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Fix ASTC mapping for BC6 and BC7
Fix ASTC HDR support Fix up ASTC & ISPC texture formats a bit #preflight 628cedc7347b7778b6b8745e #rb jon.olick,fabian.giesen [CL 20348873 by charles bloom in ue5-main branch]
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@@ -24,10 +24,16 @@ public:
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{
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if (FAndroidTargetPlatform::IsUsable())
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{
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// ensure this is only called once
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check( SinglePlatforms.IsEmpty() );
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for (int32 Type = 0; Type < 2; Type++)
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{
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bool bIsClient = Type == 1;
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// flavorless must come first
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// "flavorless" (aka "vanilla") Android is not well defined and not actually usable
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// but Editor wants to see it in the platform list
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SinglePlatforms.Add(new FAndroidTargetPlatform(bIsClient, nullptr));
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SinglePlatforms.Add(new FAndroid_ASTCTargetPlatform(bIsClient));
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SinglePlatforms.Add(new FAndroid_DXTTargetPlatform(bIsClient));
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