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-Fix bug in the interpretation of mip offset in FTextureBuildFunction (it is offset into uncomrpessed data, not offset into compressed data)
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract. Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.
#rb devin.doucette
#preflight 60acfb486905a60001c3cd29
#ROBOMERGE-SOURCE: CL 16448407 in //UE5/Main/... via CL 16448442
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v818-16446889)
[CL 16448447 by zousar shaker in ue5-release-engine-staging branch]
This commit is contained in:
@@ -18,6 +18,8 @@
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#include "Misc/FileHelper.h"
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#include "Serialization/CompactBinary.h"
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#include "Serialization/CompactBinaryWriter.h"
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#include "TextureBuildFunction.h"
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#include "DerivedDataBuildFunctionFactory.h"
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#include "oodle2tex.h"
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@@ -1128,6 +1130,12 @@ static void TFO_InstallPlugins()
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OodleTex_Plugins_SetAllocators(TFO_OodleMallocAligned, TFO_OodleFree);
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}
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class FOodleTextureBuildFunction final : public FTextureBuildFunction
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{
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FStringView GetName() const final { return TEXT("OodleTexture"); }
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FGuid GetVersion() const final { return FGuid(TEXT("e6b8884f-923a-44a1-8da1-298fb48865b2")); }
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};
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class FTextureFormatOodleModule : public ITextureFormatModule
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{
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public:
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@@ -1158,7 +1166,11 @@ public:
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}
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return Singleton;
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}
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static UE::DerivedData::TBuildFunctionFactory<FOodleTextureBuildFunction> BuildFunctionFactory;
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};
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UE::DerivedData::TBuildFunctionFactory<FOodleTextureBuildFunction> FTextureFormatOodleModule::BuildFunctionFactory;
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IMPLEMENT_MODULE(FTextureFormatOodleModule, TextureFormatOodle);
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@@ -30,9 +30,10 @@ public class TextureFormatOodle : ModuleRules
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"DerivedDataCache",
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"Engine",
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"TargetPlatform",
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"TextureCompressor",
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"Engine"
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}
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);
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@@ -41,6 +42,7 @@ public class TextureFormatOodle : ModuleRules
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"Core",
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"ImageCore",
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"ImageWrapper",
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"TextureBuild"
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}
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);
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