Trivial: Add display names for subsystems/MetaSound asset types ("Meta Sound" to "MetaSound"). Remove invalid comment about AssetSubsystem being deprecated in entirety (still used for loading/unloading MetaSounds by directory)

#rnx
[FYI] jon.huller, sondra.moyls, helen.yang
#rb rob.gay
#p4v-cherrypick 36200858

[CL 36217146 by rob gay in 5.5 branch]
This commit is contained in:
rob gay
2024-09-11 20:41:41 -04:00
parent 6d7bfaa281
commit e204f6bec0
9 changed files with 14 additions and 14 deletions
@@ -24,7 +24,7 @@ namespace Metasound::Frontend
// UInterface for all MetaSound UClasses that implement a MetaSound document
// as a means for accessing data via code, scripting, execution, or node
// class generation.
UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
UINTERFACE(BlueprintType, meta = (DisplayName = "MetaSound Document Interface", CannotImplementInterfaceInBlueprint))
class METASOUNDFRONTEND_API UMetaSoundDocumentInterface : public UInterface
{
GENERATED_BODY()
@@ -1331,7 +1331,7 @@ struct METASOUNDFRONTEND_API FMetasoundFrontendInterface : public FMetasoundFron
// Name of a Metasound class
USTRUCT(BlueprintType)
USTRUCT(BlueprintType, meta = (DisplayName = "MetaSound Class Name"))
struct METASOUNDFRONTEND_API FMetasoundFrontendClassName
{
GENERATED_BODY()