!tests ran windows server locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3570428 in //Orion/Release-42/... via CL 3570429 via CL 3570430
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3570343 on 2017/08/03 by Jurre.deBaare
HLOD: opening a level with HLOD defaults to forcing HLOD on for all clusters
#!fix forcing the HLODs to show up in the editor changes the MinDrawDistance of the static mesh component, this was getting saved and not restored during runtime (now does it in PostLoad)
#!jira UE-47712
#!rb none
#!tests PIE in Editor while having HLOD forced on
Change 3570047 on 2017/08/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for ensure leading to deadlock
#!jira OR-42071
#!tests compiled, ran ShortSoloGame test
#!rb none
[QAREVIEW] - this fixes the PC locks in OR-42071 and probably the PS4 too, but please recheck both platforms to be sure.
#!ROBOMERGE-SOURCE: CL 3570044 in //Orion/Release-42/... via CL 3570045 via CL 3570046
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3569932 on 2017/08/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Integration from UE4 - fixed a set of critical bugs that would cause rare crashes in the async IO subsystems.
#!rb gil.gribb
#!tests ran 10x solo games, ran LoadTest, all PS4
#!jira UE-47483
#!ROBOMERGE-SOURCE: CL 3569929 in //Orion/Release-42/... via CL 3569930 via CL 3569931
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3569839 on 2017/08/02 by Daniel.Lamb
Added the low quality monolith map to the build launcher and cook maps list.
#!rb Trivial
#!test Compile UAT
Change 3569441 on 2017/08/02 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Re-enabled OnlyTickMontagesWhenNotRendered animation optimization, after fixing edge case where 'Evaluate' could be called on out of sync cached data.
Only update cached data when the graph will be updated, to ensure we don't have mismatching update and evaluate data.
#!rb none
[CODEREVIEW] martin.wilson, lina.halper
#!tests bot match w/ dedicated server.
#!ROBOMERGE-SOURCE: CL 3569235 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3569397 on 2017/08/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42.1 Support for skins in perf reporting, also report overall test run time.
#!rb various
#!tests ran with new shallow test maps.
#!ROBOMERGE-SOURCE: CL 3568892 in //Orion/Release-42.1/... via CL 3568967
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3568639 on 2017/08/02 by Adric.Worley
Add individual FTest enumeration to Orion perf tests
Moved methods to run FTests to helper for reuse.
Effects perf tests now show individual test cases for more granular runs.
All perf tests now do map check and draft logic as setup.
#!tests ran updated tests in client/server
#!rb ben.salem
Change 3568616 on 2017/08/02 by Ben.Salem
Switch shallow fx tests to report to their own mailing list.
#!rb bob.ferreira
#!tests recompiled
Change 3568607 on 2017/08/02 by Daniel.Lamb
Added staticmeshcomponent to the memreportfull command.
#!rb Trivial
#!test Paragon
Change 3568018 on 2017/08/01 by Ben.Salem
Add skin and character name to test reports, and also test runtime.
#!rb none
#!tests ran steel shallow test
Change 3567995 on 2017/08/01 by Bob.Ferreira
[FXTests] Updating FXTests and ShallowFXTests to call OnComplete() when doing check point validation.
[Gauntlet] Changed InnerTestResult to be protected so that inherited test nodes can modify it.
#!rb Ben.Salem
#!TESTS Ran local automationtool run on a cooked main build.
Change 3567912 on 2017/08/01 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Added support for physical materials in immediate mode
#!rb none
#!tests none
[CODEREVIEW] Benn.Gallagher
#!ROBOMERGE-SOURCE: CL 3567865 in //Orion/Release-42/... via CL 3567901 via CL 3567904
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3567594 on 2017/08/01 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Disabling animation optimization until I can fix an edge case.
#!rb none
#!tests arcade mode
#!ROBOMERGE-SOURCE: CL 3567593 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3566953 on 2017/08/01 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Animation Optimization: Added EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered to only update montages when not rendered, instead of doing a whole pose update. This means on dedicated servers we'll only update montages when needed, and not the AnimGraph, which we have no need for.
