UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions

View File

@@ -19,12 +19,12 @@ public:
// Begin IScreenShotToolsModule interface
virtual IScreenShotManagerPtr GetScreenShotManager( ) OVERRIDE
virtual IScreenShotManagerPtr GetScreenShotManager( ) override
{
return ScreenShotManager;
}
virtual void UpdateScreenShotData( ) OVERRIDE
virtual void UpdateScreenShotData( ) override
{
if (ScreenShotManager.IsValid())
{
@@ -40,7 +40,7 @@ public:
/*
* Shutdown the screen shot manager tools module
*/
virtual void ShutdownModule( ) OVERRIDE
virtual void ShutdownModule( ) override
{
ScreenShotManager.Reset();
}
@@ -48,7 +48,7 @@ public:
/*
* Startup the screen shot manager tools module
*/
void StartupModule() OVERRIDE
void StartupModule() override
{
IMessageBusPtr MessageBus = IMessagingModule::Get().GetDefaultBus();
check(MessageBus.IsValid());