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Branching UHT to UHTLite:
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/... to //UE5/Main/Engine/Source/Programs/UHTLite/... UHTLite is a long-term refactor of UHT for performance and maintainability. [CL 14201596 by fredric echols in ue5-main branch]
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@@ -3431,6 +3431,9 @@ namespace UnrealBuildTool
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// this for each file when generating their dependencies.
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GlobalCompileEnvironment.bHackHeaderGenerator = (AppName == "UnrealHeaderTool");
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// UHTLite
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GlobalCompileEnvironment.bHackHeaderGenerator |= (AppName == "UHTLite");
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GlobalCompileEnvironment.bUseDebugCRT = GlobalCompileEnvironment.Configuration == CppConfiguration.Debug && Rules.bDebugBuildsActuallyUseDebugCRT;
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GlobalCompileEnvironment.bEnableOSX109Support = Rules.bEnableOSX109Support;
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GlobalCompileEnvironment.Definitions.Add(String.Format("IS_PROGRAM={0}", TargetType == TargetType.Program ? "1" : "0"));
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