Repurpose NC object version for Season streams

#lockdown Bob.Tellez, JeanFrancois.Dube
#jira
#rnx

[CL 26069623 by marc audy in ue5-main branch]
This commit is contained in:
marc audy
2023-06-16 16:52:40 -04:00
parent 875d99aab4
commit dbfe6b43fe
11 changed files with 98 additions and 85 deletions
@@ -21,7 +21,7 @@
#include "UObject/AnimObjectVersion.h"
#include "UObject/FortniteMainBranchObjectVersion.h"
#include "UObject/FortniteValkyrieBranchObjectVersion.h"
#include "UObject/FortniteNCBranchObjectVersion.h"
#include "UObject/FortniteSeasonBranchObjectVersion.h"
#include "UObject/FortniteReleaseBranchCustomObjectVersion.h"
#include "UObject/FortniteShaderworkObjectVersion.h"
#include "UObject/ReflectionCaptureObjectVersion.h"
@@ -266,11 +266,11 @@ const FGuid FFortniteValkyrieBranchObjectVersion::GUID(0x8DBC2C5B, 0x54A743E0, 0
// Register Fortnite Main custom version with Core
FDevVersionRegistration GRegisterFortniteValkyrieBranchObjectVersion(FFortniteValkyrieBranchObjectVersion::GUID, FFortniteValkyrieBranchObjectVersion::LatestVersion, TEXT("FortniteValkyrie"));
// Unique Fortnite NC Object version id
const FGuid FFortniteNCBranchObjectVersion::GUID(0x5B4C06B7, 0x24634AF8, 0x805BBF70, 0xCDF5D0DD);
// Register Fortnite NC version with Core
FDevVersionRegistration GRegisterFortniteNCBranchObjectVersion(FFortniteNCBranchObjectVersion::GUID, FFortniteNCBranchObjectVersion::LatestVersion, TEXT("FortniteNC"));
FDevSystemGuidRegistration GRegisterFortniteNCBranchSystemGuids(FFortniteNCBranchObjectVersion::GetSystemGuids());
// Unique Fortnite Season Object version id
const FGuid FFortniteSeasonBranchObjectVersion::GUID(0x5B4C06B7, 0x24634AF8, 0x805BBF70, 0xCDF5D0DD);
// Register Fortnite Season version with Core
FDevVersionRegistration GRegisterFortniteSeasonBranchObjectVersion(FFortniteSeasonBranchObjectVersion::GUID, FFortniteSeasonBranchObjectVersion::LatestVersion, TEXT("FortniteSeason"));
FDevSystemGuidRegistration GRegisterFortniteSeasonBranchSystemGuids(FFortniteSeasonBranchObjectVersion::GetSystemGuids());
// Register Fortnite Shaderwork custom version with Core
FDevSystemGuidRegistration GRegisterFortniteShaderworkBranchSystemGuids(FFortniteShaderworkObjectVersion::GetSystemGuids());
@@ -1,7 +1,7 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "UObject/FortniteNCBranchObjectVersion.h"
#include "UObject/FortniteSeasonBranchObjectVersion.h"
TMap<FGuid, FGuid> FFortniteNCBranchObjectVersion::GetSystemGuids()
TMap<FGuid, FGuid> FFortniteSeasonBranchObjectVersion::GetSystemGuids()
{
TMap<FGuid, FGuid> SystemGuids;
const FDevSystemGuids& DevGuids = FDevSystemGuids::Get();