This is also affects non rendered meshes on clients.
#!rb martin.wilson
[CODEREVIEW] lina.halper, martin.wilson
#!tests ghost and wukong networked doing montage abilities.
#!ROBOMERGE-SOURCE: CL 3566950 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564610 on 2017/07/31 by Uriel.Doyon
Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
Deprecated previous material data as it was causing some waste.
Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases
#!rb none
#!tests played monolith2 on PS4
Change 3564509 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
[CL 3613306 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3323393 on 2017/02/27 by Ben.Cosh
This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations
#Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602]
#Proj Engine
Change 3379355 on 2017/04/04 by Lauren.Ridge
Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences.
Change 3379389 on 2017/04/04 by Nick.Darnell
Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated.
Change 3379551 on 2017/04/04 by Nick.Darnell
Automation - Adding more logging to the automation controller when generating reports.
Change 3379554 on 2017/04/04 by Nick.Darnell
UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts.
Change 3379565 on 2017/04/04 by Nick.Darnell
UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints.
Change 3379576 on 2017/04/04 by Lauren.Ridge
Parameter group dropdown now sorts alphabetically
Change 3379592 on 2017/04/04 by JeanMichel.Dignard
Fbx Morph Targets import optimisation
- Only reimport the points for each morphs and compute the tangents for the wedges affected by those points.
- Removed the full skeletal mesh rebuild on each morph target import.
- Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero.
Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file.
#jira UE-34125
Change 3380260 on 2017/04/04 by Nick.Darnell
UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted.
Change 3380551 on 2017/04/05 by Andrew.Rodham
Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level
#jira UE-43446
Change 3380555 on 2017/04/05 by Andrew.Rodham
Sequencer: Automated unit tests for the segment and track compilers
Change 3380647 on 2017/04/05 by Nick.Darnell
UMG - Tweaking some stuff on the experimental rich textblock.
Change 3380719 on 2017/04/05 by Yannick.Lange
Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData.
#jira UE-43667
Change 3380765 on 2017/04/05 by Nick.Darnell
UMG - Fixing a few more instances of OPTIONAL_BINDING.
Change 3380786 on 2017/04/05 by Yannick.Lange
Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR.
Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt
PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist)
Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt
Expose static mesh material accessors to blueprints
#jira UE-43631
Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt
Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default
Change 3381705 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
Change 3381959 on 2017/04/05 by Yannick.Lange
Back out changelist 3381705. Old changelist.
Change 3382049 on 2017/04/05 by Yannick.Lange
- Slate application multiple input pre-processors in a wrapper class.
- Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor.
- Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor.
Change 3382450 on 2017/04/06 by Andrew.Rodham
Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds
Change 3382468 on 2017/04/06 by Yannick.Lange
Rename AllowWorldMovement parameter to bAllow.
Change 3382474 on 2017/04/06 by Yannick.Lange
Make GetInteractors constant because we dont want it to be possible to change this arrray.
Change 3382492 on 2017/04/06 by Yannick.Lange
VR Editor: Floating UI's are stored in a map with FNames as key.
Change 3382502 on 2017/04/06 by Yannick.Lange
VR Editor: Use asset container for auto scaler sound.
Change 3382589 on 2017/04/06 by Nick.Darnell
Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality.
Change 3382594 on 2017/04/06 by Nick.Darnell
UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect.
Change 3382672 on 2017/04/06 by Nick.Darnell
Build - Fixing incremental build.
Change 3382674 on 2017/04/06 by Nick.Darnell
Removing a hack added by launcher.
Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt
Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter
Change 3382875 on 2017/04/06 by Michael.Trepka
Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously.
#jira FORT-34952
Change 3383303 on 2017/04/06 by Lauren.Ridge
Adding sort priority to texture parameter code
Change 3383561 on 2017/04/06 by Jamie.Dale
Fixed MaximumIntegralDigits incorrectly including group separators in its count
Change 3383570 on 2017/04/06 by Jamie.Dale
Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled
Change 3384507 on 2017/04/07 by Lauren.Ridge
Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set.
