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Re-enable XGE for cross building Linux on Win builds only
#jira UE-64476 #rb none #fyi Arciel.Rekman [CL 6069061 by Brandon Schaefer in Dev-Editor branch]
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@@ -297,7 +297,8 @@ namespace UnrealBuildTool
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// [bschaefer] 2018-08-24: disabling XGE due to a bug where XGE seems to be lower casing folders names that are headers ie. misc/Header.h vs Misc/Header.h
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// [bschaefer] 2018-10-04: enabling XGE as an update in xgConsole seems to have fixed it for me
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// [bschaefer] 2018-12-17: disable XGE again, as the same issue before seems to still be happening but intermittently
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return false; //BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64;
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// [bschaefer] 2019-4-24: re-enabling as the reason it was disabled has been fixed upstream
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return BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64;
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}
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public override bool CanUseParallelExecutor()
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