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Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
#rb none #rnx [CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
This commit is contained in:
@@ -284,7 +284,7 @@ FPooledRenderTargetDesc FRCPassPostProcessBloomSetupES2::ComputeOutputDesc(EPass
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -498,7 +498,7 @@ FPooledRenderTargetDesc FRCPassPostProcessBloomSetupSmallES2::ComputeOutputDesc(
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -677,7 +677,7 @@ FPooledRenderTargetDesc FRCPassPostProcessBloomDownES2::ComputeOutputDesc(EPassO
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -864,7 +864,7 @@ FPooledRenderTargetDesc FRCPassPostProcessBloomUpES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -1113,7 +1113,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunMaskES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -1316,7 +1316,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunAlphaES2::ComputeOutputDesc(EPassOu
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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// Only need one 8-bit channel as output (but mobile hardware often doesn't support that as a render target format).
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// Highlight compression (tonemapping) was used to keep this in 8-bit.
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@@ -1494,7 +1494,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunBlurES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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// Only need one 8-bit channel as output (but mobile hardware often doesn't support that as a render target format).
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// Highlight compression (tonemapping) was used to keep this in 8-bit.
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@@ -1741,7 +1741,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunMergeES2::ComputeOutputDesc(EPassOu
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -1947,7 +1947,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunMergeSmallES2::ComputeOutputDesc(EP
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -2177,7 +2177,7 @@ FPooledRenderTargetDesc FRCPassPostProcessDofDownES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -2384,7 +2384,7 @@ FPooledRenderTargetDesc FRCPassPostProcessDofNearES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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// Only need one 8-bit channel as output (but mobile hardware often doesn't support that as a render target format).
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Ret.Format = PF_B8G8R8A8;
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@@ -2554,7 +2554,7 @@ FPooledRenderTargetDesc FRCPassPostProcessDofBlurES2::ComputeOutputDesc(EPassOut
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -2739,7 +2739,7 @@ FPooledRenderTargetDesc FRCPassPostProcessSunAvgES2::ComputeOutputDesc(EPassOutp
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = GetHDRPixelFormat();
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Ret.NumSamples = 1;
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@@ -3011,7 +3011,7 @@ FPooledRenderTargetDesc FRCPassPostProcessAaES2::ComputeOutputDesc(EPassOutputId
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Ret.ArraySize = 1;
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Ret.bIsArray = false;
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Ret.NumMips = 1;
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Ret.TargetableFlags = TexCreate_RenderTargetable;
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Ret.TargetableFlags = TexCreate_RenderTargetable | TexCreate_ShaderResource;
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Ret.bForceSeparateTargetAndShaderResource = false;
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Ret.Format = PF_B8G8R8A8;
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Ret.NumSamples = 1;
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