UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.

[CL 2104397 by Jaroslaw Palczynski in Main branch]
This commit is contained in:
Jaroslaw Palczynski
2014-06-13 06:14:46 -04:00
committed by UnrealBot
parent 093c43fb25
commit ebce413232
2842 changed files with 16146 additions and 16146 deletions

View File

@@ -8,8 +8,8 @@ class FXCodeSourceCodeAccessModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() OVERRIDE;
virtual void ShutdownModule() OVERRIDE;
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
FXCodeSourceCodeAccessor XCodeSourceCodeAccessor;

View File

@@ -8,13 +8,13 @@ class FXCodeSourceCodeAccessor : public ISourceCodeAccessor
{
public:
/** ISourceCodeAccessor implementation */
virtual bool CanAccessSourceCode() const OVERRIDE;
virtual FName GetFName() const OVERRIDE;
virtual FText GetNameText() const OVERRIDE;
virtual FText GetDescriptionText() const OVERRIDE;
virtual bool OpenSolution() OVERRIDE;
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) OVERRIDE;
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) OVERRIDE;
virtual bool SaveAllOpenDocuments() const OVERRIDE;
virtual void Tick(const float DeltaTime) OVERRIDE;
virtual bool CanAccessSourceCode() const override;
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool OpenSolution() override;
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
virtual bool SaveAllOpenDocuments() const override;
virtual void Tick(const float DeltaTime) override;
};