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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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@@ -34,7 +34,7 @@ public:
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// Begin ITargetPlatformModule interface
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virtual ITargetPlatform* GetTargetPlatform( ) OVERRIDE
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virtual ITargetPlatform* GetTargetPlatform( ) override
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{
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if (Singleton == NULL)
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{
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@@ -52,7 +52,7 @@ public:
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// Begin IModuleInterface interface
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virtual void StartupModule() OVERRIDE
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virtual void StartupModule() override
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{
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TargetSettings = ConstructObject<UHTML5TargetSettings>(UHTML5TargetSettings::StaticClass(), GetTransientPackage(), "HTML5TargetSettings", RF_Standalone);
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TargetSettings->AddToRoot();
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@@ -69,7 +69,7 @@ public:
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}
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}
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virtual void ShutdownModule() OVERRIDE
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virtual void ShutdownModule() override
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{
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ISettingsModule* SettingsModule = ISettingsModule::Get();
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