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Repurpose NC object version for Season streams
#lockdown Bob.Tellez, JeanFrancois.Dube #jira #rnx [CL 26069623 by marc audy in ue5-main branch]
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@@ -21,7 +21,7 @@
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#include "UObject/AnimObjectVersion.h"
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#include "UObject/FortniteMainBranchObjectVersion.h"
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#include "UObject/FortniteValkyrieBranchObjectVersion.h"
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#include "UObject/FortniteNCBranchObjectVersion.h"
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#include "UObject/FortniteSeasonBranchObjectVersion.h"
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#include "UObject/FortniteReleaseBranchCustomObjectVersion.h"
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#include "UObject/FortniteShaderworkObjectVersion.h"
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#include "UObject/ReflectionCaptureObjectVersion.h"
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@@ -266,11 +266,11 @@ const FGuid FFortniteValkyrieBranchObjectVersion::GUID(0x8DBC2C5B, 0x54A743E0, 0
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// Register Fortnite Main custom version with Core
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FDevVersionRegistration GRegisterFortniteValkyrieBranchObjectVersion(FFortniteValkyrieBranchObjectVersion::GUID, FFortniteValkyrieBranchObjectVersion::LatestVersion, TEXT("FortniteValkyrie"));
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// Unique Fortnite NC Object version id
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const FGuid FFortniteNCBranchObjectVersion::GUID(0x5B4C06B7, 0x24634AF8, 0x805BBF70, 0xCDF5D0DD);
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// Register Fortnite NC version with Core
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FDevVersionRegistration GRegisterFortniteNCBranchObjectVersion(FFortniteNCBranchObjectVersion::GUID, FFortniteNCBranchObjectVersion::LatestVersion, TEXT("FortniteNC"));
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FDevSystemGuidRegistration GRegisterFortniteNCBranchSystemGuids(FFortniteNCBranchObjectVersion::GetSystemGuids());
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// Unique Fortnite Season Object version id
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const FGuid FFortniteSeasonBranchObjectVersion::GUID(0x5B4C06B7, 0x24634AF8, 0x805BBF70, 0xCDF5D0DD);
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// Register Fortnite Season version with Core
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FDevVersionRegistration GRegisterFortniteSeasonBranchObjectVersion(FFortniteSeasonBranchObjectVersion::GUID, FFortniteSeasonBranchObjectVersion::LatestVersion, TEXT("FortniteSeason"));
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FDevSystemGuidRegistration GRegisterFortniteSeasonBranchSystemGuids(FFortniteSeasonBranchObjectVersion::GetSystemGuids());
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// Register Fortnite Shaderwork custom version with Core
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FDevSystemGuidRegistration GRegisterFortniteShaderworkBranchSystemGuids(FFortniteShaderworkObjectVersion::GetSystemGuids());
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+2
-2
@@ -1,7 +1,7 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "UObject/FortniteNCBranchObjectVersion.h"
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#include "UObject/FortniteSeasonBranchObjectVersion.h"
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TMap<FGuid, FGuid> FFortniteNCBranchObjectVersion::GetSystemGuids()
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TMap<FGuid, FGuid> FFortniteSeasonBranchObjectVersion::GetSystemGuids()
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{
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TMap<FGuid, FGuid> SystemGuids;
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const FDevSystemGuids& DevGuids = FDevSystemGuids::Get();
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