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Remove low value check statement that was causing high quantity of allocations due to FName to string conversion in the condition.
#rb matt.peters [CL 15977842 by Zousar Shaker in ue5-main branch]
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@@ -12,7 +12,6 @@ FPackageAccessRefScope::FPackageAccessRefScope(FName InPackageName, FName InOpNa
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: PackageName(InPackageName)
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, OpName(InOpName)
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{
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checkf(FPackageName::IsValidLongPackageName(InPackageName.ToString(), true), TEXT("Invalid package name: %s"), *InPackageName.ToString());
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Outer = CurrentThreadScope;
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CurrentThreadScope = this;
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}
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