You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Rad Audio -> RAD Audio
#rb charles.bloom #jira UE-204822 [CL 30905245 by dan thompson in ue5-main branch]
This commit is contained in:
@@ -40,7 +40,7 @@ class FAudioFormatRad : public IAudioFormat
|
||||
{
|
||||
enum
|
||||
{
|
||||
/** Version for Rad Audio format, this becomes part of the DDC key. */
|
||||
/** Version for RAD Audio format, this becomes part of the DDC key. */
|
||||
UE_AUDIO_RAD_VER = 2,
|
||||
};
|
||||
|
||||
@@ -95,7 +95,7 @@ public:
|
||||
|
||||
if (RadCompressError)
|
||||
{
|
||||
UE_LOG(LogAudioFormatRad, Warning, TEXT("Failed to encode Rad Audio: %hs"), RadAErrorString(RadCompressError));
|
||||
UE_LOG(LogAudioFormatRad, Warning, TEXT("Failed to encode RAD Audio: %hs"), RadAErrorString(RadCompressError));
|
||||
if (RadCompressError == RADA_COMPRESS_ERROR_RATE)
|
||||
{
|
||||
UE_LOG(LogAudioFormatRad, Warning, TEXT("Sample rate provided: %u"), InQualityInfo.SampleRate);
|
||||
@@ -120,7 +120,7 @@ public:
|
||||
check(InFormat == NAME_RADA);
|
||||
|
||||
//
|
||||
// CookSurround passes us a bunch of mono buffers, but Rad audio wants a standard
|
||||
// CookSurround passes us a bunch of mono buffers, but RAD audio wants a standard
|
||||
// interleaved buffer
|
||||
//
|
||||
TArray<uint8> InterleavedSrcBuffers;
|
||||
|
||||
Reference in New Issue
Block a user