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Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
#rb #rnx #lockdown Laurent.Delayen [CL 4803512 by Marc Audy in Dev-Anim branch]
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@@ -60,7 +60,7 @@ public:
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virtual bool CanCompile(const UBlueprint* Blueprint) override;
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virtual void PreCompile(UBlueprint* Blueprint) override;
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virtual void Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results, TArray<UObject*>* ObjLoaded) override;
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virtual void Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results) override;
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virtual void PostCompile(UBlueprint* Blueprint) override;
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};
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@@ -90,11 +90,11 @@ void FScriptEditorPlugin::PreCompile(UBlueprint* Blueprint)
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}
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void FScriptEditorPlugin::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results, TArray<UObject*>* ObjLoaded)
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void FScriptEditorPlugin::Compile(UBlueprint* Blueprint, const FKismetCompilerOptions& CompileOptions, FCompilerResultsLog& Results)
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{
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if ( UScriptBlueprint* ScriptBlueprint = Cast<UScriptBlueprint>(Blueprint) )
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{
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FScriptBlueprintCompiler Compiler(ScriptBlueprint, Results, CompileOptions, ObjLoaded);
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FScriptBlueprintCompiler Compiler(ScriptBlueprint, Results, CompileOptions);
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Compiler.Compile();
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check(Compiler.NewClass);
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}
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