Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.

[CL 2119957 by Ben Marsh in Main branch]
This commit is contained in:
Ben Marsh
2014-06-27 16:38:50 -04:00
committed by UnrealBot
parent f4bc03cfa9
commit e35719b0b4
39 changed files with 86 additions and 67 deletions

View File

@@ -9,6 +9,7 @@
"EngineVersion" : "4.2.0",
"Description" : "Allows access to source code in XCode.",
"Category" : "Developer.Source Code Access",
"EnabledByDefault" : true,
"Modules" :
[