#jira UE-21172
Change 3384804 on 2017/04/07 by Joe.Graf
Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer
#CodeReview: marc.audy
#rb: n/a
Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt
Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers
#jira UE-43750
Change 3385127 on 2017/04/07 by Lauren.Ridge
Adding WITHEDITOR to OnDragDropCheckOverride
Change 3385241 on 2017/04/07 by Jamie.Dale
Removing warning if asking for a null or empty localization provider
Change 3385442 on 2017/04/07 by Arciel.Rekman
Fix a number of problems with Linux splash.
- Thread safety (UE-40354).
- Inconsistent font (UE-35000).
- Change by Cengiz Terzibas.
Change 3385708 on 2017/04/08 by Lauren.Ridge
Resaving VREditor asset container with engine version
Change 3385711 on 2017/04/08 by Arciel.Rekman
Speculative fix for a non-unity Linux build.
Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt
Fix stats not being enabled when in simulate
Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts)
Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt
PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts)
Change 3386381 on 2017/04/10 by Michael.Trepka
PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist)
Change 3388223 on 2017/04/11 by matt.kuhlenschmidt
Deleted collection: MattKTest
Change 3388808 on 2017/04/11 by Lauren.Ridge
Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor.
#jira UE-20882
Change 3388843 on 2017/04/11 by Lauren.Ridge
Forward declaring custom reset override. Fix for incremental build error
Change 3388950 on 2017/04/11 by Nick.Darnell
PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair).
Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes.
Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt
Removed crashtracker
Change 3389004 on 2017/04/11 by Lauren.Ridge
Fix for automated test error - additional safety check for if the reset button has been successfully created.
Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt
Removed editor live streaming
Change 3389077 on 2017/04/11 by Jamie.Dale
Removing QAGame config change
Change 3389078 on 2017/04/11 by Nick.Darnell
Fortnite - Fixing an input preprocessor warning.
Change 3389136 on 2017/04/11 by Nick.Darnell
Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago.
Change 3389147 on 2017/04/11 by Nick.Darnell
UMG - Fixing a critical error with the alignment of the lock icon.
#jira UE-43881
Change 3389401 on 2017/04/11 by Nick.Darnell
UMG - Adds a designer option to control respecting the locked mode.
Change 3389638 on 2017/04/11 by Nick.Darnell
UMG - Adding the Widget Reflector button to the widget designer.
Change 3389639 on 2017/04/11 by Nick.Darnell
UMG - Tweaking the respect lock icon.
Change 3390032 on 2017/04/12 by JeanMichel.Dignard
Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram")
Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames)
Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge)
Change 3390196 on 2017/04/12 by Lauren.Ridge
Fix for crash on opening assets without reset to default button enable
Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt
PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist)
#jira UE-5528
Change 3390427 on 2017/04/12 by Jamie.Dale
Fixed not being able to set pure whitespace values on FText properties
#jira UE-42007
Change 3390712 on 2017/04/12 by Jamie.Dale
Content Browser search now takes the display names of properties into account
#jira UE-39564
Change 3390897 on 2017/04/12 by Nick.Darnell
Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front.
Change 3390900 on 2017/04/12 by Nick.Darnell
Making a Cast CastChecked in UScaleBox.
Change 3390907 on 2017/04/12 by Nick.Darnell
UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI.
Change 3390934 on 2017/04/12 by Cody.Albert
Fix to set correct draw layer in FSlateElementBatcher::AddElements
Change 3390966 on 2017/04/12 by Nick.Darnell
Input - Force inline some core input functions.
Change 3391207 on 2017/04/12 by Jamie.Dale
Fixed moving a folder containing a level not moving the level
Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets
#jira UE-42091
Change 3391327 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming
Change 3391405 on 2017/04/12 by Mike.Fricker
Removed Twitch support and GameLiveStreaming (part 2)
Change 3391407 on 2017/04/12 by Mike.Fricker
Removed some remaining EditorLiveStreaming and CrashTracker code
Change 3392296 on 2017/04/13 by Yannick.Lange
VR Editor: New assets in asset containers for gizmo rotation.
