UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions

View File

@@ -34,7 +34,7 @@ public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform( ) OVERRIDE
virtual ITargetPlatform* GetTargetPlatform( ) override
{
if (Singleton == NULL)
{
@@ -52,7 +52,7 @@ public:
// Begin IModuleInterface interface
virtual void StartupModule() OVERRIDE
virtual void StartupModule() override
{
TargetSettings = ConstructObject<UHTML5TargetSettings>(UHTML5TargetSettings::StaticClass(), GetTransientPackage(), "HTML5TargetSettings", RF_Standalone);
TargetSettings->AddToRoot();
@@ -69,7 +69,7 @@ public:
}
}
virtual void ShutdownModule() OVERRIDE
virtual void ShutdownModule() override
{
ISettingsModule* SettingsModule = ISettingsModule::Get();