Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.

[CL 2704665 by Ben Marsh in Main branch]
This commit is contained in:
Ben Marsh
2015-09-24 12:37:21 -04:00
committed by Ben.Marsh@epicgames.com
parent 1321916545
commit df83418aeb
92 changed files with 10683 additions and 10666 deletions

View File

@@ -18,7 +18,7 @@ namespace UnrealBuildTool
Directory = InDirectory;
Exists = Directory.Exists();
if(!Exists)
if (!Exists)
{
Files = new HashSet<FileReference>();
Directories = new HashSet<DirectoryReference>();
@@ -27,7 +27,7 @@ namespace UnrealBuildTool
private void CacheFiles()
{
if(Files == null)
if (Files == null)
{
Files = new HashSet<FileReference>(Directory.EnumerateFileReferences());
}
@@ -47,7 +47,7 @@ namespace UnrealBuildTool
private void CacheDirectories()
{
if(Directories == null)
if (Directories == null)
{
Directories = new HashSet<DirectoryReference>(Directory.EnumerateDirectoryReferences());
}
@@ -101,11 +101,11 @@ namespace UnrealBuildTool
static public IEnumerable<DirectoryReference> EnumerateDirectoriesRecursively(DirectoryReference Directory)
{
DirectoryCache FoundDirectoryCache = FindOrCreateDirectoryCache(Directory);
foreach(DirectoryReference SubDirectory in FoundDirectoryCache.EnumerateDirectories())
foreach (DirectoryReference SubDirectory in FoundDirectoryCache.EnumerateDirectories())
{
yield return SubDirectory;
foreach(DirectoryReference ChildSubDirectory in EnumerateDirectoriesRecursively(SubDirectory))
foreach (DirectoryReference ChildSubDirectory in EnumerateDirectoriesRecursively(SubDirectory))
{
yield return ChildSubDirectory;
}