Change 3392332 on 2017/04/13 by Nick.Darnell
Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up.
Change 3392349 on 2017/04/13 by Cody.Albert
Corrected typo
Change 3392688 on 2017/04/13 by Yannick.Lange
VR Editor: Resaved asset containers
Change 3392905 on 2017/04/13 by Jamie.Dale
Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file
Change 3393514 on 2017/04/13 by Yannick.Lange
VR Editor: Temp direct interaction pointer.
Change 3393930 on 2017/04/14 by Yannick.Lange
VR Editor: Remove unused transform gizmo
Change 3394084 on 2017/04/14 by Max.Chen
Audio Capture: No longer beta
Change 3394499 on 2017/04/14 by Cody.Albert
Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track
#rnx
Change 3395703 on 2017/04/17 by Yannick.Lange
Duplicate from Release-4.16 CL 3394172
Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles.
#jira UE-43964
Change 3395794 on 2017/04/17 by Mike.Fricker
#rn Fixed FastXML not loading XML files with attributes delimited by single quote characters
Change 3395945 on 2017/04/17 by Yannick.Lange
VR Editor: Swap end and start of laser, because they start of laser was using end mesh.
Change 3396253 on 2017/04/17 by Michael.Dupuis
#jiraUE-43693:
While moving foliage instance between levels, UI count was'nt updating properly
Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel
Ask to save foliage type as asset while moving between level foliage instances containing local foliage type
Change 3396291 on 2017/04/17 by Michael.Dupuis
#jira UE-35029:
Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree
Added possibility to register on bounds changed of a static mesh in editor mode
Rebuild the occlusion tree if the mesh bounds changed
Rebuild the occlusion tree if we change the mesh associated with a foliage type
Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation
Change 3396293 on 2017/04/17 by Michael.Dupuis
#jira UE-40685:
Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles
Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt
PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts)
Change 3397675 on 2017/04/18 by Alex.Delesky
#jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed.
Change 3397818 on 2017/04/18 by Yannick.Lange
ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY.
- Remove destructors for uobjects.
Change 3397832 on 2017/04/18 by Yannick.Lange
VR Editor: Remove unused vreditorbuttoon
Change 3397884 on 2017/04/18 by Yannick.Lange
VREditor: Addition to 3397832, remove unused vreditorbuttoon.
Change 3397985 on 2017/04/18 by Michael.Trepka
Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation.
#jira UE-43900
Change 3398030 on 2017/04/18 by Jamie.Dale
Fixed outline changes not automatically updating the text layout used by a text block
#jira UE-42116
Change 3398039 on 2017/04/18 by Jamie.Dale
Unified asset drag-and-drop
FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser.
#jira UE-39208
Change 3398074 on 2017/04/18 by Michael.Dupuis
Fixed crash in cooking fortnite
Change 3398351 on 2017/04/18 by Alex.Delesky
Fixing PlacementMode module build error
Change 3398513 on 2017/04/18 by Yannick.Lange
VR Editor: - Remove unused previousvreditor member.
- Removing extensions when exiting vr mode without having to find the extensions.
Change 3398540 on 2017/04/18 by Alex.Delesky
Removing a private PlacementMode header that was included in a public one.
Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt
Remove uncessary files from p4
Change 3400657 on 2017/04/19 by Jamie.Dale
Fixed potential underflow when using negative digit ranges with FastDecimalFormat
Change 3400722 on 2017/04/19 by Jamie.Dale
Removed some check's that could trip with malformed data
Change 3401811 on 2017/04/20 by Jamie.Dale
Improved the display of asset tags in the Content Browser
- Numeric tags are now displayed pretty printed.
- Numeric tags can now be displayed as a memory value (the numeric value should be in bytes).
- Dimensional tags are now split and each part pretty printed.
- Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time.
- The column view now shows the same display values as the tooltips do.
- The tooltip now uses the tag meta-data display name (if set).
