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Function library support for member reference customizations and anim node functions
Also fixes missing error when using a non-thread-safe function call on an anim node Also exposes CreateNodeFunctionsWidget on base anim graph node widget so that non-derived types can use it #jira UE-124986 - Users Can Change Anim Node Functions to Non-Thread Safe #rb Jurre.deBaare #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 17437637 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17437664 by thomas sarkanen in ue5-release-engine-test branch]
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@@ -78,7 +78,8 @@ void UAnimBlueprintExtension::RequestExtensionsForNode(UAnimGraphNode_Base* InAn
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UAnimBlueprintExtension_PropertyAccess::StaticClass()
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};
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if(InAnimGraphNode->InitialUpdateFunction.GetMemberGuid().IsValid() || InAnimGraphNode->BecomeRelevantFunction.GetMemberGuid().IsValid())
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if(InAnimGraphNode->InitialUpdateFunction.ResolveMember<UFunction>(InAnimGraphNode->GetBlueprintClassFromNode()) != nullptr ||
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InAnimGraphNode->BecomeRelevantFunction.ResolveMember<UFunction>(InAnimGraphNode->GetBlueprintClassFromNode()) != nullptr)
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{
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ExtensionClasses.Add(UAnimBlueprintExtension_NodeRelevancy::StaticClass());
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}
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