56 Commits

Author SHA1 Message Date
Max Preussner
c9d85971be Editor: refactored FLayoutService to be INI file agnostic; moved Editor layout from EditorUserSettings.ini to EditorLayout.ini
I also added code to retain backwards compatibility. Existing settings from EditorUserSettings.ini will be migrated to EditorLayout.ini

#CodeReview: nick.atamas, matt.kuhlenschmidt

[CL 2074798 by Max Preussner in Main branch]
2014-05-15 17:34:02 -04:00
Thomas Sarkanen
e4e3e2613e #summary Fixed crash on shutdown on Mac
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Make sure we dont access modules that are not loaded in ShutdownModule().

[CL 2053203 by Thomas Sarkanen in Main branch]
2014-04-23 20:04:39 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
Jaroslaw Palczynski
063df8cb16 #ttp 331356 - 'Recompile' editor button should tell user to quit and compile if hot reload is not possible.
#proj UE4
#branch UE4
#summary Changed UBT and UHT exit codes to inform about compilation result. The editor is reading exit code of UBT process and changes output message informing if this is a failure due to header changes.
#codereview Robert.Manuszewski

[CL 2044928 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:36:17 -04:00
Jaroslaw Surowiec
d9bbee4320 #UE4
- Platform memory
  - Added LogMemory to log all memory related things
  - Separated PlatformMemory stats from Allocator stats, added MemoryAllocator group for allocator stats, added MemoryPlatform for platform memory specific stats, stats for these groups are updated once per frame in FEngineLoop::Tick, stats are duplicated, so they can be accessed if STATS is not enabled
 - Removed outdated code, references to unsupported platforms like PS3 or Xbox360
 - Updated MallocProfiler to support these changed, increased malloc profiler file version to 4
 - From now FGenericPlatformMemory.GetStats contains FPlatformMemoryConstants so there is no need to call the second method
 - Improved memory reporting for Windows platform, other platforms need to be updated separately
 - Misc tweak and fixes

#codereview Robert.Manuszewski

[CL 2038526 by Jaroslaw Surowiec in Main branch]
2014-04-23 16:37:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00