- The tag meta-data display name can now be used as an alias in the Content Browser search.
#jira UE-34090
Change 3401868 on 2017/04/20 by Cody.Albert
Add screenshot save directory parameter to editor and project settings
#rn Added options to the settings menu to specify screenshot save directory
Change 3402107 on 2017/04/20 by Jamie.Dale
Cleaned up the "View Options" menu in the Content Browser
Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI).
Change 3402283 on 2017/04/20 by Jamie.Dale
Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder
#jira UE-8892
Change 3402572 on 2017/04/20 by Alex.Delesky
#jira UE-42421
PR #3311: Improved log messages (Contributed by projectgheist)
Change 3403226 on 2017/04/21 by Yannick.Lange
VR Editor: - Removed previous quick menu floating UI panel.
- Added the concept of a info display floating UI panel.
- Used info display for showing sequencer timer.
Change 3403277 on 2017/04/21 by Yannick.Lange
VR Editor: - Set window mesh for info display panel.
- Add option to null out widget when hidden.
Change 3403289 on 2017/04/21 by Yannick.Lange
VR Editor: Don't load VREditorAssetContainer asset when starting editor.
Change 3403353 on 2017/04/21 by Yannick.Lange
VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization.
Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt
Fix typo
Change 3405378 on 2017/04/24 by Alex.Delesky
#jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled
Change 3405382 on 2017/04/24 by Alex.Delesky
#jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized
Change 3405384 on 2017/04/24 by Alex.Delesky
#jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename.
Change 3405386 on 2017/04/24 by Alex.Delesky
#jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail.
Change 3405388 on 2017/04/24 by Alex.Delesky
#jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus
Change 3405394 on 2017/04/24 by Alex.Delesky
#jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts
Change 3405429 on 2017/04/24 by Alex.Delesky
Fixing a naming issue for CL 3405378
Change 3405579 on 2017/04/24 by Cody.Albert
Fixed bad include from CL#1401868
#jira UE-44238
Change 3406716 on 2017/04/24 by Max.Chen
Sequencer: Add attach/detach rules for attach section.
#jira UE-40970
Change 3406718 on 2017/04/24 by Max.Chen
Sequencer: Set component velocity for attached objects
#jira UE-36337
Change 3406721 on 2017/04/24 by Max.Chen
Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence.
#jira UE-43966
Change 3406726 on 2017/04/24 by Max.Chen
Sequencer: Added StopAndGoToEnd() function to player
#jira UE-43967
Change 3406727 on 2017/04/24 by Max.Chen
Sequencer: Add cinematic options to level sequence player
#jira UE-39388
Change 3407097 on 2017/04/25 by Yannick.Lange
VR Editor: Temp asset for free rotation handle gizmo.
Change 3407123 on 2017/04/25 by Michael.Dupuis
#jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save)
Change 3407135 on 2017/04/25 by Max.Chen
Sequencer: Load level sequence asynchronously.
#jira UE-43807
Change 3407137 on 2017/04/25 by Shaun.Kime
Fixing comments to refer to correct function name.
Change 3407138 on 2017/04/25 by Max.Chen
Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template.
#jira UE-30007
Change 3407139 on 2017/04/25 by Max.Chen
Sequencer: Fix active marker in sub, cinematic, control rig sections.
#jira UE-44235
Change 3407229 on 2017/04/25 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt
Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc)
Change 3407401 on 2017/04/25 by Nick.Darnell
Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix.
Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt
Made AssetTools a uobject interface so it could be access from script.
A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class
Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt
Removed temp method
Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt
Exposed source control helpers to script
Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt
Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script.
Change 3408220 on 2017/04/25 by Alex.Delesky
#jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders.
Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt
Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon
Change 3408314 on 2017/04/25 by Jamie.Dale
Fixed typo
Change 3408911 on 2017/04/25 by Max.Chen
Level Editor: Delegate for when viewport tab content changes.
#jira UE-37805
Change 3408912 on 2017/04/25 by Max.Chen
Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default.
