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Process control:
- Implemented priority control on Unix platform - Refactored RunnableThreadUnix implementation - Bump resource limits for process scheduling priority (nice) if possible #rb LouisPhilippe.Seguin, Brandon.Schaefer [FYI] anrew.ladenberger [CL 22087348 by anton dunchev in ue5-main branch]
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@@ -1599,6 +1599,13 @@ namespace UnrealBuildTool
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/// </summary>
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public bool bEnableCppCoroutinesForEvaluation = false;
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/// <summary>
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/// Whether to enable engine's ability to set process priority on runtime.
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/// This option requires some environment setup on Linux, that's why it's disabled by default.
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/// Project has to opt-in this feature as it has to guarantee correct setup.
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/// </summary>
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public bool bEnableProcessPriorityControl = false;
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/// <summary>
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/// If true, then enable memory profiling in the build (defines USE_MALLOC_PROFILER=1 and forces bOmitFramePointers=false).
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/// </summary>
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@@ -3222,6 +3229,11 @@ namespace UnrealBuildTool
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get { return Inner.bEnableCppCoroutinesForEvaluation; }
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}
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public bool bEnableProcessPriorityControl
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{
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get { return Inner.bEnableProcessPriorityControl; }
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}
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public bool bUseMallocProfiler
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{
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get { return Inner.bUseMallocProfiler; }
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