You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none [CL 3493369 by Mike Fricker in Dev-Geometry branch]
This commit is contained in:
@@ -46,9 +46,9 @@ void FHTML5SaveGameSystem::Shutdown()
|
||||
// );
|
||||
}
|
||||
|
||||
bool FHTML5SaveGameSystem::DoesSaveGameExist(const TCHAR* Name, const int32 UserIndex)
|
||||
ISaveGameSystem::ESaveExistsResult FHTML5SaveGameSystem::DoesSaveGameExistWithResult(const TCHAR* Name, const int32 UserIndex)
|
||||
{
|
||||
return UE_DoesSaveGameExist(GetSaveGamePath(Name, UserIndex));
|
||||
return UE_DoesSaveGameExist(GetSaveGamePath(Name, UserIndex)) ? ESaveExistsResult::OK : ESaveExistsResult::DoesNotExist;
|
||||
}
|
||||
|
||||
bool FHTML5SaveGameSystem::SaveGame(bool bAttemptToUseUI, const TCHAR* Name, const int32 UserIndex, const TArray<uint8>& Data)
|
||||
|
||||
Reference in New Issue
Block a user