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Trivial: Add display names for subsystems/MetaSound asset types ("Meta Sound" to "MetaSound"). Remove invalid comment about AssetSubsystem being deprecated in entirety (still used for loading/unloading MetaSounds by directory)
#rnx [FYI] jon.huller, sondra.moyls, helen.yang #rb rob.gay #p4v-cherrypick 36200858 [CL 36217146 by rob gay in 5.5 branch]
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@@ -24,7 +24,7 @@ namespace Metasound::Frontend
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// UInterface for all MetaSound UClasses that implement a MetaSound document
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// as a means for accessing data via code, scripting, execution, or node
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// class generation.
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UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
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UINTERFACE(BlueprintType, meta = (DisplayName = "MetaSound Document Interface", CannotImplementInterfaceInBlueprint))
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class METASOUNDFRONTEND_API UMetaSoundDocumentInterface : public UInterface
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{
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GENERATED_BODY()
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@@ -1331,7 +1331,7 @@ struct METASOUNDFRONTEND_API FMetasoundFrontendInterface : public FMetasoundFron
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// Name of a Metasound class
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType, meta = (DisplayName = "MetaSound Class Name"))
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struct METASOUNDFRONTEND_API FMetasoundFrontendClassName
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{
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GENERATED_BODY()
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