Don't restrict the possible shader formats for server only (Fix for Linux compile error)

#rb none
#jira none

[CL 17139157 by jamie hayes in ue5-main branch]
This commit is contained in:
jamie hayes
2021-08-11 14:13:55 -04:00
parent 691a1be8bd
commit f83f5a1734
@@ -235,15 +235,11 @@ public:
virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override
{
// no shaders needed for dedicated server target
if (this->AllowAudioVisualData())
{
static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
OutFormats.AddUnique(NAME_VULKAN_SM5);
OutFormats.AddUnique(NAME_VULKAN_ES31);
}
OutFormats.AddUnique(NAME_VULKAN_SM5);
OutFormats.AddUnique(NAME_VULKAN_ES31);
}
virtual void GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const override