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Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none #rnx [CL 4341874 by Ryan Gerleve in Dev-Networking branch]
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@@ -122,7 +122,7 @@ int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& Allotted
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const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color"));
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// We should be clipped by the window size, not our containing widget, as we want to draw outside the widget
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const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen();
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const FVector2D WindowSize = OutDrawElements.GetPaintWindow()->GetSizeInScreen();
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FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y);
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{
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