UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions

View File

@@ -259,12 +259,12 @@ public:
}
}
virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() OVERRIDE
virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() override
{
return DeviceMap;
}
virtual FCriticalSection* GetDeviceMapLock() OVERRIDE
virtual FCriticalSection* GetDeviceMapLock() override
{
return &DeviceMapLock;
}
@@ -305,7 +305,7 @@ public:
AndroidDeviceDetectionSingleton = nullptr;
}
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() OVERRIDE
virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() override
{
if (AndroidDeviceDetectionSingleton == nullptr)
{