Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.

[CL 2245832 by Saul Abreu in Main branch]
This commit is contained in:
Saul Abreu
2014-08-06 14:27:26 -04:00
committed by UnrealBot
parent 8e9e320b1a
commit e22deffec0
17 changed files with 100 additions and 52 deletions

View File

@@ -3,7 +3,7 @@ CulturesToGenerate=en
CulturesToGenerate=es
CulturesToGenerate=ja
CulturesToGenerate=ko
CulturesToGenerate=zh-CN
CulturesToGenerate=zh-Hans-CN
[GatherTextStep0]
CommandletClass=InternationalizationExport