UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions

View File

@@ -29,7 +29,7 @@ public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() OVERRIDE
virtual ITargetPlatform* GetTargetPlatform() override
{
if (AndroidTargetSingleton == NULL)
{
@@ -43,11 +43,11 @@ public:
public:
// Begin IModuleInterface interface
virtual void StartupModule() OVERRIDE
virtual void StartupModule() override
{
}
virtual void ShutdownModule() OVERRIDE
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface