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Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
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@@ -9,6 +9,7 @@
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"EngineVersion" : "4.2.0",
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"Description" : "Allows access to source code in XCode.",
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"Category" : "Developer.Source Code Access",
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"EnabledByDefault" : true,
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"Modules" :
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[
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