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Second pass on Editor Context
#jira UE-150705 #rb patrick.enfedaque #preflight 626fe655645c64f3a2426e06 [CL 20008791 by Richard Malo in ue5-main branch]
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@@ -688,6 +688,7 @@ public:
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// Current Level
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.Padding(0.0f, 0.0f, 2.0f, 0.0f)
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.AutoHeight()
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[
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SNew(STextBlock)
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@@ -828,7 +829,7 @@ bool ULevelEditorSubsystem::GetActorEditorContextDisplayInfo(UWorld* InWorld, FA
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const bool bIsVisible = InWorld && (InWorld->GetCurrentLevel()->OwningWorld->GetLevels().Num() > 1) && (!InWorld->IsPartitionedWorld() || (InWorld->GetCurrentLevel() != InWorld->PersistentLevel));
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if (bIsVisible)
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{
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OutDiplayInfo.Title = TEXT("Current Level");
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OutDiplayInfo.Title = TEXT("Level");
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OutDiplayInfo.Brush = FSlateIconFinder::FindIconBrushForClass(UWorld::StaticClass());
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return true;
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}
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