Fix compiler error

#rb none

#ROBOMERGE-SOURCE: CL 17404177 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17404184 by ori cohen in ue5-release-engine-test branch]
This commit is contained in:
ori cohen
2021-09-02 11:55:36 -04:00
parent 175ce97d8e
commit f92507494f
@@ -242,7 +242,7 @@ namespace GeometryCollectionTest
TSharedPtr<Chaos::FChaosPhysicsMaterial> PhysicalMaterial = MakeShared<Chaos::FChaosPhysicsMaterial>(); InitMaterialToZero(PhysicalMaterial.Get());
auto Proxy = FSingleParticlePhysicsProxy::Create(Chaos::FGeometryParticle::CreateParticle());
auto& Particle = Proxy->GetGameThreadAPI();
Particle.SetGeometry(TUniquePtr<TPlane<FReal, 3>>(new TPlane<FReal, 3>(FVector(0), FVector(0, 0, 1))));
Particle.SetGeometry(TUniquePtr<Chaos::TPlane<FReal, 3>>(new Chaos::TPlane<FReal, 3>(FVector(0), FVector(0, 0, 1))));
FCollisionFilterData FilterData;
FilterData.Word1 = 0xFFFF;