#jira UE-37805
Change 3409073 on 2017/04/26 by Yannick.Lange
VR Editor: Fix starting point of lasers.
Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt
Fix CIS
Change 3409497 on 2017/04/26 by Alexis.Matte
Fix crash importing animation with skeleton that do not match the fbx skeleton.
#jira UE-43865
Change 3409530 on 2017/04/26 by Michael.Dupuis
#jira UE-44329: Only display the log if we're not running a commandlet
Change 3409559 on 2017/04/26 by Alex.Delesky
#jira none - Fixing case of header include for CL 3408220
Change 3409577 on 2017/04/26 by Yannick.Lange
VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact.
Change 3409614 on 2017/04/26 by Max.Chen
Sequencer: Add Scrub() to movie scene player.
Change 3409658 on 2017/04/26 by Jamie.Dale
Made the handling of null item selection consistent in SComboBox
If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again.
Change 3409659 on 2017/04/26 by Jamie.Dale
Added preset Unicode block range selection to the font editor UI
#jira UE-44312
Change 3409755 on 2017/04/26 by Max.Chen
Sequencer: Back out bIsUISound for scrubbing.
Change 3410015 on 2017/04/26 by Max.Chen
Sequencer: Fix crash on asynchronous level sequence player load.
#jira UE-43807
Change 3410094 on 2017/04/26 by Max.Chen
Slate: Enter edit mode and return handled if not read only.
Change 3410151 on 2017/04/26 by Michael.Trepka
Fix for building EngineTest project on Mac
Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt
Expose editor visibility methods on Actor to blueprint/script
Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt
Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save.
PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist)
Change 3411187 on 2017/04/27 by Jamie.Dale
No longer attempt to use the game culture override in the editor
Change 3411443 on 2017/04/27 by Alex.Delesky
#jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid.
Change 3411809 on 2017/04/27 by Max.Chen
Sequencer: Prioritize buttons over label.
#jira UE-26813
Change 3411810 on 2017/04/27 by Cody.Albert
Scrollbox now properly calls Invalidate while scrolling
Change 3411892 on 2017/04/27 by Alex.Delesky
#jira UE-40031
PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien)
Change 3412002 on 2017/04/27 by Jamie.Dale
Fixed crash when using an invalid regex pattern
#jira UE-44340
Change 3412009 on 2017/04/27 by Cody.Albert
Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions
Change 3412631 on 2017/04/27 by Jamie.Dale
Implemented support for hiding empty folders in the Content Browser
"Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown.
This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history.
#jira UE-40038
Change 3413023 on 2017/04/27 by Max.Chen
Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children.
Change 3413309 on 2017/04/28 by Jamie.Dale
Fixed shadow warning
Change 3413327 on 2017/04/28 by Jamie.Dale
Added code to sanitize some known strings before passing them to ICU
Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt
Allow AssetRenameData to be exposed to blueprints/script
Change 3413630 on 2017/04/28 by Jamie.Dale
Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor
Change 3414164 on 2017/04/28 by Jamie.Dale
Removing some type-unsafe placement new array additions
Change 3414497 on 2017/04/28 by Yannick.Lange
ViewportInteraction: - Add arcball sphere asset.
- Add opacity parameter to translucent gizmo material.
Change 3415021 on 2017/04/28 by Max.Chen
Sequencer: Remove spacer nodes at the top and bottom of the node tree.
This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree.
#jira UE-28931
Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt
#rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert)
Change 3415836 on 2017/05/01 by Alex.Delesky
#jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut.
Change 3415837 on 2017/05/01 by Alex.Delesky
#jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window.
Change 3415839 on 2017/05/01 by Alex.Delesky
#jira UE-42049
PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi)
Change 3415842 on 2017/05/01 by Michael.Dupuis
#jira UE-44514 : Removed the warning as it's causing more issue than it fixes.
Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt
Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds
Change 3416520 on 2017/05/01 by Yannick.Lange
Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor.
- Add helper function to add a unique extension by subclass.
Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt
Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels
Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt
Prevent foliage from marking actors dirty as HISM components are added and removed from the scene.
