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Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
#rb zousar.shaker #rb markus.breyer #rb robert.manuszewski #preflight 646391406b1406b54ab15460 [CL 25489627 by kirill zorin in ue5-main branch]
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@@ -463,7 +463,7 @@ bool UK2Node_LatentGameplayTaskCall::ConnectSpawnProperties(UClass* ClassToSpawn
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// We don't want to generate an assignment node unless the default value
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// differs from the value in the CDO:
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FString DefaultValueAsString;
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FBlueprintEditorUtils::PropertyValueToString(Property, (uint8*)ClassToSpawn->ClassDefaultObject, DefaultValueAsString, this);
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FBlueprintEditorUtils::PropertyValueToString(Property, (uint8*)ClassToSpawn->ClassDefaultObject.Get(), DefaultValueAsString, this);
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if (DefaultValueAsString == SpawnVarPin->DefaultValue)
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{
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continue;
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