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Horde: Remove support for disabling partitioned workspaces for now.
[CL 30975096 by ben marsh in ue5-main branch]
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@@ -1218,7 +1218,8 @@ namespace EpicGames.Perforce.Managed
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client.Host = _hostName;
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client.Stream = streamName;
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if (_options.Partitioned)
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// HACK: Always using partitioned workspaces for now
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// if (_options.Partitioned)
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{
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// Partitioned and read-only types store their have table separately on the server, compared to normal (writeable) clients
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// Clients that sync without updating the have table cannot submit so they're marked as read-only.
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