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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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UnrealBot
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ebce413232
@@ -19,12 +19,12 @@ public:
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// Begin IScreenShotToolsModule interface
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virtual IScreenShotManagerPtr GetScreenShotManager( ) OVERRIDE
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virtual IScreenShotManagerPtr GetScreenShotManager( ) override
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{
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return ScreenShotManager;
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}
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virtual void UpdateScreenShotData( ) OVERRIDE
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virtual void UpdateScreenShotData( ) override
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{
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if (ScreenShotManager.IsValid())
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{
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@@ -40,7 +40,7 @@ public:
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/*
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* Shutdown the screen shot manager tools module
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*/
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virtual void ShutdownModule( ) OVERRIDE
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virtual void ShutdownModule( ) override
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{
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ScreenShotManager.Reset();
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}
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@@ -48,7 +48,7 @@ public:
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/*
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* Startup the screen shot manager tools module
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*/
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void StartupModule() OVERRIDE
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void StartupModule() override
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{
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IMessageBusPtr MessageBus = IMessagingModule::Get().GetDefaultBus();
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check(MessageBus.IsValid());
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