Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.

#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski

#preflight 646391406b1406b54ab15460

[CL 25489627 by kirill zorin in ue5-main branch]
This commit is contained in:
kirill zorin
2023-05-16 10:52:49 -04:00
parent 9200c02b31
commit de8db5ff76
661 changed files with 4350 additions and 3104 deletions
@@ -463,7 +463,7 @@ bool UK2Node_LatentGameplayTaskCall::ConnectSpawnProperties(UClass* ClassToSpawn
// We don't want to generate an assignment node unless the default value
// differs from the value in the CDO:
FString DefaultValueAsString;
FBlueprintEditorUtils::PropertyValueToString(Property, (uint8*)ClassToSpawn->ClassDefaultObject, DefaultValueAsString, this);
FBlueprintEditorUtils::PropertyValueToString(Property, (uint8*)ClassToSpawn->ClassDefaultObject.Get(), DefaultValueAsString, this);
if (DefaultValueAsString == SpawnVarPin->DefaultValue)
{
continue;