Re-enable XGE for cross building Linux on Win builds only

#jira UE-64476
#rb none
#fyi Arciel.Rekman

[CL 6069061 by Brandon Schaefer in Dev-Editor branch]
This commit is contained in:
Brandon Schaefer
2019-04-23 18:48:57 -04:00
parent cde7cabd04
commit dcc186d6db
@@ -297,7 +297,8 @@ namespace UnrealBuildTool
// [bschaefer] 2018-08-24: disabling XGE due to a bug where XGE seems to be lower casing folders names that are headers ie. misc/Header.h vs Misc/Header.h
// [bschaefer] 2018-10-04: enabling XGE as an update in xgConsole seems to have fixed it for me
// [bschaefer] 2018-12-17: disable XGE again, as the same issue before seems to still be happening but intermittently
return false; //BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64;
// [bschaefer] 2019-4-24: re-enabling as the reason it was disabled has been fixed upstream
return BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64;
}
public override bool CanUseParallelExecutor()