Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)

#rb none
#rnx

[CL 4341874 by Ryan Gerleve in Dev-Networking branch]
This commit is contained in:
Ryan Gerleve
2018-09-04 14:32:41 -04:00
parent a351fe5b0d
commit e7612e89b2
4103 changed files with 202245 additions and 70241 deletions

View File

@@ -122,7 +122,7 @@ int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& Allotted
const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color"));
// We should be clipped by the window size, not our containing widget, as we want to draw outside the widget
const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen();
const FVector2D WindowSize = OutDrawElements.GetPaintWindow()->GetSizeInScreen();
FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y);
{