Horde: Remove support for disabling partitioned workspaces for now.

[CL 30975096 by ben marsh in ue5-main branch]
This commit is contained in:
ben marsh
2024-01-29 14:19:48 -05:00
parent 562149719a
commit fcd35ff1d8

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@@ -1218,7 +1218,8 @@ namespace EpicGames.Perforce.Managed
client.Host = _hostName;
client.Stream = streamName;
if (_options.Partitioned)
// HACK: Always using partitioned workspaces for now
// if (_options.Partitioned)
{
// Partitioned and read-only types store their have table separately on the server, compared to normal (writeable) clients
// Clients that sync without updating the have table cannot submit so they're marked as read-only.