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Deprecated AddInstanceWorldSpace in favor of AddInstance or AddInstances with bWorldSpace set to true
#preflight 609da75922cce00001b3c1b3, 609dc020423c960001c81e10 #fyi Brooke.Hubert [CL 16329274 by Jamie Dale in ue5-main branch]
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@@ -91,6 +91,7 @@ TArray<UPrimitiveComponent*> FHLODBuilder_Instancing::CreateComponents(AWorldPar
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DisableCollisions(Component);
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// Add all instances
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TArray<FTransform> InstanceTransforms;
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for (UPrimitiveComponent* SMC : EntryComponents)
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{
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// If we have an ISMC, retrieve all instances
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@@ -100,14 +101,15 @@ TArray<UPrimitiveComponent*> FHLODBuilder_Instancing::CreateComponents(AWorldPar
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{
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FTransform InstanceTransform;
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InstancedStaticMeshComponent->GetInstanceTransform(InstanceIdx, InstanceTransform, true);
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Component->AddInstanceWorldSpace(InstanceTransform);
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InstanceTransforms.Add(InstanceTransform);
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}
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}
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else
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{
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Component->AddInstanceWorldSpace(SMC->GetComponentTransform());
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InstanceTransforms.Add(SMC->GetComponentTransform());
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}
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}
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Component->AddInstances(InstanceTransforms, /*bWorldSpace*/true);
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Components.Add(Component);
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};
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