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Don't restrict the possible shader formats for server only (Fix for Linux compile error)
#rb none #jira none [CL 17139157 by jamie hayes in ue5-main branch]
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@@ -235,15 +235,11 @@ public:
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virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override
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{
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// no shaders needed for dedicated server target
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if (this->AllowAudioVisualData())
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{
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static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
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static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
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static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
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static FName NAME_VULKAN_ES31(TEXT("SF_VULKAN_ES31"));
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OutFormats.AddUnique(NAME_VULKAN_SM5);
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OutFormats.AddUnique(NAME_VULKAN_ES31);
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}
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OutFormats.AddUnique(NAME_VULKAN_SM5);
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OutFormats.AddUnique(NAME_VULKAN_ES31);
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}
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virtual void GetAllTargetedShaderFormats( TArray<FName>& OutFormats ) const override
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