You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none [CL 3493369 by Mike Fricker in Dev-Geometry branch]
This commit is contained in:
@@ -50,7 +50,7 @@ struct FGeneratedCodeData
|
||||
ClassName = GeneratedClassName.ToString();
|
||||
|
||||
IBlueprintCompilerCppBackendModule& CodeGenBackend = (IBlueprintCompilerCppBackendModule&)IBlueprintCompilerCppBackendModule::Get();
|
||||
BaseFilename = CodeGenBackend.ConstructBaseFilename(&InBlueprint);
|
||||
BaseFilename = CodeGenBackend.ConstructBaseFilename(&InBlueprint, FCompilerNativizationOptions{});
|
||||
|
||||
GatherUserDefinedDependencies(InBlueprint);
|
||||
}
|
||||
@@ -159,7 +159,7 @@ struct FGeneratedCodeData
|
||||
FBlueprintNativeCodeGenUtils::GenerateCppCode(Obj, HeaderSource, CppSource, NativizationSummary, FCompilerNativizationOptions{});
|
||||
SlowTask.EnterProgressFrame();
|
||||
|
||||
const FString BackendBaseFilename = CodeGenBackend.ConstructBaseFilename(Obj);
|
||||
const FString BackendBaseFilename = CodeGenBackend.ConstructBaseFilename(Obj, FCompilerNativizationOptions{});
|
||||
|
||||
const FString FullHeaderFilename = FPaths::Combine(*HeaderDirPath, *(BackendBaseFilename + TEXT(".h")));
|
||||
const bool bHeaderSaved = FFileHelper::SaveStringToFile(*HeaderSource, *FullHeaderFilename);
|
||||
|
||||
Reference in New Issue
Block a user