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Chaos destruction : fix support for per-component gravity flag for geometry collections ( only accounted for at initialization, does not yet work at runtime )
#rb trivial #jira none #preflight 627af7a9c42338be6534cdca [CL 20132209 by cedric caillaud in ue5-main branch]
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@@ -2247,6 +2247,7 @@ void UGeometryCollectionComponent::RegisterAndInitializePhysicsProxy()
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SimulationParameters.bGenerateTrailingData = bNotifyTrailing;
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SimulationParameters.bGenerateRemovalsData = bNotifyRemovals;
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SimulationParameters.RemoveOnFractureEnabled = SimulationParameters.Shared.RemoveOnFractureIndices.Num() > 0;
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SimulationParameters.EnableGravity = BodyInstance.bEnableGravity;
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SimulationParameters.WorldTransform = GetComponentToWorld();
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SimulationParameters.UserData = static_cast<void*>(&PhysicsUserData);
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