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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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UnrealBot
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@@ -259,12 +259,12 @@ public:
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}
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}
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virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() OVERRIDE
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virtual const TMap<FString,FAndroidDeviceInfo>& GetDeviceMap() override
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{
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return DeviceMap;
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}
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virtual FCriticalSection* GetDeviceMapLock() OVERRIDE
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virtual FCriticalSection* GetDeviceMapLock() override
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{
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return &DeviceMapLock;
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}
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@@ -305,7 +305,7 @@ public:
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AndroidDeviceDetectionSingleton = nullptr;
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}
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virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() OVERRIDE
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virtual IAndroidDeviceDetection* GetAndroidDeviceDetection() override
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{
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if (AndroidDeviceDetectionSingleton == nullptr)
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{
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