UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions
@@ -16,11 +16,11 @@ class FProfilerMessagesModule
{
public:
virtual void StartupModule( ) OVERRIDE { }
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) OVERRIDE { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) OVERRIDE
virtual bool SupportsDynamicReloading( ) override
{
return true;
}