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Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
#rb #rnx #lockdown Laurent.Delayen [CL 4803512 by Marc Audy in Dev-Anim branch]
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@@ -1,7 +1,6 @@
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "PyCore.h"
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#include "PyUtil.h"
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#include "PyGenUtil.h"
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#include "PyReferenceCollector.h"
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#include "PyWrapperTypeRegistry.h"
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@@ -4,6 +4,7 @@
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#include "IncludePython.h"
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#include "PyConversion.h"
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#include "PyUtil.h"
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#include "PyWrapperBasic.h"
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#include "PyPtr.h"
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#include "CoreMinimal.h"
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@@ -1,7 +1,6 @@
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "PyEngine.h"
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#include "PyUtil.h"
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#include "PyGenUtil.h"
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#include "PyWrapperTypeRegistry.h"
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@@ -5,6 +5,7 @@
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#include "IncludePython.h"
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#include "PyConversion.h"
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#include "PyPtr.h"
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#include "PyUtil.h"
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#include "CoreMinimal.h"
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#if WITH_PYTHON
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@@ -3,7 +3,6 @@
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#include "PySlate.h"
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#include "PyGIL.h"
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#include "PyCore.h"
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#include "PyUtil.h"
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#include "PyGenUtil.h"
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#include "PyConversion.h"
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#include "PyWrapperTypeRegistry.h"
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@@ -147,7 +146,7 @@ PyObject* ParentExternalWindowToSlate(PyObject* InSelf, PyObject* InArgs)
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return nullptr;
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}
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static const UEnum* ParentWindowSearchMethodEnum = FindObject<UEnum>(ANY_PACKAGE, TEXT("ESlateParentWindowSearchMethod"));
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static const UEnum* ParentWindowSearchMethodEnum = StaticEnum<ESlateParentWindowSearchMethod>();
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ESlateParentWindowSearchMethod ParentWindowSearchMethod = ESlateParentWindowSearchMethod::ActiveWindow;
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if (PyParentWindowSearchMethod && !PyConversion::NativizeEnumEntry(PyParentWindowSearchMethod, ParentWindowSearchMethodEnum, ParentWindowSearchMethod))
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{
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