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Core: Made the verbosity of the unintialized reflected property check configurable via ini
- Issues with UObject* properties are upgraded from Warning to Error - Other types remain the same for both engine and project modules (Display), but engine will soon change to Error as well Settings can be overridden for either project or engine modules in DefaultEngine.ini (engine defaults are in BaseEngine.ini), e.g., [CoreUObject.UninitializedScriptStructMembersCheck] EngineModuleReflectedUninitializedPropertyVerbosity=Error ProjectModuleReflectedUninitializedPropertyVerbosity=Warning #rb marc.audy #ROBOMERGE-SOURCE: CL 16826159 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16826182 by michael noland in ue5-release-engine-test branch]
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@@ -72,6 +72,11 @@ SmallerMemoryBucket_MinGB=6
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; if SmallestMemoryBucket_MinGB is set, then the engine will throw up an error and exit(0) if the device has less
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SmallestMemoryBucket_MinGB=0
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[CoreUObject.UninitializedScriptStructMembersCheck]
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EngineModuleReflectedUninitializedPropertyVerbosity=Display
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ProjectModuleReflectedUninitializedPropertyVerbosity=Display
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ObjectReferenceReflectedUninitializedPropertyVerbosity=Warning
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[/Script/Engine.Engine]
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ConsoleClassName=/Script/Engine.Console
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GameViewportClientClassName=/Script/Engine.GameViewportClient
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