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Merging //UE4/Private-Geometry to Dev-VREditor (//UE4/Dev-VREditor) 3339870
#rb Mike.Fricker [CL 3340396 by Lauren Ridge in Dev-VREditor branch]
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@@ -65,6 +65,10 @@ void FSlateDrawElement::Init(uint32 InLayer, const FPaintGeometry& PaintGeometry
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{
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DataPayload.BatchFlags |= ESlateBatchDrawFlag::NoGamma;
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}
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if (InDrawEffects & ESlateDrawEffect::ReverseGamma)
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{
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DataPayload.BatchFlags |= ESlateBatchDrawFlag::ReverseGamma;
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}
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}
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void FSlateDrawElement::MakeDebugQuad( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateRect& InClippingRect)
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