Change 3416988 on 2017/05/01 by Lauren.Ridge
PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist)
Changed the highlight style to be around the icon and match the content browser color and style.
#jira UE-40437
Change 3418014 on 2017/05/02 by Yannick.Lange
Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials.
Change 3418087 on 2017/05/02 by Lauren.Ridge
Adding minor tab icon surrounds
Change 3418602 on 2017/05/02 by Jamie.Dale
Fixed a crash that could occur due to bad data in the asset registry
It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry).
These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed.
Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt
Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only
Change 3419071 on 2017/05/02 by Arciel.Rekman
UBT: optimize FixDeps step on Linux.
- Removes the need to re-link unrelated engine libraries when recompiling a code project.
- Makes builds faster on machines with multiple cores.
- The module that has circularly referenced dependencies is considered cross-referenced itself.
- Tested compilation on Linux (native & cross) and Mac (native).
Change 3419240 on 2017/05/02 by Cody.Albert
Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash
Change 3420011 on 2017/05/02 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3420507 on 2017/05/03 by Lauren.Ridge
Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode
Change 3420643 on 2017/05/03 by andrew.porter
QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings
Change 3420678 on 2017/05/03 by andrew.porter
QAGame: Updating override binding sequence
Change 3420961 on 2017/05/03 by Jamie.Dale
Exposed some missing Internationalization functions to BPs
Change 3422767 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Extensibility for dragging on gizmo handles
Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle.
Change 3422789 on 2017/05/04 by Yannick.Lange
ViewportInteraction: Fix duplicate console variable.
Change 3422817 on 2017/05/04 by Andrew.Rodham
Sequencer: Changed level sequence object references to always use a package and object path based lookup
- Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs)
- Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References)
- Level sequence binding references no longer use native serialization now that TMap serialization is fully supported.
- Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI.
#jira UE-44490
Change 3422826 on 2017/05/04 by Andrew.Rodham
Removed erroneous braces
Change 3422874 on 2017/05/04 by James.Golding
Adding MaterialEditingLibrary to allow manipulation of materials within the editor.
- Refactored code out of MaterialEditor where possible
Marked some material types as BP-accessible, to allow to editor-Blueprint access.
Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage
Change 3422942 on 2017/05/04 by Lauren.Ridge
Tab padding adjustment to allow tabs with icons to be the same height as tabs without
Change 3423090 on 2017/05/04 by Jamie.Dale
Added a way to get the source package path for a localized package path
Added tests for the localized package path checks.
Change 3423133 on 2017/05/04 by Jamie.Dale
Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator
Change 3423301 on 2017/05/04 by Max.Chen
Sequencer: Add JumpToPosition which updates to a position in a scrubbing state.
Change 3423344 on 2017/05/04 by Jamie.Dale
Updated localized asset group caching so that it works in non-cooked builds
Change 3423486 on 2017/05/04 by Lauren.Ridge
Fixing deselection code in VWI
Change 3423502 on 2017/05/04 by Jamie.Dale
Adding automated localization tests
Change 3424219 on 2017/05/04 by Yannick.Lange
- Hide FWidget when ViewportWorldInteraction starts.
- Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility.
Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt
PR #3527: Modified comments (Contributed by projectgheist)
Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt
Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown.
Change 3425241 on 2017/05/05 by Max.Chen
Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner.
#jira UE-44559
Change 3425286 on 2017/05/05 by Jamie.Dale
Text duplicated as part of a widget archetype now maintains its existing key
#jira UE-44715
Change 3425477 on 2017/05/05 by Andrew.Rodham
Sequencer: Do not deprecate legacy object references since they still need to be serialized on save
- Also re-add identical via equality operator so that serialization works again
Change 3425681 on 2017/05/05 by Jamie.Dale
Fixed fallback font height/baseline measuring
Change 3426137 on 2017/05/05 by Jamie.Dale
Removing PPF_Localized
It's an old UE3-ism that's no longer tested anywhere
Change 3427434 on 2017/05/07 by Yannick.Lange
ViewportInteraction: Null check for viewport.
Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt
Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections.
#jira UE-44655
Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt
Fix other usage of USelection not having a selection annotation
#jira UE-44786
Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt
Fix crash on platforms without a cursor
#jira UE-44815
Change 3429862 on 2017/05/08 by tim.gautier
QAGame: Enable Include CrashReporter in Project Settings
Change 3430385 on 2017/05/09 by Lauren.Ridge
Resetting user focus to game viewport after movie finishes playback
#jira UE-44785
Change 3430695 on 2017/05/09 by Lauren.Ridge
Fix for crash on leaving in the middle of a loading movie
#jira UE-44834
Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt
Fixed movie player setting all users to focus which breaks VR controllers
[CL 3432852 by Matt Kuhlenschmidt in Main branch]
- This merge contains various changes to ViewportInteraction and VR Editor to make things more extensible
- Some changes are from Yannick's recent shelved refactoring work, that I've modified and improved upon
- EditorWorldManager is gone and replaced by EditorWorldExtensionManager
- EditorWorldExtensions are sort of like a more modern version of 'FEdMode', but still a work in progress
- Cleaned up access to VREditorMode from other modules, forcing systems to go through EditorWorldExtensions
- Overhauled how transforming objects works with world interaction
- Viewport interactors can now be used to move objects other than actors around (by implementing an UViewportTransformer, and a FViewportTransformable)
- Undo/Redo now works better with inertial transformation! The transaction only ends when objects finally come to rest.
- Some initial support for 'grabber sphere' interactor methods has been implemented (not used yet)
- Viewport interaction input events now receive the viewport being interacted through
- Viewport interaction hover events no longer get a viewport client (because they must be designed to work any number of viewports.)
NOTE: This introduces UBT warnings about cyclic module dependencies. We'll have to address this in a different changelist.
Other changes:
- The active Viewport Interaction 'gizmo mode' is now tied directly to the editor's normal gizmo mode. They share the same state.
- New console variable 'VI.UseTransientActors' can be turned off to force editor actors to be created non-transient to make it easier to debug
- New console variable 'VI.DragTranslationVelocityStopEpsilon' sets the speed at which transformables will stop have inertia applied to them
- Fixed cyclic dependencies with ViewportInteraction and VREditor modules not being tagged properly for UBT
- Fixed some issues with transform gizmos not getting release events
- Various methods that should have been const were made const
- Eliminated duplicate implementation of SpawnTransientSceneActor and DestroyTransientActor; made it static
- UnrealEd no longer directly depends on VREditor and ViewportInteraction modules
- Engine: AActor::SetIsTemporarilyHiddenInEditor no longer does any work if the object's hidden state didn't change
- Slate: Input preprocessor (if bound) now also gets a chance at mouse button down and up events
#codereview yannick.lange,lauren.ridge
#rb various
[CL 3245240 by Mike Fricker in Dev-VREditor branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
- Added a new 'mouse cursor' interactor that can be enabled (when not in VR)
- We now automatically create a "mouse cursor" interactor when running in 'forced VR mode', so you can click on objects and gizmos!
- Currently it only supports 'SelectAndMove' (LMB), 'SelectAndMove_LightlyPressed' (MMB) and 'WorldMovement' (RMB)
- Interacting with UI using the mouse cursor is not supported yet.
Other fixes:
- ViewportInteraction: Fixed assertions when an interactor had no 'pair' and certain actions were triggered
- ViewportInteractor: Now creates a default transform for the interactor if no overridden implementation was provided
- VREditorInteractor: Fixed bad memory references to expired stack addresses
- VREditor: Fixed mouse buttons events not being routed through to HandleInputKey() (preprocessor did not support those.)
- VREditor: External modules can now activate VR Editor in 'forced VR mode', using new optional parameter to EnableVREditor()
- VREditor: Tutorial no longer shows up in 'forced VR mode'. You can't click on UI anyway, and it was just in the way
#rb yannick.lange
[CL 3026577 by Mike Fricker in Dev-VREditor branch]